You guys are not reading what I'm saying.. and you're mentioning cards that I have no idea what they look like. I haven't seen the new Ciri cards yet nor do I know what is an Ocvist. I certainly am NOT one who tries for 2-0 wins all the time. As a matter of fact, I probably concede round ONE about half of the time if I see that he's already played cards that I don't want to deal with later in the game. So seriously, stop thinking I'm some kind of RUSH player.
Now, last night I finally got through the six ST Challenge missions. In the LAST one, the one where you're playing to win the Dwarf Leader (forgot his name) the game always starts off with a 19 point opening play. I didn't want to deal with that so I just dropped Yaevinn, collected my "free" card, and conceded. Since he was already up 31-0, he DIDN'T have to waste a card, so he quit with the victory... as he should.
Now I ask, how is that different if I didn't have Yaevinn... I concede 19-0 (two of those cards were gold and I had no shackles, so I didn't want to deal with them) but still have my extra card in my hand anyway? I still have my card advantage because I didn't play anything. What's the difference?
Or... perhaps I KNOW he's going to go with that initial 19 point outlay, but I'M going first. Knowing I want to concede round one, I drop Yaevinn and his 12 points on his side. His smart move is to save his Power Play for round 2... and now make it so I have to beat my own 12 points.
Trust me, I understand the IDEA behind the spies, I just think that the 12 points (and even the 9 from that NG guy in the original deck) is a bit high. Actually, from a little research, (in THIS very thread, BTW) ... it seems that Yaevinn was "nerfed" a bit since the Closed Beta. Apparently in his previous iteration, he at least caused some damage on the other side before lending his 12 points. Why do you think THAT was changed. To what advantage?