I know there’s been a massive issue of performance nosediving when entering and exiting menus like the map and the inventory, and I know a lot of various fixes have been proposed like changing cascaded shadow resolution and range, but that’s not the issues.
The issue is DLSS and FSR2.
In patch 1.5, they changed upscaling methods so that they aren’t on when you’re in menus like the map and inventory, they run native to your set resolution. The intent was to give a clearer picture.
This introduced the issue. When you first enter and exit menus there’s a massive performance dip because the game operates as if it’s rendering the actual gameplay, meaning your map or inventory are running at the same frame rate as if you’re trying to run around the game world at native resolution without any upscaling method.
Obviously if you’re playing at 4K with ray tracing on a 30XX series card, this is going to cause some major problems.
So there you have it, the upscaling changes made for 1.5 are the reason you can barely play the game anymore without turning ray tracing off or running the game at a lower than native resolution.
Don’t believe me? Go play the game with upscaling on and your graphics maxed, enter and exit the menu a few times to see the lag, then turn off upscaling and ray tracing features so the game is running smoothly at native resolution, then open and close the menus. You’ll see that the performance dips are completely gone, even in more intensive locations like Lizzie’s and the market by Misty’s.
If CDPR would just add an option to toggle upscaling methods in menus, like it was prior to 1.5, this issue would no longer exist.
The issue is DLSS and FSR2.
In patch 1.5, they changed upscaling methods so that they aren’t on when you’re in menus like the map and inventory, they run native to your set resolution. The intent was to give a clearer picture.
This introduced the issue. When you first enter and exit menus there’s a massive performance dip because the game operates as if it’s rendering the actual gameplay, meaning your map or inventory are running at the same frame rate as if you’re trying to run around the game world at native resolution without any upscaling method.
Obviously if you’re playing at 4K with ray tracing on a 30XX series card, this is going to cause some major problems.
So there you have it, the upscaling changes made for 1.5 are the reason you can barely play the game anymore without turning ray tracing off or running the game at a lower than native resolution.
Don’t believe me? Go play the game with upscaling on and your graphics maxed, enter and exit the menu a few times to see the lag, then turn off upscaling and ray tracing features so the game is running smoothly at native resolution, then open and close the menus. You’ll see that the performance dips are completely gone, even in more intensive locations like Lizzie’s and the market by Misty’s.
If CDPR would just add an option to toggle upscaling methods in menus, like it was prior to 1.5, this issue would no longer exist.