So, I enjoy hard mode in games.
Hard. Not very hard. I don't go crazy, I don't go to the maximum possible difficulty. Here I actually had to because it's so easy that hard wasn't even remotely challenging. I've taken maybe 5 increase damage nodes all game? And zero for my shogun or my assault rifles or my SMGs. Mostly a few for sniper if i'm launching a surprise attack etc, pistol for when I'm playing stealth, but I don't need stealth except when i want to roleplay. Even with no bonuses any one of my shotguns will kill pretty much anything on the basis of level alone... if i upgraded my shotgun damage they'd stop being fun entirely. On very hard.
Do i die? Sure, but I respawn and annihilate everything with ease. I don't craft, because i actually don't want my weapons to be stronger, my katana would be over 1500 dps if I upgrade to purple... why would I need that? And I have no damage nodes, just a little attack speed. Like the cyberpsychos I needed to dodge a fair amount early on, they were a good fight, now they die too fast too, because they don't scale and the scaling of the guns ramps up at 10x the speed of anything else.
They should cut the gun scaling in half. And the other negative is if I find a gun i truly love, I never really get attached because I'll find a green version that's 60% more powerful in the same session. I wish weapon scaling was a fraction of what it is (also then mods would matter, like 6 extra damage a shot is good for shotguns, but useless on pistols with 300+ dps, as it stands it's too insignificant to matter and i don't actually want to increase the dps anyway). If mods were a bigger deal and scaling less, maybe we'd invest in upgrading our weapons?
i wish we could scale missions to our level, or to moderate or high danger. Or better yet, scale to our level.
That option would add a lot to the game. Still wouldn't fix the gun scaling though, because holy crap.
But the greatest irony of all? My badass hand missile launcher? It sucks. II mean tranq rounds kill anything, but that's not fun so i don't use them, and the explosive and electro don't scale at all it seems so they do nothing but knock guys over with minimal damage. I hit harder with a white crowbar.
So balance. Make mods matter, make the cyberware weapons balanced, take down the gun scaling or let us scale to our level or to moderate or hard danger.
Honesty, i wish every gun had base unscaling damage, and we could put components/upgrades in to build them up the way we wanted.
Hard. Not very hard. I don't go crazy, I don't go to the maximum possible difficulty. Here I actually had to because it's so easy that hard wasn't even remotely challenging. I've taken maybe 5 increase damage nodes all game? And zero for my shogun or my assault rifles or my SMGs. Mostly a few for sniper if i'm launching a surprise attack etc, pistol for when I'm playing stealth, but I don't need stealth except when i want to roleplay. Even with no bonuses any one of my shotguns will kill pretty much anything on the basis of level alone... if i upgraded my shotgun damage they'd stop being fun entirely. On very hard.
Do i die? Sure, but I respawn and annihilate everything with ease. I don't craft, because i actually don't want my weapons to be stronger, my katana would be over 1500 dps if I upgrade to purple... why would I need that? And I have no damage nodes, just a little attack speed. Like the cyberpsychos I needed to dodge a fair amount early on, they were a good fight, now they die too fast too, because they don't scale and the scaling of the guns ramps up at 10x the speed of anything else.
They should cut the gun scaling in half. And the other negative is if I find a gun i truly love, I never really get attached because I'll find a green version that's 60% more powerful in the same session. I wish weapon scaling was a fraction of what it is (also then mods would matter, like 6 extra damage a shot is good for shotguns, but useless on pistols with 300+ dps, as it stands it's too insignificant to matter and i don't actually want to increase the dps anyway). If mods were a bigger deal and scaling less, maybe we'd invest in upgrading our weapons?
i wish we could scale missions to our level, or to moderate or high danger. Or better yet, scale to our level.
That option would add a lot to the game. Still wouldn't fix the gun scaling though, because holy crap.
But the greatest irony of all? My badass hand missile launcher? It sucks. II mean tranq rounds kill anything, but that's not fun so i don't use them, and the explosive and electro don't scale at all it seems so they do nothing but knock guys over with minimal damage. I hit harder with a white crowbar.
So balance. Make mods matter, make the cyberware weapons balanced, take down the gun scaling or let us scale to our level or to moderate or hard danger.
Honesty, i wish every gun had base unscaling damage, and we could put components/upgrades in to build them up the way we wanted.