Just putting together, a list of my observations with 2.0, I haven't touched any PL content yet (Still locked in my region for about an hour at the time of posting) I've mostly been playing on my Ps5, but I've enabled cross play, and done a clean install on PC so I'll probably do some comparisons at some point.
1.) Netrunning is definitely "Different" but not nearly as bad as some people had me believing, I only have 9 int, Not specing into netrunning at all, only using it until I can get a good Sandy which will probably be very soon, (Plus I want to at least unlock both perk points) and Honestly a still find it pretty powerful, I'm assuming, If I actually put perk points into it, it would be close to as powerful, if not slightly more "skill based" as pre 2.0
2.) The enemy is WAY smarter than before, they actually move to cover, flank, search for me, also enemy netrunners are somewhat of a real threat now not just a little annoying.
3.) New police system is 100x better, although a little easier to trigger by accident than I'd like, but that's probably just me getting used to the fact that they jump into action quickly.
4.) Everything feels a but more like it has weight, movement, actions, combat all seems a bit more visceral and like there is real weight to what I'm doing, even driving has more of a tactile feel.
5.) The new "Skills" section combining skill sets instead of individual actions feels good, like it works, and it makes leveling a skill a little faster and less grindy(Athletics I'm looking at you), but I'm still not 100% sure I'm sold on it, something about specializing in a specific weapon felt natural too, so this is definitely more "Streamlined" but I'm not sure if I feel it's a big improvement or not.
6.) My only real complaint. Skill checks got harder than they needed to be, especially early on, something that used to be a 5-attribute skill check now being like a 9, feels a bit more punitive than it needs to be. I apricate wanting builds/specs to feel more impactful even in conversations, but needing 13 Body to recognize someone is a soldier just feels like it's heavy handed. Part of me likes that it gives your build more impact, but overall I feel like it's an over-correction of a problem that wasn't really there.
I've also noticed a few small bugs, but nothing major, the stash bug is a bit annoying, but it doesn't hurt anything besides immersion so it's fine. Some NPC floating which is a bit distracting but again I've only seen it twice in 30+ hours so not too bad, the worst bug I've run into is Kereznikov breaks sometimes, and does not activate when aiming while dashing, but a quick save and load fixes it every time so far. Crafting materials are a bit more rare than I'd like but honestly, it's not so bad either.
So yeah, so far, I'm happy with the changes, A high Reflex & Tech build has been really fun so far, Dashing and Slow-mo feel great, I don't love every change they've made, but I think this is a really good overhaul as a whole, and I'm having a lot of fun with it, looking forward to when I finally get into Dog town.
1.) Netrunning is definitely "Different" but not nearly as bad as some people had me believing, I only have 9 int, Not specing into netrunning at all, only using it until I can get a good Sandy which will probably be very soon, (Plus I want to at least unlock both perk points) and Honestly a still find it pretty powerful, I'm assuming, If I actually put perk points into it, it would be close to as powerful, if not slightly more "skill based" as pre 2.0
2.) The enemy is WAY smarter than before, they actually move to cover, flank, search for me, also enemy netrunners are somewhat of a real threat now not just a little annoying.
3.) New police system is 100x better, although a little easier to trigger by accident than I'd like, but that's probably just me getting used to the fact that they jump into action quickly.
4.) Everything feels a but more like it has weight, movement, actions, combat all seems a bit more visceral and like there is real weight to what I'm doing, even driving has more of a tactile feel.
5.) The new "Skills" section combining skill sets instead of individual actions feels good, like it works, and it makes leveling a skill a little faster and less grindy(Athletics I'm looking at you), but I'm still not 100% sure I'm sold on it, something about specializing in a specific weapon felt natural too, so this is definitely more "Streamlined" but I'm not sure if I feel it's a big improvement or not.
6.) My only real complaint. Skill checks got harder than they needed to be, especially early on, something that used to be a 5-attribute skill check now being like a 9, feels a bit more punitive than it needs to be. I apricate wanting builds/specs to feel more impactful even in conversations, but needing 13 Body to recognize someone is a soldier just feels like it's heavy handed. Part of me likes that it gives your build more impact, but overall I feel like it's an over-correction of a problem that wasn't really there.
I've also noticed a few small bugs, but nothing major, the stash bug is a bit annoying, but it doesn't hurt anything besides immersion so it's fine. Some NPC floating which is a bit distracting but again I've only seen it twice in 30+ hours so not too bad, the worst bug I've run into is Kereznikov breaks sometimes, and does not activate when aiming while dashing, but a quick save and load fixes it every time so far. Crafting materials are a bit more rare than I'd like but honestly, it's not so bad either.
So yeah, so far, I'm happy with the changes, A high Reflex & Tech build has been really fun so far, Dashing and Slow-mo feel great, I don't love every change they've made, but I think this is a really good overhaul as a whole, and I'm having a lot of fun with it, looking forward to when I finally get into Dog town.