By the way,
what about if games were actually acted - like interactive films?
The game industry is moving in that direction with motion capture, face scanning, scans of real environment,...
What if such "games" were about 2-10 hours long and, in some instances reacted to the player's input (an actor would need to shoot multiple takes), and there were several minor and few major choices to make?
Such games would've got a much greater atmosphere and a believable (=physical) environment. It would be easier to integrate music (because the game would have longer sequences without any player interaction),...
It could very roughly work like this:
- about 5-20 minutes for a minor decision
- about 0-15 minutes for a minor dialogue choice
- about 1-3 hours for a major decision
It could have some new and interesting approaches that would compensate for the "lack" of story interactivity, such as:
- filming locations could be 3D scanned (or similar), and a player could pause the game and explore them (including e.g. reading open books, looking out of windows,...)
- a player could rewind or fast-forward (just as if watching a movie in a media player)
- a player could adjust stuff like cameras (scenes would be shot with multiple cameras), zoom in & out, apply colour filters,...
- there could be some "exploration mechanics", like e.g. clicking onto things and "inspecting" them,...
- ...
Also, there could be smaller and more detailed (packs of) "quests" sold as DLCs - every quest would be up to 30 minutes long.
What do you think?
Since you're asking...
For starters, what you're asking for already exists. There are interactive movies already, they're just very niche. Most people want games to be games, not movies in which they have a say here and there.
Secondly, the industry isn't moving in that direction. Everything you indicated is an effort to produce more lifelike representations in-games but the goal is not to take away the player's interactivity at all. If anything, people want more agency and interactivity not less.
That's not to say interactive movies shouldn't exist. There is a market for them but I certainly don't want CDPR to go that way.