Thank you for another update for the best game ever
Described problem was experienced on PC (v. 2.1 without any mods), I can't confirm this behavior on other platforms.
My experience:
1. In some moments of the game when running is not allowed (e.g. cutscenes) - switching to "walk" (default key "G") unnaturally slows down player's animation. In such moments, switching from running to walking should have no effect. It looks strange when we look down - body animation is way too slow.
2. Walking is automatically switched to running (not sprinting) by some in-game events. For example, during initial mission at the border crossing (starting as Nomad) - after getting out of the car with the DOA receipt -> I "walk" to the window where I have to leave the weapon, after finishing the dialogue the walk is automatically switched back to running. Sometimes I have to switch back to "walk" several times during one cutscene or other moment if my intention is to 'keep walking', not running.
I am talking about switching between walking and running (not sprint).
I think walk should only be disabled by pressing the assigned key again or enabling sprint.
It's very easy to reproduce and save file/video are not necessary in this case.
Described problem was experienced on PC (v. 2.1 without any mods), I can't confirm this behavior on other platforms.
My experience:
1. In some moments of the game when running is not allowed (e.g. cutscenes) - switching to "walk" (default key "G") unnaturally slows down player's animation. In such moments, switching from running to walking should have no effect. It looks strange when we look down - body animation is way too slow.
2. Walking is automatically switched to running (not sprinting) by some in-game events. For example, during initial mission at the border crossing (starting as Nomad) - after getting out of the car with the DOA receipt -> I "walk" to the window where I have to leave the weapon, after finishing the dialogue the walk is automatically switched back to running. Sometimes I have to switch back to "walk" several times during one cutscene or other moment if my intention is to 'keep walking', not running.
I am talking about switching between walking and running (not sprint).
I think walk should only be disabled by pressing the assigned key again or enabling sprint.
It's very easy to reproduce and save file/video are not necessary in this case.