Hi all!
Really enjoying CP77 on PC!.. feels like the 'perfect' balance between Fallout and GTA (game wise). Two of my mains (FO, GTA) right there!
Now before anyone says NY Cop style.. 'yeah we'll get on that after we solve all the murders'.. I have been reporting any bugs I found before sitting down to make my suggestions.. of which I have a few.. so please grab a coffee or tea, relax and indulge me for 10 mins..
Delamain Auto-Drive
I was sad to see, we do not get the option of the Taxi service, where we set a waypoint and Del drives us to that waypoint. I use the fast travel points sure.. but if I have been playing for a few hours and want a break.. I would enjoy setting a waypoint, calling on Del and getting in as a passenger.. choose the radio station and just watching Night City roll by as I IRL have a smoke and a drink. It was one of my favorite things to do in GTA IV.. give myself 5 to 10 minutes to relax a little before going back into the battle. I would very much like to see this feature in CP77 also via a update.
Lover Companions
I have just finished Judy's questline but haven't started dating her yet (I chose a female Corpo).. but I was surprised when I saw you could get her a companion unofficially by skipping out on the mission (half way through) when you go to get Evelyn. I tried this.. and yes it worked! she wasn't.. *great* but good enough for an option that I feel companions could be included in the game.
I suggest one companion and that they must be lovers.. I don't see any need for a separate questline to get them to accompany you, just once yous are dating you can ask them to come along. I would also make them unkillable.. with a large caveat; for each time they die they get a stack that cuts their damage out in half, stacks last 1 min and can stack 10 times.. but conversely.. if they live for a minute or over during combat, their damage doubles, can stack 2 times (so 4 times damage out).
The ability to give them (non iconic) weapons, that you've spec'd yourself would be nice.. not essential but nice. (weapons are not returned so.. no iconics)
The above.. I feel would be very easy to drop into the game as all the systems are already in place with minimal work.
Second Skippy Quest
I saw on YT when researching the {int_0} bug (?) .. that Regina eventually gets Skippy off you (you can choose not to by avoiding completing the quest.. but this is not explained, if you get him back)
Skippy is like my pet dog.. sure he bites people occasionally but for the most part I think he is a good dog and I want to keep him. I would also like to finish the quest for Regina.. so why not a second Skippy quest where he malfunctions again.. shoots her a few times.. then starts shooting everyone in her office.. imagine this tiny gun having them all pinned down.. comedy in Skippy's style! You then have to 'talk Skippy down' and assure him, you won't leave him with the bossy lady again.
Fail the quest and he insta-death one shots you in the head.
After promising you won't leave Skippy with Regina again.. he makes you the 'Root User: Access Granted' .. for the reward you can change his modes every 50 kills and even take his survey.. also praise him with 'Good Boy Skippy!'
Mark Items as Important/Iconics indestructible
I'm a veteran DCUO player, I have currently retired from the game, but there is a system they have which springs to mind that would be very reassuring in CP77. Mark a item as 'important' meaning you need to double confirm its destruction. I would extend this to making Iconics indestructible.. or if that was unpopular with other players, just having a setting in the options menu, a check box saying whether or not to be able to destroy said item. The player decides.. and I can stop worrying when I am doing my inventory maintenance, I will accidently destroy an Iconic.
Thanks for reading.. and I hope we (on PC at least) have many DLCs to look forward too.. not just some AoC micros.. but proper DLC.
Dava
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Companion Stacks names... was thinking stack of Chuck Norris for the double buff.. or 'I'm a whoose' for half debuff.. but none of those names really chimed with me.. hehe just thought of one.. a stack of 'Ace Rimmers' for the double buff.. HAHA
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UPDATE 03/Jan/2021
Just found out about the 'Fingers Ripperdoc' thing.. man! I like many other players felt this is unfair twist. And I am probably imagining it but.. in my game I wasn't given the option to not punch him.. I remember, because I was thinking I had let Charles Buck go for the discount.. the final option for me was 'punch' and no other options.. but again I may be imagining this.
This was sometime ago in my games.. I can't go back and redo all I have done.. it's too much for me right now. Besides it would fairer to players to give them a second option..
Please indulge me a little further..
What if we got a text from Charles Buck saying he had gotten in a fight with Fingers and Fingers had stole all his Cyberware and he wanted you to get it back.. and while getting it back, you just clean Fingers out of his own cyberware and give it Charles.. at an additional 5% discount. (this is all done through texts so no additional voice acting required) Charles tells you he is 'not as good a Ripperdoc' as Fingers and you require 2 extra stat points per cyberware 'just to make sure'.
If you killed Charles, or made him flee.. another Ripperdoc could be in his place but require 4 extra stat points.
After the quest Charles has a few extra Legendary items, including ones we don't currently have in the game.. like 'Stephenson Tech Optics' with a night vision version of scan and times 6 zoom. Price: 1,000,000 + 22 int. 'Ultima Tech Combat Legs' .. banned on the civilian market, these would give limited flight capabilities to the user, double jump + hover + double jump again + hover.. etc, I imagine them as leftover tech from the war (Legendary/Iconic). Price = 3,500,000 + 22 Body.
All prices include Charles' discount and reqs.. for any other Ripperdoc add 25% and + 2 stat reqs.
Really enjoying CP77 on PC!.. feels like the 'perfect' balance between Fallout and GTA (game wise). Two of my mains (FO, GTA) right there!
Now before anyone says NY Cop style.. 'yeah we'll get on that after we solve all the murders'.. I have been reporting any bugs I found before sitting down to make my suggestions.. of which I have a few.. so please grab a coffee or tea, relax and indulge me for 10 mins..
Delamain Auto-Drive
I was sad to see, we do not get the option of the Taxi service, where we set a waypoint and Del drives us to that waypoint. I use the fast travel points sure.. but if I have been playing for a few hours and want a break.. I would enjoy setting a waypoint, calling on Del and getting in as a passenger.. choose the radio station and just watching Night City roll by as I IRL have a smoke and a drink. It was one of my favorite things to do in GTA IV.. give myself 5 to 10 minutes to relax a little before going back into the battle. I would very much like to see this feature in CP77 also via a update.
Lover Companions
I have just finished Judy's questline but haven't started dating her yet (I chose a female Corpo).. but I was surprised when I saw you could get her a companion unofficially by skipping out on the mission (half way through) when you go to get Evelyn. I tried this.. and yes it worked! she wasn't.. *great* but good enough for an option that I feel companions could be included in the game.
I suggest one companion and that they must be lovers.. I don't see any need for a separate questline to get them to accompany you, just once yous are dating you can ask them to come along. I would also make them unkillable.. with a large caveat; for each time they die they get a stack that cuts their damage out in half, stacks last 1 min and can stack 10 times.. but conversely.. if they live for a minute or over during combat, their damage doubles, can stack 2 times (so 4 times damage out).
The ability to give them (non iconic) weapons, that you've spec'd yourself would be nice.. not essential but nice. (weapons are not returned so.. no iconics)
The above.. I feel would be very easy to drop into the game as all the systems are already in place with minimal work.
Second Skippy Quest
I saw on YT when researching the {int_0} bug (?) .. that Regina eventually gets Skippy off you (you can choose not to by avoiding completing the quest.. but this is not explained, if you get him back)
Skippy is like my pet dog.. sure he bites people occasionally but for the most part I think he is a good dog and I want to keep him. I would also like to finish the quest for Regina.. so why not a second Skippy quest where he malfunctions again.. shoots her a few times.. then starts shooting everyone in her office.. imagine this tiny gun having them all pinned down.. comedy in Skippy's style! You then have to 'talk Skippy down' and assure him, you won't leave him with the bossy lady again.
Fail the quest and he insta-death one shots you in the head.
After promising you won't leave Skippy with Regina again.. he makes you the 'Root User: Access Granted' .. for the reward you can change his modes every 50 kills and even take his survey.. also praise him with 'Good Boy Skippy!'
Mark Items as Important/Iconics indestructible
I'm a veteran DCUO player, I have currently retired from the game, but there is a system they have which springs to mind that would be very reassuring in CP77. Mark a item as 'important' meaning you need to double confirm its destruction. I would extend this to making Iconics indestructible.. or if that was unpopular with other players, just having a setting in the options menu, a check box saying whether or not to be able to destroy said item. The player decides.. and I can stop worrying when I am doing my inventory maintenance, I will accidently destroy an Iconic.
Thanks for reading.. and I hope we (on PC at least) have many DLCs to look forward too.. not just some AoC micros.. but proper DLC.
Dava
---------------------
Companion Stacks names... was thinking stack of Chuck Norris for the double buff.. or 'I'm a whoose' for half debuff.. but none of those names really chimed with me.. hehe just thought of one.. a stack of 'Ace Rimmers' for the double buff.. HAHA
------------
UPDATE 03/Jan/2021
Just found out about the 'Fingers Ripperdoc' thing.. man! I like many other players felt this is unfair twist. And I am probably imagining it but.. in my game I wasn't given the option to not punch him.. I remember, because I was thinking I had let Charles Buck go for the discount.. the final option for me was 'punch' and no other options.. but again I may be imagining this.
This was sometime ago in my games.. I can't go back and redo all I have done.. it's too much for me right now. Besides it would fairer to players to give them a second option..
Please indulge me a little further..
What if we got a text from Charles Buck saying he had gotten in a fight with Fingers and Fingers had stole all his Cyberware and he wanted you to get it back.. and while getting it back, you just clean Fingers out of his own cyberware and give it Charles.. at an additional 5% discount. (this is all done through texts so no additional voice acting required) Charles tells you he is 'not as good a Ripperdoc' as Fingers and you require 2 extra stat points per cyberware 'just to make sure'.
If you killed Charles, or made him flee.. another Ripperdoc could be in his place but require 4 extra stat points.
After the quest Charles has a few extra Legendary items, including ones we don't currently have in the game.. like 'Stephenson Tech Optics' with a night vision version of scan and times 6 zoom. Price: 1,000,000 + 22 int. 'Ultima Tech Combat Legs' .. banned on the civilian market, these would give limited flight capabilities to the user, double jump + hover + double jump again + hover.. etc, I imagine them as leftover tech from the war (Legendary/Iconic). Price = 3,500,000 + 22 Body.
All prices include Charles' discount and reqs.. for any other Ripperdoc add 25% and + 2 stat reqs.
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