To have multiple 7pt cards you would also need to find Vanadain. But I already mentioned that if you do find those two cards in R1, this is where you are getting the best and MOST of the value out of Heist. I guess you're disagreeing that it's very hard to win R1 with Heist. If so, we will continue to disagree. One, losing both, Vanadain and Angus to control is NOT rare. Two, even if one or both of those cards somehow survive, it doesn't help with round control, because unlike the R3 payoff cards, replaying Angus and Vanadain with Heist generates ZERO tempo, because they are purely carryover cards. Committing leader charges in R1 is also very iffy for several reasons.
The extra turn of uninteractivity is great, but I feel like you're mixing up a "heist deck" with a "trap deck." Trap decks USED to love playing uninteractive, but a spring nerf took care of that love. Heist is much less useful in a trap deck, IMO. A Heist Waylay deck (or non-spam heist elf deck) will usually only have 4 traps, and while you're avoiding bricking yourself on waylays, you will need to make sure that you have one trap (probably only one) in hand together with Riordain, which, to me, sounds like a pretty low-percentage play. With these decks having virtually no room for tutors, I find myself using Riordain for R1 thinning/tempo more often than not.
Same as above here. You can't mulligan it away, because there is nothing to tutor it with later, and your deck is unthinned mess as it is already. I mean, you probably still SHOULD if you lose R1, but if you're as lucky as I am, you aren't finding that heist in R3.
Sure, higher ceiling, but also a MUCH lower floor. Like, nonexistant floor. Which, name another echo card that has that.