Cover based system

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I agree GOW style cover is repetitive and inane. But there has to be some type of cover mechanic imo. I hope CDPR can get creative with this so it's not popamole shooter combat.
 
Sleeping dogs had a cover system that wasn't horrible... and I don't recall there ever being any "bullshit cover obstacles just to have them"... however I could be wrong... Even when there were objects there to take cover behind, it felt pretty natural... usually cars, counters, etc...

Mafia 2 wasn't bad about it either now that I think about it...

One scene in GTA 4 was pretty ridiculous, with a warehouse full of neatly lined up road barriers.... but that is the one and only example of it being doen poorly in GTA 4 I can remember...
 
i really, really like the cover system in the last tomb raider. the gunfights are quite dynamic and dashing from cover to cover is seamless
 
I wouldn't mind seeing a system similar to what the latest Tomb Raider uses. Rather than having to press a button to go in and out of cover, Lara just naturally ducks behind cover if there's any there.

I wouldn't say no to having to press or hold down a button to take cover though, so long as the enviroment isn't built around cover. I don't want to see really obviously positioned mini walls and stuff that tell me a fights about to happen like you get in Gears of War or Mass Effect.
 
i really, really like the cover system in the last tomb raider. the gunfights are quite dynamic and dashing from cover to cover is seamless

Totally agree, Tomb Raider had an awesome cover system just loved it. Only bad thing there was not button to switch shoulders while aiming which is BAD.
Otherwise I don't mind a "Press button to enter cover" system. I just prefer a dynamic choice.
Deus Ex: Human Revolution had a good cover system where you just hold the button to enter cover and release it leave it, quick and good.
 
I think a modest cover system is alright, when it doesn't deform the world. Leaning out an alley, crouching behind a car, or getting high ground and hiding behind the edge of the roof should yield modest-to-high benefits commensurate with the difficulty of achieving it.

But I do want my opponents hiding behind a car...so I can Hotwire it.
 
I think the best coversystem is as simple as if there is no LOS, you are in cover. I wouldn't want any of that glue-cover popamole bullshit to fuck up the gameplay. It's just lame on so many levels it isn't even funny.

Depending how the gameplay rolls, of course, but I think it was said that the player will do the aiming rather than the character (which I consider a mischief for the combat gameplay) so that's that.
 
Just use Tomb Raider as a example for the cover base system.

It's done very well in Tomb Raider. It's done even better in Sleeping Dogs. On PC I actually get to press a button to crouch behind cover - no more sticky cover issues. This is the best solution.
 
It's done very well in Tomb Raider. It's done even better in Sleeping Dogs. On PC I actually get to press a button to crouch behind cover - no more sticky cover issues. This is the best solution.

I have to admit I don't remember the SD cover system, as mostly I only hid behind cover in that game to jump over it. The slowmo effect of doing so often resulted in such authentic real world combat techniques as "vaulting over a piece of cover, killing 2 enemies in midair, then circling back around behind the same piece of cover." Pretty sure our armed forces use that move.

Deus Ex: HR had separate buttons for crouching and sticking to cover. Good system. Maybe a little button intensive for CDPR tho, don't want to have to go deep into menus to activate cyberware. (Although, on a totally separate note, would not mind going deep in menus to program automated cyberware activation. Auto-activate Speedware on seeing hostiles, auto-activate Pain Editor on taking damage, that kind of thing.)
 
Just use Tomb Raider as a example for the cover base system.
the thing is, tomb raider had very clear combat areas, which im kinda okay with because


***minor spoiler alert***

the island was obviously a place were numerous confrontations have taken place throughout the history and its expected to be riddled with trenches and fortifications

lara would go into a 'firefight mode', sometimes even before i could see the enemies, which i didnt really care for wouldnt like to see in cp2077. for example you couldnt use cover when there were no enemies around, in reality, you wouldnt need to, but that is just too scripted for an open world rpg

maybe there could be a button that toggles your characters behaviour. one would be always crouched dashing from cover to cover like lara did and the other would be completely ignoring cover with no magnetism whatsoever

the way i see it, first person would be the way to go, with a lean out function. its more immersive than tps and would tackle the issue of cover relatively easy. i know a lot of people would like to be able to see their characters, but for me the customary character screen along with mirrors should be enough
 
We'll have to see how the game plays out then. I would personally prefer to have a button to press to get in and out of cover if there is a cover system at all. Though I am sure the way the game will be made there will be plenty of other ways to take cover besides the usual corner walls and knee high walls (body shields, armor upgrades, riot shields).
 
We'll have to see how the game plays out then. I would personally prefer to have a button to press to get in and out of cover if there is a cover system at all. Though I am sure the way the game will be made there will be plenty of other ways to take cover besides the usual corner walls and knee high walls (body shields, armor upgrades, riot shields).

yeah we will see if there are many things to cover and how strong the shields and body armors of our character will be
 
I think Ghost Recon Online has rather good cover system and I don't mind sticky covers as they tend to make fighting and sneaking more fluid.
 
Just say no to push-button-receive-cover systems.

I'm being shot at - I shouldn't have to decide whether or not I should hide behind something... I should just hide behind it.
 
I don't like cover systems, i associate it with games developed mainly for consoles... It makes fights really easy and static...
 
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