crafting components after 2.0

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so with the new patch are you no longer to get crafting components for upgrads anymore or you just can't buy them since they removed the them from all vendors in the game?
 
My guess is, you have to look around, do side questions, and deconstruct material. They likely didn’t think of this for veteran players because PL releases in 5 days anyway.
 
All my crafting components disappeared except the lowest level ones. Same goes for my quickhack components.
 
The components have been merged.
You now have just item components with different categories.
I have my components.
 
since you upgrade not just your guns but also all your Cyberware, you need a lot more crafting mats now. I have a ton of cash, but nothing to spend it on.

Why not let us buy crafting mats like before? That was always an amazing way to burn cash
 
Ye lack of components on vendors and making them that much scarcer is a bad decision. I'm already lvl 30 on my new playthrough and with scraping all the things I barely got 30 purple components. While I could upgrade blue ones, I still need them for my Cyberware, since purple ones unlock either on certain riperdocs or with way higher levels (which is like ugh, let me buy them when I have the money?)
 
As you advance in the game, you will start to find higher tier components. I spent E$20,000 buying junk from the Kabuki junk merchant to convert into Tier 1 components. But being able to upgrade components is nice...although the game is pretty stingy with them in general. The pharma stores now seem pretty sad without them. Notice that the weapons you sell are now worth A LOT more...I suspect that's in part so you can buy junk to convert.
 
You have to wonder why they made some of these absolutely moronic design choices.
You can't buy crafting components. Yet crafting costs are a huge part of dealing with cyberware and iconic weapons, or just better weapons in general. Since 90% of weapons from a fight are "broken" and only used for components.

They just can't seem to balance a damned thing with what they do.
 
Scrap everything, never sell. Convert lesser components into higher tier components. Yes, you'll get significantly less components, but it's honestly not that big of a deal. Once you upgrade your cyberware and find/upgrade a weapon you like you're pretty much done with crafting. It's not like in the old patch where you'd need mats in order to upgrade your gear every level.
 
Scrap everything, never sell. Convert lesser components into higher tier components. Yes, you'll get significantly less components, but it's honestly not that big of a deal. Once you upgrade your cyberware and find/upgrade a weapon you like you're pretty much done with crafting. It's not like in the old patch where you'd need mats in order to upgrade your gear every level.
You need components for your cyberware, however. And Iconic gear.

It took 75 Common just to take the Dying Night or Black Unicorn to Tier 1+ and then 40 Uncommon are wanted to reach Tier 2.
75 common = 15 weapons
If they were a base $600 apiece to sell, that is $9000.
And would only cost $1500 to get the Common necessary for the upgrade.
$4000 would be enough additional Common to push the crafted weapon to Tier 2.

That gives me a Tier 2 on each for only $5500, leaving me with $3500 to put towards other purchases.

Doesn't detract from the entire system being broken.
Components need to go back to vendor inventories, at the very least.
 
Don't upgrade cyberware - i have a shitload of money now and can rebuy the stuff at a better level - far easier than upgrading the stuff. I just upgraded my Cyberdeck
 
I think the conclusion I reached recently from playing a few hours of 2.0 was "don't sell anything if it can be dismantled for crafting materials". They seem to be far more important than money at the moment and I'm still awash with eddies even after I stopped selling unwanted items.

That might change when some of the really good stuff becomes available, but I'm on a new game path, so I've only recently gained access to Tier 2 kit, for example. For now, crafting materials are the preferred currency for everything.
 
There is one perk in tech tree increasing amount of found components… it is on lvl9 tech, but imo it really is worthy to get it early. So far in Act1 I have more as 100k money and not much to spend them on.
 
There is one perk in tech tree increasing amount of found components… it is on lvl9 tech
I spotted that. I'm currently pumping INT rather than TECH with this build, I want to make sure I can reliably kill enemies off with my quickhacks. Once I hit 20 INT (I think I'm at 16 already) then TECH is next and that perk will be right on my shopping list. Then I'll probably try and get COOL to at least 9 for some stealth improvements, before going back to maxxing TECH for the Edgerunner perk.
 
Dismantling everything isn't the wisest course, especially in the early game.

If you can sell a weapon for $700, do that.
Then take $100, buy a vending machine weapon, dismantle that.

You get $600 + 5 components vs just the 5 components.
At a bare minimum, there is little time investment. And you're bankrolling yourself for better stuff later on.
 
Dismantling everything isn't the wisest course, especially in the early game.

If you can sell a weapon for $700, do that.
Then take $100, buy a vending machine weapon, dismantle that.

You get $600 + 5 components vs just the 5 components.
At a bare minimum, there is little time investment. And you're bankrolling yourself for better stuff later on.
I suppose you're right.

In my case, my balance between "perfect optimisation" and "having fun playing the game instead of feeling like an accountant" lies a little south of this.

I don't want to inspect the resale price of each piece of unwanted equipment. If it's not Iconic or unusually-high-tier-compared-to-average-loot-I'm-finding then I don't want to look at it at all. I just want to throw all of it into a bag that's either "dismantle" or "sell" without spending any more time on it. My recent realisation is that I wasn't putting enough stuff in the "dismantle" bag.

Hah, I just remembered the old "infinite money" trick in the old game (last I played before 2.0 was approx 1.3 or 1.5). You could buy crafting mats and if you had the right skills/perks, craft things with a higher sale value than the mats used to create them. Glad that is gone from the game now.
 
You can craft components using previous tiers ones. If you want a tier 2 ( green ones) components, use tier 1 to make them and so on for next tiers.
Also you can loot these componets, dismantle itens in general ( weapons, clothing, etc) . And last but not least, when you collect broken weapons, they are automatically disassembled. Giving you components.

These were the ways i saw so far
 
You can craft components using previous tiers ones. If you want a tier 2 ( green ones) components, use tier 1 to make them and so on for next tiers.

That's right. This used to be enabled by a perk in previous versions of the game but now it's just what everyone can do by default. All of the crafting-related perks (there used to be lots of them linked the Technical Ability attribute) are gone. That's great because it made TECH "the attribute that's too good not to take to 18", since it enabled all of the legendary crafting and thus better DPS/armour/everything.

It's no longer essentially-mandatory now.
 
Dismantling clothing is a joke, however. You're lucky if you get a single craft component out of it.

I can agree that the Rare/Epic/Legendary crafting should never have been attached to perks. That was a crap design choice.

But stripping away ALL the crafting perks? Not necessarily as good a choice.

We should have gotten a tree that gave us some craft perks as options. Stuff to get a chance at free upgrades, more materials for dismantling, etc. I'm sure they could have come up with something.

Thing is, even with the current system, the limited trees means some will always be mandatory. Like the cyberware tree. You could probably play without it. But from everything I've heard, the difficulty ramps up to the point where it's very hard in higher points of the game.

Which sounds like the entire balance of the game is off, due to the enemy scaling that takes place everywhere, and not just to a cap, where specific areas will match your level, but others will taper off at level 20 or 30.

It's one reason why I hate when devs pull this crap. They design a game that is out for a while, then they pull an update that basically rewrites the entire game, so everything is different, and you're essentially back to a 1.0 state where you have to spend another year doing bug testing and patches to fix all the flaws.
 
Ye lack of components on vendors and making them that much scarcer is a bad decision. I'm already lvl 30 on my new playthrough and with scraping all the things I barely got 30 purple components. While I could upgrade blue ones, I still need them for my Cyberware, since purple ones unlock either on certain riperdocs or with way higher levels (which is like ugh, let me buy them when I have the money?)
yeah money its pretty much useless now, there is nothing you can buy with it lol. a single hour of gameplay in the new area can net you a few millions.
 
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