rrc;n10917203 said:I know that one valid usecase is, if I win the first round with equal cards, in second round I can start with the spy and go on till the opponent's last card and then either win the round if I can or pass so that in third round I have a card advantage.
Also, I know that NR can use the spy to lose with more than 20 points and when the opponent passes the Dun Banners come and with a single card they can win R1. Similar thing Brouver does with the Cleaver thingy.
These two are specific to a faction/leader/deck. But apart from this, how to use a Spy. More specifically, in which scenario is a CA Spy useful in R1, R2, R3 in general? And in which scenario should I Mulligan the Spy if I have drawn one.
I have read in one post that the OP recommended using ADC to tutor the Spy, which is like giving 15 points to the opponent which didn't make sense to me. I am currently playing without CA Spy since I don't find them useful other than in R2 if I have won R1 which is too conditional.
Spies are crucial in this meta, because having the final say often decides everything. If you play your spy and your opponent does not, or if you play it at the right time, you end up being the last person to play a card. That opens a whole lot of possibilities, like Geralt: Igni, Mandrake-ing the highest unit (if your opponent is holding onto it and he plays after you, you will have to mandrake a less suitable target), Ciri: Nova without being afraid of the Scorch, etc.
that's why ADC is crucial. I've lost matches for the simple reason that I did not draw my spy. Like you said, win first round a card down, play a spy on round 2 and exhaust your opponent. This has happened to me many times because I did not draw my spy or the tutor. And I've lost. As to how to mitigate the value you give your opponent, I'll give you a few more ways:
Aside from NR and ST like you said, there's Frightener into Hazard decks. it makes a hazard tick more and it lengthens the round.
With Nilfgaard, you can use Imperas or Venendal to reduce the spy's value. Impera Enforcers and Brigades will be triggered when you play it so effectively you give fewer points to your opponent. Also you can reveal it in your hand and use a venendal elite as a 13 point unit that turns the spy into a STR 1 Card Advantage play
With Skellige, it's a bit less obvious case. If you are playing axemen, it lengthens the round and you can place it on a row with hazards. Though the skellige spy's value is more about discarding something, and drawing something else, effectively making the discarded unit available for revival.
Spy tutors are crucial. If you play a spy on an empty board, that's 13 points, or 15 if you use ADC. With Rainfarn however, it's 8. With Hym it's 10. And since the nominal bronze value is 11, you can then catch up with just 1 card if timed right.
In short, there is NOTHING more useful than a card advantage spy in the current meta. I've tried my spell'tael deck which is old school and doesn't run Yaevinn and it is lackluster partly because of that.
Also, you should use ADC in 2 cases 1) when you can make up for the increased value you give your opponent with 1 or 2 cards. That's most often the case with Reveal early on. It doesn't mind giving 15 points to the opponent when Vattier into 2 Fire Scorpions and 2 golems is like, 27, more with Roach and Mangonels.
2) When that will end up giving you extra value. Thaler in NR decks triggers the dun banner like you said. The 2 extra points are 2 more points in assisting with that.
You want to mulligan the spy in a short round 3 though. It's highly unlikely that it will draw you something good enough that without setup, is more than 13 or 15 points.
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