For the mod users that are having difficulties with REDmod or don't understand it: I found that unpacking a REDmod mod and placing the .archive part in the old ..\Cyberpunk 2077\archive\pc\mod\ folder, works just fine. At least, when there is only an .archive file in it. Some REDmod mods have more then an .archive alone (or not al all).
I tried REDmod as mod user but I both don't really understand it and I can't get it to work. So I uninstalled REDmod and everything that came with it.
Two days ago I found a mod on NexusMods that looked interesting (it removes blurs from the transparant plastic curtains). That mod also needs a base mod that loads new materials and textures. Both of them are in REDmod format.
Out of curiosity, downloaded both the ZIP files, browsed to their .archive files and placed those two in the old ..\Cyberpunk 2077\archive\pc\mod\ folder and it works great. No "deployment" or whatever, no running of GOG Galaxy or whatever: I run cyberpunk2077.exe directly and it all works.
Tried it with multiple REDmod mods with .archive files and they all work.
So now I'm really wondering why they say that the new format must be placed in the new mods folder and that REDmod must be installed and that they must be deployed and so on?
It can be that the uninstall of REDmod left something behind and as such, it works. But this way beats the whole REDmod thing 10 times over
I tried REDmod as mod user but I both don't really understand it and I can't get it to work. So I uninstalled REDmod and everything that came with it.
Two days ago I found a mod on NexusMods that looked interesting (it removes blurs from the transparant plastic curtains). That mod also needs a base mod that loads new materials and textures. Both of them are in REDmod format.
Out of curiosity, downloaded both the ZIP files, browsed to their .archive files and placed those two in the old ..\Cyberpunk 2077\archive\pc\mod\ folder and it works great. No "deployment" or whatever, no running of GOG Galaxy or whatever: I run cyberpunk2077.exe directly and it all works.
Tried it with multiple REDmod mods with .archive files and they all work.
So now I'm really wondering why they say that the new format must be placed in the new mods folder and that REDmod must be installed and that they must be deployed and so on?
It can be that the uninstall of REDmod left something behind and as such, it works. But this way beats the whole REDmod thing 10 times over