Ties should not give both players a round win.
As the title says. Got beta access late last night and played a couple games against other people before I jumped off (will we be able to play against friends in the full game?) and one of the games I was in the first round was a tie. I love Gwent, been hanging on getting into the beta since they announced it, so when I passed and my opponent was tied for strength with me (after using more cards than me) and then passed I thought "Silly! Now no one wins". Wrong. The round was tied and we both got a round win, so Round 2 was the decider. This is a silly mechanic for me. This is a game about calling bluffs and taking risks and you shouldn't be able to automatically get a round win just for tieing the round. The whole point is to maybe decide to pull back so you go into the next round with more cards than your opponent or less things that can be pilfered from your graveyard. Tied rounds should not award both players a round win.
As the title says. Got beta access late last night and played a couple games against other people before I jumped off (will we be able to play against friends in the full game?) and one of the games I was in the first round was a tie. I love Gwent, been hanging on getting into the beta since they announced it, so when I passed and my opponent was tied for strength with me (after using more cards than me) and then passed I thought "Silly! Now no one wins". Wrong. The round was tied and we both got a round win, so Round 2 was the decider. This is a silly mechanic for me. This is a game about calling bluffs and taking risks and you shouldn't be able to automatically get a round win just for tieing the round. The whole point is to maybe decide to pull back so you go into the next round with more cards than your opponent or less things that can be pilfered from your graveyard. Tied rounds should not award both players a round win.