Procedurally made games (Human creativity with AI doing the math )

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Another update on using AI chat driven companions in games in the near future:

edit: sorry I made a mistake. The vid did not really talk that much about the tec, turns out it was more about the sociological impact.
 
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Oh this is GREAT news for someone like me that dislikes the trend these days for multiplayer games and wants MORE single player games:

 
Hey,
I believe that's the exact way how NOT to do it. DnD should be, among other things, about sharing creativity, inspiring others, putting your skills into making something worthy and cool...Having a tool to do the job for you defeats the purpose of playing the game. Literally, I am afraid.

Side example: your players could use chat gpt to generate responses, and that would be the moment when it's really two computers playing with each other.

I get where you're coming from about maintaining the core aspects of DnD—creativity, inspiration, and personal input are definitely central to the game. However, I think tools like ChatGPT can actually enhance these elements rather than detract from them.

For instance, as a DM, there's a lot of prep work involved. Using AI to generate quick ideas for encounters or NPC dialogues can save time, allowing me to focus more on the overarching story and the unique twists I want to add. It’s similar to how writers might use brainstorming tools to spark ideas—they don’t rely on them entirely but use them as a springboard for their own creativity.

DnD has always adapted with new tools and technologies, and I think this is just another step in that evolution. As long as we keep the focus on creativity and personal input, I believe AI can be a valuable addition to our gaming experience.
 
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These algorithms can be assistants with tasks, but the legal system (thanks to entertainers' union strikes) is starting to catch up to the technology to protect the livelihood of performers and writers.

(I've long held the standard of this: If you think you can get permission to generate works trained by someone else's works even to give away for free, then get permission. If you don't think you'd get permission, then don't do it. Apparently, performers had to go on strike to get this no-brainer spelled out to studios.)

I've watched some of these algorithms evolve. The big 2 in use out there are both shackled compared to what they did some years back in their early days. That means people are controlling them. They're not trustworthy for anything beyond personal assistance.

So called "AI" assistance can include helping a DM run a D&D game but not running a D&D game as the DM. So far, every instance I've found of "Look at this AI running a campaign!" has had extensive discussion on how to do it and it just regurgitates what it was told to do. That's why it's a useful tool but nothing more than that and must be wielded by an adaptive person to get anything creative out of it.

The largest failing of all the existing algorithms is "nuance". They don't accommodate for it. The more specific you get in a single statement, the weirder the response is to it. Life is filled with nuance. In the end, a person must be directly involved to counter this severe shortcoming of the technology.

As much as we can try to simulate an analog world with digital processing, the two don't actually overlap. Because of the nature of analog, it can seem like digital processing creates accurate representations of our analog world, but digital is strictly an absolute world.

Even "fuzzy" logic isn't fuzzy. It's defined absolutes of limits and strict logic to determine possibilities on the input it receives. Self-modifying code is no different than a recursive geometric function where the final result cannot be predicted based on the starting value until the value is used. Self-modifying code will always modify itself according to its logic the same way with the same stimulus even if we cannot predict what will be the result.

If you're willing to accept the severe limitations of digital processing (and as gamers, most of us are), go ahead and generate stuff with trained algorithms... if you're doing it legally.
 
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Lol :oops: If this is real, I think we are doomed o_O
You are right it seems fake, but he gives some supporting evidence that this is real in his notes for the vid. Still the way the character talks you can still hear the AI "accent" but we are in spitting distance now.
 
I have been playing with Chat GPT to do a sort of proof of concept exercise to have it do combat AI. It is all in text naturally but you can see how it would be easy to port that to inputs in a game. So I gave it a simple combat system based on my home brew RPG for sword and magic combat. Then had it do "random" dice rolls for results based on the things I describe to it and vice ver·sa. So something like "I step to your right and fake to your leg but raise the the sword swing into your head." It would roll the digital dice for us and describe the outcome. I see great potential for this in video games. The hardest part was convincing the AI that I was not a homicidal maniac and that the discussion was for the purposes of RPG game play.
 
Not sure it fit in the thread, but here a little documentary made by Luke Dale who is the actor of Hans Capon in Kingdom Come Deliverance :)
 

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The problem of Delamain in the game crafting industry. (y)

Delamain - Del-A-Man.

This is just fine, “Leave the Matrix creation issues to the robots, they know how to do it better”. I like this approach, I'm all for it.
 
These algorithms can be assistants with tasks, but the legal system (thanks to entertainers' union strikes) is starting to catch up to the technology to protect the livelihood of performers and writers.

(I've long held the standard of this: If you think you can get permission to generate works trained by someone else's works even to give away for free, then get permission. If you don't think you'd get permission, then don't do it. Apparently, performers had to go on strike to get this no-brainer spelled out to studios.)

I've watched some of these algorithms evolve. The big 2 in use out there are both shackled compared to what they did some years back in their early days. That means people are controlling them. They're not trustworthy for anything beyond personal assistance.

So called "AI" assistance can include helping a DM run a D&D game but not running a D&D game as the DM. So far, every instance I've found of "Look at this AI running a campaign!" has had extensive discussion on how to do it and it just regurgitates what it was told to do. That's why it's a useful tool but nothing more than that and must be wielded by an adaptive person to get anything creative out of it.

The largest failing of all the existing algorithms is "nuance". They don't accommodate for it. The more specific you get in a single statement, the weirder the response is to it. Life is filled with nuance. In the end, a person must be directly involved to counter this severe shortcoming of the technology.

As much as we can try to simulate an analog world with digital processing, the two don't actually overlap. Because of the nature of analog, it can seem like digital processing creates accurate representations of our analog world, but digital is strictly an absolute world.

Even "fuzzy" logic isn't fuzzy. It's defined absolutes of limits and strict logic to determine possibilities on the input it receives. Self-modifying code is no different than a recursive geometric function where the final result cannot be predicted based on the starting value until the value is used. Self-modifying code will always modify itself according to its logic the same way with the same stimulus even if we cannot predict what will be the result.
I want to highlight a great resource you can order here for studying. It helped me a lot in college.
If you're willing to accept the severe limitations of digital processing (and as gamers, most of us are), go ahead and generate stuff with trained algorithms... if you're doing it legally.
Human creativity and ingenuity remain essential for creating truly innovative and meaningful content. As artificial intelligence technology continues to evolve, it is crucial to establish clear ethical principles and legal frameworks to ensure its responsible use.
 
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Human creativity and ingenuity remain essential for creating truly innovative and meaningful content. As artificial intelligence technology continues to evolve, it is crucial to establish clear ethical principles and legal frameworks to ensure its responsible use.
Yeah, the UN has a whole board dedicated to that. Pretty interesting stuff, though mostly focused on utilizing data generated by AI in order to validate that we know how it achieved the results it achieved. Pretty fascinating how much (apparently very accurate) data has been garnered by AI already, but we have no ability to use it in any official capacity, as we have absolutely no clear idea how the AI arrived at its conclusions...making the data inapplicable.
 
New idea for an old new idea (if you know what I mean). AI generating video to emulate a "normal" game engine. You really are playing the game. Its just a completely new way of doing it using ai. This is almost like a dnd player and DM playing out combat where the player says "I do this" and the DM says " ok and this is what happens" but instead of words it is images:
 
I use AI Voice in my tracks... One could use AI for Narrator Voice. How much CDPR would save if they used AI Voice for NPCs? You could use AI Voice for all Lore stuff like Books, you could explore while listening the book. AI is here. Indies doesnt even have money for voice actors. R.I.P all the money Larian gave to Amelia Tyler.

This is the AI I used. https://elevenlabs.io/ This is my latest track, sounds like Mike? I think I was Brian who sounded like Mike. I went to Brian and converted into Rachel.

https://soundcloud.com/musicman2k-490727159%2Fcyberpunk-2-meet-you-in-chigago
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Would AI make better difficult scaling than human? Thats probably main thing I want from AI. Maybe even in real time. You've a bad day, AI figures it and scales little bit downwards. If you dont find some important item, or you miss it, AI knows it, if you get great item, AI push harder.
 
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