So many factions and NPC companions. I get why it's rating is 10/10. I want Cyberpunk 2077 to reach this level of development so badly.
With the amount of detail and cinematics in CP77, it won't happen in a million years.So many factions and NPC companions. I get why it's rating is 10/10. I want Cyberpunk 2077 to reach this level of development so badly.
I was completely wrong when judging this game based on graphics. The amount of content is amazing and NPC companions variety is what I really wanted for Cyberpunk2077. Perhaps another year it will be together at this level. Still playing both CP2077 and this for now.With the amount of detail and cinematics in CP77, it won't happen in a million years.
Crappy graphics is one of the reasons they were able to craft richer gameplay and mechanics. The more time is invested into animation of trivial and non-interactive things, the less resources are left for gameplay and interactivity.I was completely wrong when judging this game based on graphics. The amount of content is amazing and NPC companions variety is what I really wanted for Cyberpunk2077. Perhaps another year it will be together at this level. Still playing both CP2077 and this for now.
And that's a bad thing how exactly?Good companions add a lot of fun to the games, but that means a lot of extra work, including dialogues with the companions, companions' reactions to the environment, decisions where companions can be used, the ride with vehicles and etc.
It is absolutely not bad. I like in-game companions, I edited my comment because I meant a possible companion system in CP.And that's a bad thing how exactly?
I'm playing The Outher Worlds right now.
I didn't like the map designs but the deep layers of conversation are great. How the NPC companions spoke to each other made the game feel like real people.I'm not that crazy about Fallout New Vegas, but I love another Obsidian game: The Outer Worlds. Good companions add a lot of fun to the games, but that means a lot of extra work, including dialogues with the companions, companions' reactions to the environment, decisions where companions can be used, the ride with vehicles and etc. as a possible implementation in CP.
All above being said, how is the level of quality of Cyberpunk acceptable if other companies can do all those things right with lower budget?
Well, actually I was talking about their latest game, The Outer Worlds. New Vegas was a buggy mess just like Cyberpunk.I dare claim that all the buildings and other accessable areas in Fallout : New Vegas, without the empty desert areas inbetween are by far less in quantity than all accessable areas in CP2077. So no its not true, every company has its ups and its downs. Also CP2077 is the very first attempt of CDPR to create a sci-fi game after focusing on fantasy only in the past. How can people expect that to shine with these games as much as companies who pretty much grew up with post nuclear rpgs. Obsidian is after all the a big part Black Isle Studio if i am not wrong who created Fallout 2 so they knew what to do when starting their work in Fallout New Vegas and the game engine and interface pretty much was already done from Fallout 3 beside a few small changes.
How can people expect CDPR red to play on the same level as Obisidan, no offense to this company but they are toddlers in this kind of game setups.
Oh yes, i rememberTo be fair to CDPR, the engine and many assets for FNV were already made by Bethesda with Fallout 3, and let's not forget all of the bugs that people experienced with New Vegas on release, especially on console (sound familiar?)
CDPR used Aurora engine for W1 and modified it so heavily so decided to make their own game engine for W2.Oh yes, i remember
For the engin, i'm not seeing CDPR use Unreal engin while they have one (maybe not the best, but it's theirs)
scandals, intrigues, investigationsJust for the record: some people are defending Cyberpunk's shortcomings by arguing that the latest version of Red Engine was never designed to run this kind of game.