I have to say the ragdolls are improved but still not there. Legs will break and move the opposite way. There's also a lot of
suspended limbs in mid air when the enemy dies. I just want to know what happened to the ragdolls we saw in the "Tools of Destruction"
trailer? They were amazing. I just used ragdolls in Unreal Engine a week ago and programmed via a tutorial and after viewing this basic ragdoll
I asked myself why CP still looks nowhere as good as this basic feature in UE4? Before, I thought it was a limitation caused by last gen but seeing as
those two versions are clearly separate now I'm confused as to how ragdolls haven't been significantly improved.
suspended limbs in mid air when the enemy dies. I just want to know what happened to the ragdolls we saw in the "Tools of Destruction"
trailer? They were amazing. I just used ragdolls in Unreal Engine a week ago and programmed via a tutorial and after viewing this basic ragdoll
I asked myself why CP still looks nowhere as good as this basic feature in UE4? Before, I thought it was a limitation caused by last gen but seeing as
those two versions are clearly separate now I'm confused as to how ragdolls haven't been significantly improved.