Generally if I've encountered an "N/N+1" ability check that locks me out of that option, if it wasn't an option I cared about then I rolled my eyes at the entire concept of locking players out of literally enjoying the game's options and just accepted that as a tired CRPG mechanics trope that refuses to die.
But then I encountered Wilson and the Shoot to Thrill quest. Now, I don't care about shooting. I find it tiresome in most games and although I do like the 'smart' option, I mostly ignore it. And thankfully this game allows me to fucking pwn with QH's. Netrunners are by far the scariest concept I can think of. People who can literally look at you and in half a second, you're dead or writhing in agony, is not a world I want to live in but it's hella fun to play as. Guns can't hold a candle to that in any universe.
Sorry, I digress.
Point is, Ref is my dump stat. But I feel sorry for the guy. He seems like a choom. I wanna help him out. So I do this quest and, spoilers, at the end you get a Ref based option to ask if he's okay. So... a really basic level of empathy requires you to... be quick on your feet? Limber of limb? ADHD (I'm allowed to say that as an AuDHD'er, I have a card and everything)?
This upset me. And so I went back to a later save and decided to wait until I could bump my Ref up to the required amount so I could ask how he's doing and help a choom out.
So, 51st level and I finally have 7 Ref. Nope. Now it's 10 Ref that's needed. What. The. Ever. Loving. Fuck?
My question is, why? How does this make sense from a gameplay enjoyment perspective? What does it actually add to the enjoyment of the game to have this mechanic in it where you're constantly shifting goal posts? What actual purpose is it even designed or meant to serve?
I can understand that my frustration and borderline anger could be considered an unintentional side-effect of this mechanic, but even disregarding that, I still can't grok the basic design goal or philosophy behind implementing such a mechanic. It literally makes no sense to me whatsoever. It doesn't seem to accomplish anything other than locking players out of an option for no rational reason. I need it explained to me like I'm a five year old AuDHD'er.
But then I encountered Wilson and the Shoot to Thrill quest. Now, I don't care about shooting. I find it tiresome in most games and although I do like the 'smart' option, I mostly ignore it. And thankfully this game allows me to fucking pwn with QH's. Netrunners are by far the scariest concept I can think of. People who can literally look at you and in half a second, you're dead or writhing in agony, is not a world I want to live in but it's hella fun to play as. Guns can't hold a candle to that in any universe.
Sorry, I digress.
Point is, Ref is my dump stat. But I feel sorry for the guy. He seems like a choom. I wanna help him out. So I do this quest and, spoilers, at the end you get a Ref based option to ask if he's okay. So... a really basic level of empathy requires you to... be quick on your feet? Limber of limb? ADHD (I'm allowed to say that as an AuDHD'er, I have a card and everything)?
This upset me. And so I went back to a later save and decided to wait until I could bump my Ref up to the required amount so I could ask how he's doing and help a choom out.
So, 51st level and I finally have 7 Ref. Nope. Now it's 10 Ref that's needed. What. The. Ever. Loving. Fuck?
My question is, why? How does this make sense from a gameplay enjoyment perspective? What does it actually add to the enjoyment of the game to have this mechanic in it where you're constantly shifting goal posts? What actual purpose is it even designed or meant to serve?
I can understand that my frustration and borderline anger could be considered an unintentional side-effect of this mechanic, but even disregarding that, I still can't grok the basic design goal or philosophy behind implementing such a mechanic. It literally makes no sense to me whatsoever. It doesn't seem to accomplish anything other than locking players out of an option for no rational reason. I need it explained to me like I'm a five year old AuDHD'er.