(This is not a tutorial... yet... at least until I got enough data to do all the steps to make this work in simplified way as possible)
I'd like this to be a discussion thread since I'm a new to modding scene. With the release of RedMod I got interested of seeing what I can do with the game. As far as I understand with RedMod, you're able to run mods created by others without having to install any other mod support tools (correct me if I'm wrong).
I tried to search any easy guide and there's nothing I could find that is simple enough for a guy like me (casual gamer, not a modder, I know some programming skills but not experienced with game programming, aside few html-scripts you might have seen me post here), with steps 1,2,3,4 and getting things done and running, not doing throughout explanation of all the quirks and just making it as simple that 9 year old could make mods work. My life situation as parent and daily worker kinda prevents me from reading 20 hours of documentary and actually having calmness and patience understand it, so if someone would be able to help me out here, that'd be more than welcome.
So I'd love create here the simplest guide for PC users as far as I understand it with least amount of steps, though I don't know all the steps. (help me fix this)
1. Installing
Cyberpunk 2077 REDmod can be found in both Steam and GOG
(REDMod currently includes: redscript, red4ext, ArchiveXL, Native Settings UI, Mod Settings, TweakXL, Input Loader, etc. according to NexusMods, thus requiring no further installations to make mods work.)
2. Enabling mods
To enable mod support, simply click the gear looking icon next to play button and make sure "enable mods" is turned ON.
3. Finding the mod you want
There's NexusMods, but requires you to register to download mods, it's free though.
(Any other website, maybe something supported by CDPR and wouldn't require registration?)
4. Copying Mods into Cyberpunk 2077\mods folder
For Steam, Cyberpunk is typically installed in: C:\Program Files (x86)\Steam\steamapps\common\
For GOG, Cyberpunk is typically installed in: C:\Program Files (x86)\GOG.com\
5. Enabling a specific mod (missing data)
You can handle deployment of the mods by using REDlauncher (the window shown above) after putting your files into Cyberpunk 2077/mods folder.
Missing data:
I'd like this to be a discussion thread since I'm a new to modding scene. With the release of RedMod I got interested of seeing what I can do with the game. As far as I understand with RedMod, you're able to run mods created by others without having to install any other mod support tools (correct me if I'm wrong).
I tried to search any easy guide and there's nothing I could find that is simple enough for a guy like me (casual gamer, not a modder, I know some programming skills but not experienced with game programming, aside few html-scripts you might have seen me post here), with steps 1,2,3,4 and getting things done and running, not doing throughout explanation of all the quirks and just making it as simple that 9 year old could make mods work. My life situation as parent and daily worker kinda prevents me from reading 20 hours of documentary and actually having calmness and patience understand it, so if someone would be able to help me out here, that'd be more than welcome.
So I'd love create here the simplest guide for PC users as far as I understand it with least amount of steps, though I don't know all the steps. (help me fix this)
1. Installing
Cyberpunk 2077 REDmod can be found in both Steam and GOG
(REDMod currently includes: redscript, red4ext, ArchiveXL, Native Settings UI, Mod Settings, TweakXL, Input Loader, etc. according to NexusMods, thus requiring no further installations to make mods work.)
2. Enabling mods
To enable mod support, simply click the gear looking icon next to play button and make sure "enable mods" is turned ON.
3. Finding the mod you want
There's NexusMods, but requires you to register to download mods, it's free though.
(Any other website, maybe something supported by CDPR and wouldn't require registration?)
4. Copying Mods into Cyberpunk 2077\mods folder
For Steam, Cyberpunk is typically installed in: C:\Program Files (x86)\Steam\steamapps\common\
For GOG, Cyberpunk is typically installed in: C:\Program Files (x86)\GOG.com\
5. Enabling a specific mod (missing data)
You can handle deployment of the mods by using REDlauncher (the window shown above) after putting your files into Cyberpunk 2077/mods folder.
Missing data:
- Which mods are compatible, is somekind of mechanism to check last known working version and mod creators / others to verify mod compatibility with patch?
- Risks of overwriting game files? Is there ways for mod creators to get easy feedback if they have an error in code?
- Lets say the mod name is "Vehicle Combat" in this example, there doesn't appear to be installing instructions for the mod in the files themselves, should there be? This should be more clear and leave it less for consumers to think how things work as most are not game programmers (or at least that's the intention of the whole modding scene in the end)
- How to bring up console? I tried running all sorts of commands to bring console up. "¨´``´***¨¨ ¨^~~~" and nothing, am I missing something? Am I supposed to run RedMod manually in background or something to enable scripts? Where can I change keybinding to bring up ability to give text prompts?
- And when I finally do get the console on, do I need to run text prompts like "install [MOD_NAME]"? What other commands are there? Any website/command list I could put to help others? Is there --help command or something that'd bring up the most used commands? Examples how to run commands?
- Removing mods, lets say MOD_A rewrite some basic code of character skin, and now you want to return the character to it's original clothes. Maybe upon removal there could be some kind of way to check which files were influenced by given mod.
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