Ideas for the sequel: Street Karma, Humanity

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First of, congratulations for the 2.0 patch, I truly love all the small details added into a game, especially the new Trauma Team mini game.

But to the topic:
Now that there's police patrolling the streets and cars and everything, I'm thinking if there should be more than just basic Street Cred in this game to express how specific groups of people are in relation to you.

I already expressed previously how there should be reputation for gangs, but I think it would be better to have a so called Street Karma in relation to police and gangs. Of course the gangs would have to know if you've killed a lot of their members, which might lead them to be pissed despite your Karma. Gang reputation could be restored with changing your ID, reducing 25% of the Street Cred.




So I'm thinking this would enable few interesting stuff in future (sequel).

Street Karma

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Have you helped older women crossing the roads? Have you intercepted NCPD mission and helped? Have you rescued people from captivity? Or have you mowed down regular citizens and started fights with police? Are you a wanted criminal? Are you known for slicing people in half? Are you frightening person to be around, or someone who has respect of fellow Night City citizens?

  • Low Street Karma (Famous with bad gangs, Hated by NCPD)
    • Police will always detect you if the <!>- mark appears, them doing a scan on you and seeing that you're a wanted murderer
    • Gangs like Maelstrom and Scavengers like to hire people to do extremely dirty jobs
      • Missions like taking random citizens with high status (pure meat), and bringing them to these gangs to exploit. (Rewards negative Humanity)
        • Maelstrom will install gadgets, might take some out or otherwise mutilate the bodies, while Scavs will dismember them and you usually get higher reward
        • "Hush hush" missions where unknown packages of material get transported, this usually triggers NCPD to try to arrest you (no impact on Humanity)
        • Participating in weird rituals (drains Humanity radically)
    • Random citizens recognize you from the news or NCPD reports and might occasionally trigger a hunt (mercenaries or NCPD). However this only happens if you're not wearing a camouflage to hide your face
  • High Street Karma (Famous with NCPD, hated by bad gangs)
    • You get offered missions with Trauma Team and NCPD. You get extra credit for completing missions with NCPD/Trauma tags.
    • Maelstrom and Scavengers will sometimes send hitmen after you
    • Citizens sometimes thank you for your service, giving free Humanity points.
      • Citizens sometimes ask you for helping to get their credits back that were wrongfully extorted from them by gang members, them getting 50% bonus credits if done undetected
Humanity

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A new stat that determines your willingness to take a life and overall morality in dialogue choices and outcomes. Impacts combat and quest rewards. Giving money for beggars increases your Humanity, or spreading joy, or tipping a little extra for the restaurant service. Taking a life decreases Humanity, even if it's via quick hacks or throwing unconscious into the garbage.
  • High Humanity:
    • +25% reward for quests (you're oozing positivity and good manners, people like to work with you, especially if you do clean jobs)
    • Stamina is drained 25% faster when firing weapons (as you don't really enjoy taking lives)
    • Your stamina is drained 25% more from ranged damage, 50% more from melee
    • Quick hacks are uploaded 33% faster
    • Gain 2 intelligence and 2 Cool, lose 2 Reflex (can focus more easily but aren't as alert)
  • Low Humanity:
    • -25% reward for quests (except Scavengers and Maelstrom, those give you +25% reward)
    • Stamina is used 50% less when you use weapons (it's almost as if you want people to die)
    • Killing an enemy restores 50% of stamina
    • Quick hacks take 25% longer time to upload
    • Gain 2 strength, 2 reflex, lose 2 Intelligence (constantly expecting danger, making it less easy to focus on thinking required tasks)


Just an idea. It would be entirely possible to have Low Humanity, but High Street Karma, or High Humanity with Low Street Karma, for example someone who just does dirty jobs, without personally taking lives, or someone doing clean jobs but goes guns blazing, of course these 2 would be harder than going pure blood/gore, stealth/no-kill route for favourable factions.



Might go back to this later to rework some things, plus sorry for any grammar errors :)
 
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