It saddens me to come back here with these complaints but 2 years on and the ui it's still bugged and basic to the bone.
- the first weapon slot with the perpetual "new" tag that will never disappear
- no way to lock and protect iconic weapons or gear from accidental dissassembly
- broad filter tags (melee/ranged) instead of e.g. pistols/rifle/submachine/shotgun etc for easy to the eye browsing of items
- no way to tag weapons and gear as junk to resell or mass dissassemble
- cybermods that don't have no indication to which cyberware they apply to (I have to go on the wiki)
- no info on the map on what the various ripperdocs specialize to (because they do at the end of they day) e.g. Victor has good eye ware
- horrible sorting of consumable, why not filters for alchool, food, drinks and drugs? Why alchool exists btw?
- dps filter for consumables?
- no tag filters for clothes (e.g. head, torso, legs etc) but we can sort them by dps of course
it's patch 1.6 or am I playing from the past?
/sad
- the first weapon slot with the perpetual "new" tag that will never disappear
- no way to lock and protect iconic weapons or gear from accidental dissassembly
- broad filter tags (melee/ranged) instead of e.g. pistols/rifle/submachine/shotgun etc for easy to the eye browsing of items
- no way to tag weapons and gear as junk to resell or mass dissassemble
- cybermods that don't have no indication to which cyberware they apply to (I have to go on the wiki)
- no info on the map on what the various ripperdocs specialize to (because they do at the end of they day) e.g. Victor has good eye ware
- horrible sorting of consumable, why not filters for alchool, food, drinks and drugs? Why alchool exists btw?
- dps filter for consumables?
- no tag filters for clothes (e.g. head, torso, legs etc) but we can sort them by dps of course
it's patch 1.6 or am I playing from the past?
/sad