NukeTheMoon;n9358621 said:
Define how you both control player movement, and use the mouse to target enemies, and use a sub-menu to select body parts to target, in TPS, all in full motion at the same time, just for starters.
- You move the character with WASD, mouse moves the cursor. All as usual.
- You take the cursor to the enemy and press and hold RMB (as if taking aim through the sights), and the cursor locks on to the target. Release RMB and you release the cursor.
- No submenu here (aside possibly for a tactical pause feature or the hinted "Tactical mode"). Default aim would be on torso (though I don't see why it couldn't be toggled on some preferences). Move mouse upwards and the cursor jumps to the enemys head and the time-counter and hit-chances reset to reflect what the difficulty to hit the head is. Move downwards to get back to the torso. Move it left and right for arms and bottomleft and -right for legs. LMB to shoot (each shot resets the aim, and long burst fire could even penalize so much that you can't for a while target anything but the guy as a whole).
- Additionally, you could use mousewheel to cycle through bodyparts. Ad Q and E to quick-cycle through possible targets (items included).
- All the while still holding RMB (the cursor is locked to the target so you don't need mouse for anything else before you shoot) and maneuvering the character as you would in any game.
NukeTheMoon;n9358621 said:
Saying we need more traditional RPGs because "I think there are to many shooters these days and I don't like em" isn't an argument, it's an opinion.
Saying there's too many shooters is just saying there's too many shooters. I've tried to explaing that [I think] we need more games that break the common mold and take inspiration from the traditional RPG mechanics. What I suggest up there and in general is not a traditional RPG (because CP2077 isn't likely to be one) in the same sense as games that might inspire it, it's a modern game that tries to mix traditional RPG mechanics and sensibilities within modern framework and ideals.
NukeTheMoon;n9358621 said:
Whenever I hear the phrase "I hope they have the wisdom" I know what they're saying is "I hope the do what I think they should do, because I know they should do better than they do, because I am so smart"
Ah,,, Grappling on to some wording shenanigans and discounting what was actually said.
I am not saying "Do exactly as I tell", I'm not disillusoned to think I have leverage.
I am pushing my "hopes" harder because so few others are. And I am being specific with my examples not to say "I know better", but to be clear with what point I am trying to drive at (and if it would so happen that it got through the way I explained, that would be nice... yeah; but I don''t expect it, obviously), because the point is more than just "virtual dicerolls, please". It's also about explaining the sought out experience in more detail because that doesn't come through with "I'd love me some % checks". This is obvious from how people, even the older ones, treat the idea of "RPG traditionalism".... i.e. "Oh you just want to copy/paste shit from 20 years ago, baaw! It's 2017, pops." No fucking way I am. Not here at least.
NukeTheMoon;n9358621 said:
Absolutely dripping with positivism.
Ok, you got me there. I'm not a very positive person.
But I am productive in my criticism, and I'd like to think creative too in a way that I'm usually trying to find solutions to problems I have beyond "Please no shit feature X in this game!"
NukeTheMoon;n9358621 said:
If savecrumming is part of the game then there's something wrong with that part of the game.
It's only part of the player mind. Get rid of it and understand that you don't need "everything" and you're fine. Plus, you can design failure as part of the game so that even if you did just "fail" it counts for something, and needs not to be reversed.
NukeTheMoon;n9358621 said:
If someone invests points into Charisma or something, then that should open doors that are other wise closed.
Absolutely.
But there might also be jealous people, who do not appreciate an overly charismatic personality. Thus some doors might also close.
Some people might also be unsure about what they want.. that means they might say no no matter how convincing you think you are.
Edit ------
Rawls;n9357991 said:
This is what I've been advocating exactly.
The premise is very similiar. Delivery seems somewhat different, though, as your examples include games like Witcher 3 and Mass Effect 3, which mine wouldn't as I view those games to not have strong enough character systems (in any regard).
I'd consider something like Morrowind and Witcher 1 and Deus Ex brought to this day, or something thereabouts.