Time,and money, are always the major issues with any IT project (or any project for that matter). Mostly time, we can assume CDPR started brainstorming features and systems for CP2077 in 2012 and when W3/Gwent development ended they went whole hog on development. But at this point chances of CDPR redoing any major game systems, no matter how great the ideas we come up with here are, is next to nil, unless, as you say, what we come up with cuts development time.Lisbeth_Salander;n9330551 said:It's not about if they're possible (because they are), but rather about how long it's gonna take to create these optional features.
The big chalenge in the whole picture is time,
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making such design choices should have been already planned during pre production in order to find practical solutions and alternatives during the developing process, making it possible to create secondary options that don't affect the game when switched on or off, assuming this would decrease the developing time in these optional features. I'm not making things up as I go along, I work with projects.
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Practical solutions that cut off developing time in half could be made now, but would it be possible to make a bunch of brainstorming meetings and figure it out creative ways to implement optional features? Probably. CDPR can try it out, under the condition that it doens't affect the whole project.
The "problem" with using mission directions vice markers is you pretty much have to design the games entire map before you can finalize missions. I seem to recall CDPR saying the during W3 they created the map as they went, this is a "minor" problem. It's hardly impossible to do it that way however, one just has to have a final check/walkthrough on all directions given in missions before any mission can be finalized.