I agree GOW style cover is repetitive and inane. But there has to be some type of cover mechanic imo. I hope CDPR can get creative with this so it's not popamole shooter combat.
i really, really like the cover system in the last tomb raider. the gunfights are quite dynamic and dashing from cover to cover is seamless
Totally agree, Tomb Raider had an awesome cover system just loved it. Only bad thing there was not button to switch shoulders while aiming which is BAD.
Just use Tomb Raider as a example for the cover base system.
It's done very well in Tomb Raider. It's done even better in Sleeping Dogs. On PC I actually get to press a button to crouch behind cover - no more sticky cover issues. This is the best solution.
the thing is, tomb raider had very clear combat areas, which im kinda okay with becauseJust use Tomb Raider as a example for the cover base system.
We'll have to see how the game plays out then. I would personally prefer to have a button to press to get in and out of cover if there is a cover system at all. Though I am sure the way the game will be made there will be plenty of other ways to take cover besides the usual corner walls and knee high walls (body shields, armor upgrades, riot shields).
I don't like cover systems, i associate it with games developed mainly for consoles... It makes fights really easy and static...