I cannot create new topics yet so if a Moderator could please post this in the appropriate section I would appreciate it!
Subject: Ray Tracing makes Cyberpunk look... worse?
So I'm running Cyberpunk 2077 at 1080p, with a Geforce Nvidia RTX 2080 Super. The game automatically detected that for that resolution, I should be playing on Ray Tracing Ultra. I was perfectly happy with that so on I went into character creation. Upon starting to create V, I noticed that he looked rather.... blocky, like he was at low texture, like I was playing a game that was from quite a few years ago. So I go into settings and I start tweaking, going back and forth between setting and character creation many times.
In the end I found that if I set the game to Ultra settings, with Ray Tracing and DLSS disabled, V was in a much higher quality texture. Much more like I've seen in screenshots of character creation prior to the game's release. So I continued on and loaded in as a Street Kid, into the bar you start in. Once there I tried again, toggling between Ultra and Ray Tracing Medium through Ultra. And the moment I activate Ray Tracing, texture quality seems to drop, all the character models lose their sharpened edges. Very much like if you turn anti alising off in a game and edges go from smooth to blocky.
I have all the latest drivers and all my other system components are higher than what your official requirements say I would need for 4k running Ray Tracing Ultra.
So I am currently at a complete loss as to why the fabled RTX Ray Tracing, makes the game actually look worse rather than better.
Any help would be awesome, thanks!
Subject: Ray Tracing makes Cyberpunk look... worse?
So I'm running Cyberpunk 2077 at 1080p, with a Geforce Nvidia RTX 2080 Super. The game automatically detected that for that resolution, I should be playing on Ray Tracing Ultra. I was perfectly happy with that so on I went into character creation. Upon starting to create V, I noticed that he looked rather.... blocky, like he was at low texture, like I was playing a game that was from quite a few years ago. So I go into settings and I start tweaking, going back and forth between setting and character creation many times.
In the end I found that if I set the game to Ultra settings, with Ray Tracing and DLSS disabled, V was in a much higher quality texture. Much more like I've seen in screenshots of character creation prior to the game's release. So I continued on and loaded in as a Street Kid, into the bar you start in. Once there I tried again, toggling between Ultra and Ray Tracing Medium through Ultra. And the moment I activate Ray Tracing, texture quality seems to drop, all the character models lose their sharpened edges. Very much like if you turn anti alising off in a game and edges go from smooth to blocky.
I have all the latest drivers and all my other system components are higher than what your official requirements say I would need for 4k running Ray Tracing Ultra.
So I am currently at a complete loss as to why the fabled RTX Ray Tracing, makes the game actually look worse rather than better.
Any help would be awesome, thanks!