Build options?

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What do you think are the best combinations and must-haves? Given the limited amount of points to level up, usually you can only concentrate on two areas, plus maybe a secondary third. I've played twice but found that I ended up with the same build both times. Maxed technical and intelligence, 10 body, 15 reflexes and 6 cool. In technical the emphasis was in crafting. If you really want the legendary epic versions of stuff you need a lot of crafting. In intelligence it was about 50/50 hacking and breach. Intelligence lets you open a lot of doors. Hacking is really the way to go IMO, it's the "magic user" of Cyberpunk 77 and can resolve most things. I feel that not having a very good level of hacking will cut you out from a lot of stuff from not being able to hack computers. High-level hacking will also let you waltz through battles from hiding, just cyberpsych one guy, suicide the other, overheat the other, etc. Almost too easy.
In Reflexes I went three-way, fortunately the three weapons that I like to use are in this same area, pistol/rifle/sword, I invested more or less the same in each and became more or less proficient in all to use in different situations, but not really expert in any one type. Maybe I should have concentrated in one type, but I really like to switch weapons depending on need, not only here but in most RPG's.
Body focuses on the weapons that I don't use, very conveniently; unarmed, blunt, shotgun and machinegun. I only applied a few athletics perks that are of general benefit.
Finally I can't find any use for Cool. I only invested in two perks, crouching tiger and hidden dragon. However I'm a master of stealth- I resolve a lot of missions using stealth but using my own ability with no perks. Cool hardly seems necessary or that useful. I wonder if somebody has found it of great use.
Having taken the same path twice though I'm thinking of a radically different approach, but I don't know, I fear that I might not able to resolve everything with no hacking ability for example. Or investing a lot in cool and stealth and concentrate on swords? I wonder. But if I'm not good at crafting I will have to make do with what the game throws at me, unable to upgrade the weapons. Or if I'm not technical I won't be able to open doors. The doors that are opened with strength are much less than those that open with technical. Maybe the game channels you down a best path, with other options being inferior? Hmm...
 
several option will show up if people leave the crafting tree for once ...

- body, cool, int for example is a great mono wire build
- body, reflex, cool make fun on katana/mantis blades
- even streetbrawler or shotgun are super fun

most of the comm is just addicted to either int (passiv legendary quickhack abilities) or crafting - which both are kinda op in its current state - but surely not a must have like many are suggesting.

but leaving those two attributes open up a variation of complete different and fun playstyles... its just sad that the crafting tree seems to be so important to everyone. the only thing about leaving crafting behind which bothers me, is that u cant get all of the stash iconics for your wall since at least 2 are legandary specs <.< else crafting is absolut not needed for any build. but that's just me.
 
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