Map, Inventory and Mirror Resolution

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Hi folks,

I was wondering why the in game resolutions for the map screen, inventory, character creator and mirrors in game were so low res and blurry and it turns out DLSS is the culprit. DLSS lowers the render resolution then upscales using AI based algorithms to get as close as possible to the visuals of the original resolution. There are different DLSS levels that affect the strength of the scaling. However the content mentioned above appears to be being rendered at the lower resolution of DLSS but isn't being scaled back up to the target resolution with the result being very blurry and pixelated images.

For example 4k with Performance DLSS renders at 1080 and then scales up to 2160. However I can confirm that with these settings the resolution in the map screen, inventory and mirrors is being rendered at 1080 and no upscaling is being performed. At 1080p on Performance DLSS the same happens, the image is rendered at 540p and the map etc. just look like a jumble of pixels.

I've submitted a bug report, but if players want to test then try different DLSS levels but notably turn off DLSS and go into the map menu or inventory menu or check a mirror and you'll see the resolution looks as it should be.
 
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