Let's lay down a list of what was promised to us but it was found missing from the game.
Please let this gain some traction - we must be organized if we want to provoke an answer from the dev team.
- AMAZING AI that directs enemies during combat/patrol but also citizens and npcs' daily life ( https://www.reddit.com/r/cyberpunkgame/comments/kbk4ap )
- wanted system and corrupt police (https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/)
-Immersive police involvment changing with the area where you commited the crime (https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement)
- in general, way more interesting combat and hacking (
). Some examples are the ability to use your wire to hack people (
), hacking reveales information about the network, more interesting viruses to upload, more loot from hacked devices.
- more interesting gameplay, for example: trauma team that plays a key role, freequent flying avs, ads that target the player point to the merchant that sells that product, merch could be pre-viewed before purchase (Source:
and
) NOTE: this section is by far the most oversimplied one. There are a number of minute key things I am not stating in this thread because I don't want to dilute it too much.
- Strong RPG elements (https://wccftech.com/cyberpunk-2077...aying-experience-than-the-witcher-3-says-dev/)
- NPC unique daily routine and AI (https://www.tweaktown.com/news/7304...cs-will-have-unique-daily-routines/index.html)
- Quest decisions will have relevance in the world (https://onlysp.escapistmagazine.com/cyberpunk-2077-changes/)
- Meaningful day and night cycle (right now it's just cosmetic and doesn't impact the gameplay): Exploring Cyberpunk's Night City with CD Projekt Red - Cyberpunk 2077 - Gamereactor
- Incredible character customization during creation / in-game (https://gamecrate.com/cyberpunk-2077-boxing-power-weapons-militech-spider-robot-and-more/23426 and https://www.gamesradar.com/uk/cyberpunk-2077-character-creation/)
- Use of drones for more than just some missions in the game (https://gamecrate.com/cyberpunk-2077-boxing-power-weapons-militech-spider-robot-and-more/23426)
- three different lifepaths and more that would actually have more impact than what we are getting now (Wall running and metro system are not the biggest thing to be cut out from the game. Its the plot : cyberpunkgame (reddit.com)
- to add on the previous point, lifepaths leading to non-linear quest design (https://www.playstationlifestyle.net/2019/09/12/cyberpunk-2077-lifepath-system/)
- Nanowire and gorilla arms have a lot of different uses that are still in the description of the item (https://twitter.com/CyberpunkGame/status/1153684171606450178?s=09).
- Runs very well on last gen consoles (source NOT needed)
- The game will launch when it's ready (source NOT needed)
- Variety of braindances instead of it being just few cutscenes (can't find reference, please link)(so far videos like this https://youtu.be/ToWfeUEAeeQ?t=1167 point that braindance is a cool mechanic but they never said we'd be able to purchase and use the braindances on our devices and all. I don't feel this is a broken promise, rather an aspect of the game that we would love to have had implemented).
- Challenging weather system that would pose a threat to your survival (https://www.windowscentral.com/cybe...ain-and-other-deadly-environmental-challenges)
- At time of writing I haven't finished the game. However sources say there are very very few options for ONS and/or deep romances (this article summarizes what was expected https://www.ginx.tv/en/cyberpunk-2077/cyberpunk-2077-everything-about-relationships-romance-and-sex)
Features that were initially promised but later they announced to have been removed:
- Properties purchase and customization options (https://www.reddit.com/r/cyberpunkgame/comments/9bu0d5/purchasable_apartments_confirmed/)
- Transportation system (Promised but then removed https://www.gamepressure.com/newsroom/cyberpunk-2077-wont-show-subway-travel/z41f9d)
- Scaling walls (https://www.ign.com/articles/cyberpunk-2077-wall-running-mantis-blades-cut)
- Vehicle customization (https://www.altchar.com/game-news/cyberpunk-2077-wont-have-vehicle-customisation-aonab8e3yY6b)
Please let this gain some traction - we must be organized if we want to provoke an answer from the dev team.
- AMAZING AI that directs enemies during combat/patrol but also citizens and npcs' daily life ( https://www.reddit.com/r/cyberpunkgame/comments/kbk4ap )
- wanted system and corrupt police (https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/)
-Immersive police involvment changing with the area where you commited the crime (https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement)
- in general, way more interesting combat and hacking (
- more interesting gameplay, for example: trauma team that plays a key role, freequent flying avs, ads that target the player point to the merchant that sells that product, merch could be pre-viewed before purchase (Source:
- Strong RPG elements (https://wccftech.com/cyberpunk-2077...aying-experience-than-the-witcher-3-says-dev/)
- NPC unique daily routine and AI (https://www.tweaktown.com/news/7304...cs-will-have-unique-daily-routines/index.html)
- Quest decisions will have relevance in the world (https://onlysp.escapistmagazine.com/cyberpunk-2077-changes/)
- Meaningful day and night cycle (right now it's just cosmetic and doesn't impact the gameplay): Exploring Cyberpunk's Night City with CD Projekt Red - Cyberpunk 2077 - Gamereactor
- Incredible character customization during creation / in-game (https://gamecrate.com/cyberpunk-2077-boxing-power-weapons-militech-spider-robot-and-more/23426 and https://www.gamesradar.com/uk/cyberpunk-2077-character-creation/)
- Use of drones for more than just some missions in the game (https://gamecrate.com/cyberpunk-2077-boxing-power-weapons-militech-spider-robot-and-more/23426)
- three different lifepaths and more that would actually have more impact than what we are getting now (Wall running and metro system are not the biggest thing to be cut out from the game. Its the plot : cyberpunkgame (reddit.com)
- to add on the previous point, lifepaths leading to non-linear quest design (https://www.playstationlifestyle.net/2019/09/12/cyberpunk-2077-lifepath-system/)
- Nanowire and gorilla arms have a lot of different uses that are still in the description of the item (https://twitter.com/CyberpunkGame/status/1153684171606450178?s=09).
- Runs very well on last gen consoles (source NOT needed)
- The game will launch when it's ready (source NOT needed)
- Variety of braindances instead of it being just few cutscenes (can't find reference, please link)(so far videos like this https://youtu.be/ToWfeUEAeeQ?t=1167 point that braindance is a cool mechanic but they never said we'd be able to purchase and use the braindances on our devices and all. I don't feel this is a broken promise, rather an aspect of the game that we would love to have had implemented).
- Challenging weather system that would pose a threat to your survival (https://www.windowscentral.com/cybe...ain-and-other-deadly-environmental-challenges)
- At time of writing I haven't finished the game. However sources say there are very very few options for ONS and/or deep romances (this article summarizes what was expected https://www.ginx.tv/en/cyberpunk-2077/cyberpunk-2077-everything-about-relationships-romance-and-sex)
Features that were initially promised but later they announced to have been removed:
- Properties purchase and customization options (https://www.reddit.com/r/cyberpunkgame/comments/9bu0d5/purchasable_apartments_confirmed/)
- Transportation system (Promised but then removed https://www.gamepressure.com/newsroom/cyberpunk-2077-wont-show-subway-travel/z41f9d)
- Scaling walls (https://www.ign.com/articles/cyberpunk-2077-wall-running-mantis-blades-cut)
- Vehicle customization (https://www.altchar.com/game-news/cyberpunk-2077-wont-have-vehicle-customisation-aonab8e3yY6b)