The game is largely full of really smart, even innovative design decisions.
However there's some really questionable decisions when it comes to quests.
Especially the fixer gigs - These are meant to be discovered as you go about the world, but they tell no coherent story or have any significance or visible impact on the world.
I was surprised in my playthroughs that there are actually so many of these hidden everywhere in the world, and what' more, individually, they're all really quite fun. But I feel that their potential is really diluted by having them loosely strewn about the map like this.
I really wish they had done just a little extra to tie the fixer quests together or incorporate them better with the main quests.
However there's some really questionable decisions when it comes to quests.
Especially the fixer gigs - These are meant to be discovered as you go about the world, but they tell no coherent story or have any significance or visible impact on the world.
I was surprised in my playthroughs that there are actually so many of these hidden everywhere in the world, and what' more, individually, they're all really quite fun. But I feel that their potential is really diluted by having them loosely strewn about the map like this.
I really wish they had done just a little extra to tie the fixer quests together or incorporate them better with the main quests.
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