I got really nothing bad to say about nearly any changes coming. I like the varied 'police ai' with different places in Night City, and your own car being hacked, that the AI appears very aggressively chasing you rather than letting get away. The reworked perks looked really practical and I hope stuff like "get -10% fall damage" perks got finally taken out.
However...
1. Police coming out of vehicles felt a little robotic and slow, them all opening door at exact same time, them all standing as if to wait to be allowed to move, same goes with MaxTac waiting like 5 seconds before anyone jumping out. Just something that needs to be taken a look at. I mean it's all good since it's complete new feature and everything, but I really hope it's gets some improvements in "patch 2.01". Just adding some random timer of 0-0.3 sec to door opening, 0-1 sec window after 2-3 seconds of landing AV, etc.
2. I noticed in the Q/A stream that it seemed a little to easy to get away by climbing up. I think it's good initial steps to getting away but I think there should be some kind of scanning going on in the vicinity of your last location, so just running up shouldn't be enough. Also I think upon giving up the police shouldn't just completely forget you, some small scanning even while leaving, getting an accidental reveal should be still possible. Just a minor nitpick. It's very good overall. This will likely continue to be issue no matter what gets reworked since it's REAL WORLD, and it's just impossible to make realistic chases...
(Can't comment on overall difficulty, this guy could've been wearing best combat gear along with best perks, but it just felt a little too easy. I'd imagine anyone else with Netrunner specs might have far more difficulty staying alive, so this might've just been extreme example and shouldn't really be reworked to be more difficult... We'll have to see when playing ourselves.)
3. The MaxTac AV flight paths seemed a little off. Every other vehicle in game you can see landing and flying away in good looking trajectory. And then MaxTac seems to just take off to space after finishing, not exactly what we saw in game's introduction to night city.
( I mean technically we didn't see them take off, but we saw Trauma Team take off and land in the building we saved Sandra Dorsett. )
I realize fighting MaxTac is rare event in general so this isn't put in high priority, at least until Cyberpunk Orion, but feels like this deserves some extra work in flight physics and could be added somewhere along the way to Cyberpunk Orion as quality of life update to base game.
Still... really good progress and can't wait to see where this franchise evolves in coming years , the devs have been working hard and it's just amazing what is possible to do with technology nowadays, and the future seem very bright for the franchise.
However...
1. Police coming out of vehicles felt a little robotic and slow, them all opening door at exact same time, them all standing as if to wait to be allowed to move, same goes with MaxTac waiting like 5 seconds before anyone jumping out. Just something that needs to be taken a look at. I mean it's all good since it's complete new feature and everything, but I really hope it's gets some improvements in "patch 2.01". Just adding some random timer of 0-0.3 sec to door opening, 0-1 sec window after 2-3 seconds of landing AV, etc.
2. I noticed in the Q/A stream that it seemed a little to easy to get away by climbing up. I think it's good initial steps to getting away but I think there should be some kind of scanning going on in the vicinity of your last location, so just running up shouldn't be enough. Also I think upon giving up the police shouldn't just completely forget you, some small scanning even while leaving, getting an accidental reveal should be still possible. Just a minor nitpick. It's very good overall. This will likely continue to be issue no matter what gets reworked since it's REAL WORLD, and it's just impossible to make realistic chases...
(Can't comment on overall difficulty, this guy could've been wearing best combat gear along with best perks, but it just felt a little too easy. I'd imagine anyone else with Netrunner specs might have far more difficulty staying alive, so this might've just been extreme example and shouldn't really be reworked to be more difficult... We'll have to see when playing ourselves.)
3. The MaxTac AV flight paths seemed a little off. Every other vehicle in game you can see landing and flying away in good looking trajectory. And then MaxTac seems to just take off to space after finishing, not exactly what we saw in game's introduction to night city.
( I mean technically we didn't see them take off, but we saw Trauma Team take off and land in the building we saved Sandra Dorsett. )
I realize fighting MaxTac is rare event in general so this isn't put in high priority, at least until Cyberpunk Orion, but feels like this deserves some extra work in flight physics and could be added somewhere along the way to Cyberpunk Orion as quality of life update to base game.
Still... really good progress and can't wait to see where this franchise evolves in coming years , the devs have been working hard and it's just amazing what is possible to do with technology nowadays, and the future seem very bright for the franchise.
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