Hello.
First of all Thank you CDPR for amazing row of awesome updates for your super amazing game! You guys rock!
Now with introduction of super fun weaponized vehicles, I played holding my breath rushing thru DELAMAIN questline to see how the combat mode finally, actually looks.
I know, as we all do, that DELAMAIN taxis have missile launcher in the trunk, with articulated shoulder and separate lid that can flop open and the missile battery actually pops out and can launch missiles see for your self.
https://www.reddit.com/r/cyberpunkgame/comments/lbsi82
When I finally got behind the wheel of no.21 anticipating the rocket UI to load in along with the "weaponized vehicle" notification I was sad to see it is not the case. And yet DELAMAIN is THE vehicle that basically introduces the idea of weaponized vehicles. When I played it as fresh-faced player back in day one I expected exactly what the amazing 2.0 update brought in to the game, precisely thanks to that brilliant DELAMAIN ride sequence with Jackie to the Kompeki plaza.
It would be such a nice and logical detail to have it in the game now. With the new options that 2.0 brings and basically everything is in place - no need to model anything extra, no need to edit the vehicle (I assume). It would seem so close and yet the poor old, blue agent 47 lookalikes fleet of taxis remain quite ordinary vehicles, despite their enormous and captivating presence in the games story.
Making the missile battery work could even allow for actually bulletproof windows if the player instead of leaning out the window, took down the drones using the missile launcher UI we all know by now, in context of reverse camera, that players driving in first person also know thoroughly by this point. It could serve as nice smooth and appropriate introduction to cool things that will come later. But even if it was available to the player solely after they obtain their own DELAMAIN no.21 it would still be a blast regardless.
I shall, in the future, attempt to create a mod doing that. But still official touch, included in future patches well there is nothing like letting the pro do it justice.
And so I humbly lean my puppy-eyes on to you, mighty game developer - hopefully reading this, pretty please =3 Its basically a lore, do it for the future players! (and us veterans) xD
Anyways thanks for your time,
Respectfully your excited fan/cyberpunk enjoyer.
First of all Thank you CDPR for amazing row of awesome updates for your super amazing game! You guys rock!
Now with introduction of super fun weaponized vehicles, I played holding my breath rushing thru DELAMAIN questline to see how the combat mode finally, actually looks.
I know, as we all do, that DELAMAIN taxis have missile launcher in the trunk, with articulated shoulder and separate lid that can flop open and the missile battery actually pops out and can launch missiles see for your self.
https://www.reddit.com/r/cyberpunkgame/comments/lbsi82
When I finally got behind the wheel of no.21 anticipating the rocket UI to load in along with the "weaponized vehicle" notification I was sad to see it is not the case. And yet DELAMAIN is THE vehicle that basically introduces the idea of weaponized vehicles. When I played it as fresh-faced player back in day one I expected exactly what the amazing 2.0 update brought in to the game, precisely thanks to that brilliant DELAMAIN ride sequence with Jackie to the Kompeki plaza.
It would be such a nice and logical detail to have it in the game now. With the new options that 2.0 brings and basically everything is in place - no need to model anything extra, no need to edit the vehicle (I assume). It would seem so close and yet the poor old, blue agent 47 lookalikes fleet of taxis remain quite ordinary vehicles, despite their enormous and captivating presence in the games story.
Making the missile battery work could even allow for actually bulletproof windows if the player instead of leaning out the window, took down the drones using the missile launcher UI we all know by now, in context of reverse camera, that players driving in first person also know thoroughly by this point. It could serve as nice smooth and appropriate introduction to cool things that will come later. But even if it was available to the player solely after they obtain their own DELAMAIN no.21 it would still be a blast regardless.
I shall, in the future, attempt to create a mod doing that. But still official touch, included in future patches well there is nothing like letting the pro do it justice.
And so I humbly lean my puppy-eyes on to you, mighty game developer - hopefully reading this, pretty please =3 Its basically a lore, do it for the future players! (and us veterans) xD
Anyways thanks for your time,
Respectfully your excited fan/cyberpunk enjoyer.
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