[There are currently no realistic animated 3d models of V in Cyberpunk. The only ones that exist right now are the movement we see in character creator, menu, shadows and mirrors. This is why they are mostly stationary and the shadow movement is weird. Photomode shows V with realistic proportions and poses, but is NOT useable as a basis for TPP, it is a mannequin. This model cannot be easily animated by modders which is why the existing TPP mod for Cyberpunk has taken years to create and still lacks the refinement only a professional studio can produce. Creating a stationary 3D model is much easier than animating a 3D model and putting it in the game world.]
So, for many reasons CDPR chose to scrap TPP and that carried at least four consequences:
-No reflections of V anywhere. Those still require most of the work needed for TPP anyway (I believe “futuristic” mirrors that require activation were used as a work-around).
-Strange and unrealistic animations of V's shadow.
-Never seeing your melee animations in a cinematic way and never seeing your highly customized character in anything apart from the menu or photo-mode.
-Alienated part of the overall player base resulting in decreased sales.
FPP as the decided approach has its advantages. It heightens immersion, allows the player to experience detailed interiors more clearly and leverages the FPS player base and increases the combat intensity of gun battles.
Changing Orion to be fully oriented around TPP would be a mistake. CDPR knows this and I think most Cyberpunk players agree.
Having TPP in Orion only for exploring and stealth while excluding TPP from combat and cutscenes is an option, but not the best one in my opinion.
The best approach would be to fully implement polished TPP on the back end. That means a complete 3D player model with correct proportions and animations for all in-game movement, combat, and interactions including eating, swimming and sitting.
This would all be invisible to the player as the game would still be entirely in FPP (apart from maintaining the option for TPP driving).
The Cyberpunk video game IP would retain its distinctive identity that sets it apart from The Witcher games and deliver on the type of look and experience fans of 2077 expect and that most desire.
This would solve two of the aforementioned issues.
The player would see their reflection in windows, puddles, and mirrors in addition to proper movement and animations of their shadows.
This is more immersive for FPP and as a side benefit TPP mods could be more easily created for PC players that want it because professional 3d models and animations would already exist in the game files. All that would be needed is a functioning camera.
Thoughts?
So, for many reasons CDPR chose to scrap TPP and that carried at least four consequences:
-No reflections of V anywhere. Those still require most of the work needed for TPP anyway (I believe “futuristic” mirrors that require activation were used as a work-around).
-Strange and unrealistic animations of V's shadow.
-Never seeing your melee animations in a cinematic way and never seeing your highly customized character in anything apart from the menu or photo-mode.
-Alienated part of the overall player base resulting in decreased sales.
FPP as the decided approach has its advantages. It heightens immersion, allows the player to experience detailed interiors more clearly and leverages the FPS player base and increases the combat intensity of gun battles.
Changing Orion to be fully oriented around TPP would be a mistake. CDPR knows this and I think most Cyberpunk players agree.
Having TPP in Orion only for exploring and stealth while excluding TPP from combat and cutscenes is an option, but not the best one in my opinion.
The best approach would be to fully implement polished TPP on the back end. That means a complete 3D player model with correct proportions and animations for all in-game movement, combat, and interactions including eating, swimming and sitting.
This would all be invisible to the player as the game would still be entirely in FPP (apart from maintaining the option for TPP driving).
The Cyberpunk video game IP would retain its distinctive identity that sets it apart from The Witcher games and deliver on the type of look and experience fans of 2077 expect and that most desire.
This would solve two of the aforementioned issues.
The player would see their reflection in windows, puddles, and mirrors in addition to proper movement and animations of their shadows.
This is more immersive for FPP and as a side benefit TPP mods could be more easily created for PC players that want it because professional 3d models and animations would already exist in the game files. All that would be needed is a functioning camera.
Thoughts?
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