Yes, it would be a lot of work. Whether it's worth it or not I don't know, just an option they could pursue that would satisfy different issues in addition to showing off their use of RT tech similar to current 2077 and PL. Orion is anywhere from 5-8ish years away and with the amount of people that will have upgraded to RT capable cards plus other advancements in DLSS it may not be such a terrible prospect.
Well you joined together two bits that are not really related. When I was speaking of RT and reflections, I wasn't talking about the future. I was only addressing your argument FPP is the reason for the lack of reflections and the weird shadow in this game. It's not. You can be FPP and have all of this.
I think CDPR is less concerned with modders getting credit and more concerned with sales which an approach like this could potentially increase. I don't know how expensive it would be to implement this approach vs how much potential additional revenue they could make by doing it.
I don't think they are concerned with modders getting credit per se. But I can assure you they are concerned about the perception this would elicit. You would have tons of people clamoring that CDPR fudged up and modders came to the rescue. Modders made it happen. Modders saved the game. Most modders would clearly indicate that most of the work was CDPR's but I know how people don't bother to read mod descriptions. These people are also very often the very first to go ballistic because something doesn't work. It's a lot of fun.
Anyway, it's a lot of work and incredibly expensive. It's not just just creating all the TPP stuff, it's making sure it works.
Just look at what Capcom said - Third-Person Resident Evil Village Was as Much Effort as ‘Creating a New Game,’ - and that game is far more restricted in scope than CP2077 is. All of these models have to be created and then thoroughly tested. The same goes for animations - thoroughly tested in various settings to make sure they work. Then there is the camera. A TPP camera is a lot of work, it has to feel good under every circumstances (wide open spaces, tight spaces, running and walking, driving, hip firing, ADS aiming, etc). It's a lot of work.
If they put in the work, they might as well finish it and take the credit for themselves.
But again, and this is my main concern, it would inevitably lead to splitting resources between the two perspectives and lead to neither being as amazing as it should be. Starfield (and every other Bethesda game) is an obvious example of that. Neither perspective is quite right.
They've done an amazing job with FPP in CP2077 and I believe most people are fine with FPP and I'd rather they stick to it and do it even better with the sequel than trying to please everyone under the sun.
As a side note, I don't know if you didn't notice or if you didn't know how to separate quotes into parts but your post is just one big quote from me and it made it overly complicated to answer you. If it's because you didn't know, just press "enter" where you want to separate the quote and it'll separate things neatly for you.
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