Cool thread. I would note two important things. First we can't talk interface thinking about an inventory menu, its much more in a game than that (but cool examples presented here). Second you put too little emphasis on keyboard+mouse VS gamepad interfaces. They should be little different so I will mention for wchich control sheme i refer to.
My point of view is more gamepad (PC) balanced. And i would add a better exapmple for this purpose (just inventory menu) bioware's dragon age3 LIST vs witcher's checkerboard. Interestingly the icon focused inventories are more suited for keyboard+mose hovering than clickfest on gamepad.
A list with icons + written info is much faster and clearer. Add proper categories (witcher
) Add a thumbstick fast analog scrolling + dpad cursor movement. Cursor should be dragged by thumbstick fast moving window with it not like in the Witcher where if you want to select something with dpad on scrolled list you are thrown back to top of the list.
Playing Witcher 3 I noticed I was always missing some information about inventory. Just look at compare widows difference and readability in bioware's inventory screen. Look (and check on gamepad) how fast and usable compare system is in this game. Witcher doeasn't have icon + description sheme so it's much slower finding what you want.
My point of view is more gamepad (PC) balanced. And i would add a better exapmple for this purpose (just inventory menu) bioware's dragon age3 LIST vs witcher's checkerboard. Interestingly the icon focused inventories are more suited for keyboard+mose hovering than clickfest on gamepad.
A list with icons + written info is much faster and clearer. Add proper categories (witcher
Playing Witcher 3 I noticed I was always missing some information about inventory. Just look at compare widows difference and readability in bioware's inventory screen. Look (and check on gamepad) how fast and usable compare system is in this game. Witcher doeasn't have icon + description sheme so it's much slower finding what you want.
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