NickStrife;n8969840 said:
Exactly the reason i am salty... Also, SK dominates everything on higher tiers so i don't know what you are talking about...
Again you fail to realize that there are more factions in the game than just Monsters and NG (NG is not being played at all in this patch btw).. Crones are three Silver slots which can easily go wrong with a slightly unlucky mulligan/draw.. Tibor is a Gold slot.. In order for Spotters to reach 15+ they need to be played in an incomplete and lacking "archetype" so they lose in the end... And at least once they are used they can't be re-used (unlike QG)...
I have plenty of experience against it...! And i am not stupid.. I can actually do some research and read some guides, decks and card descriptions before i start complaining..
Once a card that is in your hand is used it can't be re-used.. SK can use it.. Then they can strengthen it while in the graveyard and then they can re-use it 2-3 times (plenty of times for 3 rounds).. And as NR i can do nothing about it...
Also define "archetype"... Since something can't stand on its own feet it's not an archetype for me... Simple as that..
let's take it from the beginning shall we?
:
yes, SK is at the top of the ladder, but you can surely realize that a whole faction has more than 1 deck right? QG doesn't "dominate" anything, it's fairly mediocre compared to what every other faction can pull. Similary, discard SK doesn't dominate anything, it's not competitive viable.
So, "sk dominates ladder" and "discard needs buffs" CAN actually simultaneously be true.
secondly, i didn't call you stupid, just that you have no experience with the deck, and it shows because you keep repeating things that don't happen in the deck. Discard SK, at least how it is designed, doesn't strengthen bodies in the graveyard, that's one thing you keep repeating and that doesn't happens, secondly, discard SK doesn't have discard targets to res for a huge swing. What it DOES have, is bronzes it can't afford to discard, because they are build with discard synergy in mind, but actually don't WORK with discard, which is simply put, bad design.
lastly, a lot of factions can actually reuse cards, neneke, caretaker, assire, and yes, freyas, are all things that exist.
as for what is an archetype, it's blatantly obvious that when 3 factions all have exactly:
1 unit that gets buffed by 1 when X happens
1 unit that deals 2 damage when X happens
1 unit that thins the deck when X happens
1 leader that does X 3 times
1 gold that does X
etc stuff that do X or are procced by X
then, it's obviously designed as a deck that plans to do X, then drop the buffed units.
The only problem, is that discard SK CAN'T. Because X, in discard case means "discard the unit so that it stops working". Unless the grant masterplan was for discard SK to discard it's golds and silvers, which i seriously can't think that any sane person would think so.
if we go with your whole "archetype is only what works" then surely consume should have it's buffs revereted to non-working status because consume wasn't an archetype before they fixed it.
similary, machines should not be an archetype because, before they fixed it, it wasn't working
etc
archetype is defined as a coheasive synergisitc set of cards designed to work toghether.
now, your problem, is that you're afraid that somehow SK can replay insane units, which doesn't actually happen, but i'll humor you:
Make captains retain their buff when discarded/retain their ability when in graveyard. Make them lose their buff when killed. TADA, now they can only be used "once" (with boosted stats), and they remain the trash they are atm for every other occasion.
It even offers up MORE counterplay compared to EVERY SINGLE OTHER BOOSTED UNIT IN GAME, since those are played from hand, which you can't interact with. At least in graveyard there are 2 factions that completely shut them down, as opposed to ZERO counterplay available for every other faction boosted bronze.
p.s. obviously, i had hoped that you would realize that the units i offered were examples of power play, obviously, you didn't and started talking about "this is gold, this is silver, etc".
so here you go:
DBP: bronze 0 counterplay (before it's played)
Spotter: bronze 0 counterplay (before it's played)
Vrihead: bronze 0 counterplay (before it's played)
Nekker: bronze 0 counterplay (before it's played)
so ther you go, bronze units, that are all "boosted by 1 when X happens" that you can't coutnerplay prior to them hitting the field. 4 out of 5 factions have them, but they don't work in SK's case.
so, what's actually your problem with captains actually being playable (because they aren't now, they simply fail to work in the designed archetype)?
i sincerely can't see your comments anything more than salt "SK has good decks atm so we should leave their broken things not working"