Whenever you play a unit from your hand, play a unit with the same Provision Cost from your deck. Your starting deck is doubled in size at the start of the match.
*NEW* Between a Rock and a Hard place 13.09 - 20.09
At the start of every round, 4 Rocks are spawned on every row.
Dual Casting 20.09 - 27.09
Once per turn, when you play a special card, spawn and play a copy of it immediately after.
*NEW* Bearly Balanced 27.09 - 04.10
Your deck is replaced with 16 Elder Bears with different power. Leader abilities are disabled.
This season is planned to end on October 4th, 10:00 A.M. CEST.
For Update 10.9 we took a close look at a lot of Nilfgaard cards and brought a brand new Keyword called "Flanking" to the game.
On top of that, we have game fixes, events and new seasonal modes for you to check out!
Developer Update:
New Features
New Keyword: Flanking - If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn.
Shupe's Event (8th September - 20th September) - Shupe is back from his adventures. Go to the shop to hear his tales and get some cool vanities by playing more GWENT! Also, Shupe will be giving special deals to all his favourite umans during the event! Get 30% off on select vanities during this Sale.
Check out the new upcoming seasonal modes:
1. "Between a Rock and Hard Place" - (13th September - 20th September)
2. "Bearly Balanced" - (27th September - 4th October)
Changes
Neutral
Alissa Henson - Provision cost changed from 7 to 8.
Garrison - Provision cost changed from 9 to 11.
Ability changed to:
Resilience.
Deploy: Spawn and play a base copy of a bronze Soldier from your starting deck.
Order: Boost an allied Soldier and all its copies by 1 and give them 1 Armor.
Peasant Militia - Power changed from 2 to 4.
Ability changed to:
Whenever you play a unit with Deploy, boost self by 1.
Monsters
Bridge Troll - Ability changed to:
Deathwish: Boost the lowest-power allied unit by 4.
Celaeno Harpy - Provision cost changed from 5 to 4.
Endrega Warrior - Ability changed to:
Deploy: Consume your adjacent units. For each Consumed Insectoid, gain 1 Charge.
Zeal. Order: Spawn a Drone on this row.
Charges: 1
Giant Toad - Power changed from 3 to 4.
Ability changed to:
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Hybrid - Ability changed to:
Deploy (Melee): If a unit was destroyed during this turn, boost self by 5.
Deploy (Ranged): Consume an allied unit.
Siren - Power changed from 3 to 4.
Provision cost changed from 4 to 5.
Ability changed to:
Order: Consume an allied unit.
Deathwish: Boost adjacent units by 2.
Succubus - Adrenaline condition changed from 3 to 4.
Skellige
No changes.
Northern Realms
Royal Inspiration - Updated card recommendations.
Knighthood - Provision cost changed from 10 to 9.
Knight Errant - Power changed from 3 to 2.
Armor changed from 0 to 1.
Scoia'tael
Milva: Sharpshooter - Provision cost changed from 10 to 11.
Nilfgaard
Imperial Formation - Ability changed to:
Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.
Charges: 4
Affan Hillergrand - Power changed from 5 to 3.
Provision cost changed from 7 to 10.
Ability changed to:
When you use your last leader Charge, play this unit from your deck.
Order: Boost all allied Soldiers with Armor by 1.
Albrich - Provision cost changed from 6 to 7.
Ability changed to:
When moved to the top of your deck, boost a random allied unit by 2 and boost self by 2.
Ardal aep Dahy - Deploy ability's minimum power requirement changed from 0 to 2.
Cadaverine - Provision cost changed from 9 to 7.
Emhyr var Emreis - Power changed from 7 to 4.
Armor changed from 0 to 2.
Provision cost changed from 10 to 13.
Ability changed to:
Deploy: Play a bronze Soldier or Aristocrat from your hand, then draw a card.
Whenever your opponent plays a unit, give it Spying.
Order: Seize a 1-power enemy unit with Spying.
Devotion: At the end of your turn, refresh this card's Order.
Rience - Provision cost changed from 13 to 12.
Stefan Skellen - Provision cost changed from 9 to 11.
Ability changed to:
Deploy: Spawn and play Ace up the Sleeve for each 3 Tactics in your starting deck.
New card: Ace Up the Sleeve - Special, Tactic
Doomed.
Damage an enemy unit by 2.
Tibor Eggebracht - Power changed from 13 to 15.
Provision cost changed from 9 to 13.
Ability changed to:
Immunity.
At the end of your turn, Infuse a random enemy unit with "Whenever this unit receives a status, damage self by 1".
Whenever this card enters the battlefield, your opponent draws a card.
If your opponent has passed or their hand is full, damage self by 12 instead.
Vrygheff - Power changed from 4 to 7.
Provision cost changed from 8 to 6.
Ability changed to:
Zeal. Order: Trigger the end of turn abilities of 2 allied bronze Soldiers.
War Council - Is now an artifact.
Provision cost changed from 8 to 12.
Now has the Location tag.
Ability changed to:
Resilience.
Deploy: Look at the first 3 cards from the top of your deck and play one of them.
Order: Spawn and play Battle Preparation.
Alba Pikeman - Power changed from 4 to 3.
Ability changed to:
Flanking.
Order: Give an enemy unit Bleeding (1).
Charges: 0
At the end of your turn, gain 1 Charge. If this unit has at least 3 Charges, gain 1 Armor instead.
Alba Spearmen - Ability changed to:
Deploy: Damage 2 enemy units by the number of statuses on units adjacent to the targets.
Ard Feainn Crossbowman - Ability changed to:
Flanking.
Deploy: Damage an enemy unit by 2.
Barricade: At the end of your turn, damage a random enemy unit by 1 if you played a Soldier this turn.
Ard Feainn Light Cavalry - Armor changed from 0 to 1.
Provision cost changed from 4 to 5.
Ability changed to:
Flanking.
Barricade: At the end of your turn, damage the last unit played by your opponent by 1.
Ard Feainn Heavy Cavalry - Power changed from 3 to 4.
Armor changed from 2 to 0.
Provision cost changed from 4 to 5.
Ability changed to:
Flanking.
At the end of your turn, gain 1 Armor.
Ranged: When this unit reaches 5 Armor, move self to the Melee row.
Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self.
Combat Engineer - Ability changed to:
Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.
Daerlan Soldier - Power changed from 3 to 2.
Provision cost changed from 5 to 4.
Ability changed to:
Deploy: If you control a Soldier, Summon all copies of this unit from your deck to this row.
At the start of the game, Spawn a copy of self in your deck.
Ducal Guard - Ability changed to:
Flanking.
At the end of your turn, boost self by 1 if you used your leader ability this turn.
Impera Bridgade - Provision cost changed from 5 to 4.
Ability changed to:
Deploy: Damage all Spying units on the opposite row by 1.
Magne Division - Power changed from 3 to 2.
Provision cost changed from 4 to 5.
Ability changed to:
Play a Tactic from your hand, then draw a card.
Nauzicaa Brigade - Power changed from 3 to 1.
Armor changed from 0 to 1.
Provision cost changed from 4 to 5.
Ability changed to:
If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.
Nauzicaa Sergeant - Provision cost changed from 4 to 5.
Ability changed to:
Deploy: If your opponent has won a round this game, Spawn and play Battle preparation.
Ointment - Ability changed to:
Boost an allied unit by 5. If it was a bronze Soldier, trigger its end of turn ability.
Recruit - Power changed from 3 to 4.
Ability changed to:
Order: Play a bronze Soldier from your deck, then shuffle self into your deck.
Slave Driver - Power changed from 2 to 4.
Provision cost changed from 4 to 5.
Ability changed to:
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Slave Hunter - Provision cost changed from 5 to 4.
Ability changed to:
Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each adjacent Soldier.
If the target is left at 1 power, Spawn a 1-power Locked copy of it to the right of self.
Slave Infantry - Provision cost changed from 5 to 4.
Spotter - Power changed from 5 to 4.
Ability changed to:
Deploy: Look at the top 3 units in your opponent's deck, then choose one and gain Armor equal to its power.
Order: Look at the top units in your deck up to the amount of Armor on self, then choose one and gain Vitality equal to its power. If it was a bronze Soldier, boost self by that amount instead.
Van Moorlehem Servant - Ability can no longer copy Infusions.
This change was made in a prerelease hotfix. This means that tooltip is not updated and ability still has old effect vs AI. Both of those issues will be resolved in 10.10 - we apologise for the inconvienience!
Syndicate
Salamandra Hideout - Now has the Salamandra tag.
Failed Experiment - Fee changed from 3 to 4.
Game Fixes
Units with Veteran are no longer blocked from having their base power increased if Locked during round transition.
The Infusion from Bjorn's Drakkar no longer fails to trigger if the damage dealt to the target was fully mitigated by Armor.
Fallen Rayla now correctly Poisons units that are replayed through Teleportation.
Flyndr's Crew no longer loses all its Counters when Locked in hand by Prophet.
Radeyah now Spawns a random Neutral stratagem, rather than a fixed one, on the Melee row if the leader has been changed to Neutral through Renfri.
Eternal Eclipse Initiate, Master of Puppets, and the Curse of Pride are no longer able to bypass Defenders under certain circumstances.
Lake Guardian: Dawn Aspect and Gudrun Bjornsdottir now have provision cost matching the scenarios.
The next batch of Infinite Journeys has arrived and packs fresh content.
If you missed out on the Journeys of Alzur, Triss or Yennefer, you now have the chance to grab them and play through them.
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and, more importantly, you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
For more information, visit the Journey tab in game!
Update 10.8 is here to bring fresh Infinite Journeys including brand new vanities.
Also, it adjusts cards that needed adjusting like our popular leader ability creation tool - Renfri.
Ryan and Jean give their thoughts on the upcoming changes in this month's Developer Update:
New Features
Anniversary Event - To celebrate the 20th Anniversary of CD Projekt Red, a special event will be held in Gwent! Come join the celebration and obtain free vanities while playing matches!
Returning Journeys - Alzur, Yennefer, and Triss make a comeback! Choose which Journey you want to progress, or simply continue where you left off!
• Contracts - Unlock even more rewards by playing matches with your favorite vanities.
• New types of trinkets - You will now be able to unlock additional rewards:
-For Alzur: Auras based on mutagens, a music vanity, and a cardback.
-For Yennefer: Djinn Hunter skins, auras, a music vanity, and a cardback.
-For Triss: A Nature aura and trinket, a music vanity, and a cardback.
Changes
Daily quests that require winning with a specific faction are now a bit easier to complete.
Neutral
Knickers - Provision cost changed from 7 to 8.
Maxii - Now has the Cursed tag.
Renfri - Power changed from 7 to 5.
Provision cost changed from 13 to 14.
Is now Doomed.
Renfri: Curse of Envy - Ability changed to:
Order: Damage all enemy units by 1.
Renfri: Curse of Gluttony - Ability changed to:
Order: Boost an allied unit by 2. Increase this value by the target's base power.
Renfri: Curse of Pride - Power limit changed from 10 to 8.
Renfri: Curse of Wrath - Damage changed from 7 to 6.
Renfri: Blessing of Diligence - Damage changed from 8 to 6.
Renfri: Blessing of Humility - Boost changed from 5 to 4.
Renfri: Blessing of Patience - Cooldown changed from 7 to 8.
Renfri: Blessing of Temperance - Set power changed from 12 to 10.
Monsters
Sir Scratch-a-Lot - Now has the Knight tag.
The Manor's Dark Secret - Prologue ability changed to:
Spawn a Cursed Damsel on this row and boost it by 2.
Skellige
Bjorn Stormursson - Power changed from 5 to 4.
Armor changed from 2 to 1.
Deranged Corsair - Power changed from 4 to 3.
Northern Realms
Knighthood - Provision cost changed from 5 to 10.
Ability changed to:
Play a Knight from your deck and boost it by 1 for each Knight you control.
Cintrian Knight - The Deploy no longer has a Melee row requirement.
Scoia'tael
Added secondary categories to a LOT of units across the board.
Barnabas Beckenbauer - Power changed from 6 to 5.
Provision cost changed from 10 to 8.
Munro Bruys - Armor changed from 1 to 0.
Removed Charges.
Added new part of ability:
Cooldown: 2
Barricade: Set Cooldown to 1.
Mysteries of Loc Feainn - Provision cost changed from 15 to 14.
Waters of Brokilon - Provision cost changed from 12 to 11.
Weeping Willow - Ability changed to:
Harmony.
Order (Melee): Boost self by the number of unique primary categories among units you control.
Deploy (Ranged): Poison an enemy unit.
Zoltan: Warrior - Armor changed from 1 to 0.
Dryad Ranger - Power changed from 3 to 4
Ability changed to:
Harmony.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Poison an enemy unit.
Trained Hawk - Ability changed to:
Harmony.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Move a unit to their other row.
Nilfgaard
The Eternal Eclipse - Provision cost changed from 15 to 14.
Eternal Eclipse Deacon - Provision cost changed from 5 to 4.
Eternal Eclipse Initiate - Infused ability changed to:
"Whenever your opponent plays a Cultist, damage self by 1.
Deathwish: Spawn a base copy of self on the opposite row, Infuse it with the Cultist category, then set its power to the number of Cultist your opponent controls."
Syndicate
Conjurer's Candle - Provision cost changed from 6 to 7.
In Search of Forgotten Treasures - Provision cost changed from 15 to 14.
Sir Skewertooth - Now has the Knight tag.
Failed Experiment - Cooldown changed from 1 to 3.
Treasure Huntress - Hoard requirement changed from 7 to 9.
Game Fixes
Cards Spawned and added to the playstack by Scenarios, Locations, and certain units no longer jump to the top of the playstack.
Row restriction warnings now trigger correctly on mobile devices, for each card played after the first on each turn.
Grace abilities now trigger immediately when a unit that met the requirements while Locked is Purified.
Stockpile no longer reduces the Cooldowns of Locked units.
Bronwen, Reynard, and Windhalm are no longer able to use their Order abilities before the Grace requirement is met.
Damien de la Tour now resets Leader abilities that are on Cooldown.
In Search of Forgotten Treasures is now correctly Doomed, as per the tooltip.
Dettlaff: Higher Vampire and Viy no longer Spawn Cataclysm from Deranged Corsair's Infused Deathwish in the graveyard.
Hen Gaidth Sword now banishes units on Deathblow when it has a soul stored.
Mask of Uroboros now Spawns Crows even when the deck is empty.
Sir Scratch-a-Lot, Red Riders: Charge, Chameleon, and Teleportation no longer ignore Doomed, and affected units will now be Banished correctly when replayed.
"Replay" abilities used to reset the cards to their default state before they were picked up - now that order is reversed and card is only reset after it leaves the battlefield, which results in getting banished by Doomed status.
Tokens that were Purified of Doomed will no longer be Banished when replayed.
Viraxas (Prince; Outcast; King) is no longer able to bypass Grace requirements when activating a unit's Order.
Weavess: Incantation now triggers Deathwish abilities before Giant Toad is able to react to them.
Cow Carcass's end of turn timing now works as intended; its unnecessary Timer was removed.
Imperial Practitioner now correctly displays the card it will Spawn in its tooltip.
Knight Errant's Infusion no longer triggers its boost when the Shielded and Infused unit is Purified.
Nekurat now reacts to Vampires played from the opponent's deck or graveyard.
Treasure Huntress is no longer able to target Immune units.
Being the first single-player expansion to GWENT, it combines the best elements of roguelike, deckbuilding, and strategy games with the unique mechanics of GWENT card battles.
Surrender to the cosmic forces that shape destiny, or join Renfri's gang to carve out your own in blood… The Black Sun is here bringing 27 new cards to the game!
Watch the Black Sun trailer:
The Black Sun pack is now available in your Shupe-Shop and includes all premium cards of the expansion plus the Sands of Time Board:
The pack will be available until October 4th.
Also starting today, you can test out the new cards in the brand new weekly game mode “Trial by Fire”.
Update 10.7 has arrived together with the Black Sun!
27 new cards including a new Scenario for each faction and Renfri as a neutral card.
In addition, there is a list of supporting adjustments to existing cards to improve your experience.
Check out our latest Developer Update for an in-depth look at the upcoming changes:
Black Sun card drop - Herald the inevitable coming of the Black Sun, or join Renfri in exacting vengeance on all its prophets. This card drop introduces four new cards per faction, along with three Neutrals.
New keyword - Infused - Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities.
New keyword - Grace - The first time this unit's power is equal to or higher than the specified amount, trigger the ability. If the condition is already met when it enters the battlefield, trigger it immediately.
New keyword - Clash - Units simultanously damage each other by their power.
New seasonal mode - Trial by Fire - Queue up with a faction of your choice - your deck will be replaced with a prebuilt deck for the same faction, featuring cards from the new expansion!
Changes
Evolving cards (Auberon, Usurper, Viraxas, Eithné, Harald an Craite, and Jacques) now... evolve! This means that unlike with usual transformations, any armor, statuses, ability infusions, and power changes will be retained in the process.
Neutral
Alzur - Now has the Knight tag.
Olgierd: Immortal - Power changed from 8 to 10.
Ornate Censer - Provision cost changed from 9 to 10.
Ability changed to:
Boost an allied unit by the amount of damage dealt to enemy units this turn, or damage an enemy unit by the amount of boost given to allied units this turn.
Syanna - Power changed from 3 to 5.
Vivienne: Oriole- Provision cost changed from 10 to 9.
Monsters
Auberon King; Invader - Replaced transform with evolve.
Nekker Warrior- Power changed from 4 to 7.
Ability changed to:
Deploy: If this card would not trigger any of your Thrive units, damage self by 3 and Infuse self with "Thrive".
Skellige
Arnaghad - Tooltip adjusted to include the new Clash keyword.
Gedyneith - Renamed to In Gedyneith's Shadow
Crach an Craite - Tooltip adjusted to include the new Clash keyword.
Harald an Craite; Warmonger - Replaced transform with evolve.
Melusine - Replaced Veil with Deploy: Gain Veil.
Northern Realms
Royal Inspiration - Provision bonus changed from 16 to 15.
Ability changed to:
Order: Boost an allied unit by 5.
If it triggered an allied unit's Grace ability, refresh the Order and reduce the boost by 1.
Reynard Odo - Power changed from 6 to 7.
Provision cost changed from 9 to 8.
Ability changed to:
Whenever you play a unit, boost it by 1.
Grace 12: Boost all boosted allied units by 1.
Vandergrift - Provision cost changed from 8 to 9.
Has new part of ability:
Grace 12: Gain Resilience.
Vandergrift's Blade - Ability changed to:
Deploy: Damage an enemy unit by 5.
Deathblow: Store destroyed unit's base power. The next time you play a unit, boost it by the stored amount, then destroy self.
Viraxas Prince; Outcast - Replaced transform with evolve.
Windhalm of Attre - Has new part of ability:
Grace 10, Order: Gain Shield.
Cintrian Knight - Has new part of ability:
Grace 6: Boost self by 2.
Mad Charge - Ability changed to:
Boost an allied unit by 5 and give it 2 Armor.
If it's a Knight, also give it Vitality (2).
Redanian Knight - Has new part of ability:
Grace 8: Boost adjacent units by 1.
Scoia'tael
Eithné Young Queen; Mother - Replaced transform with evolve.
Percival Schuttenbach - Provision cost changed from 7 to 6.
Dryad Fledgling - Power changed from 4 to 5.
Farseer - Provision cost changed from 5 to 6.
Forest Whisperer - Power changed from 4 to 3.
Provision cost changed from 5 to 4.
Nilfgaard
Glynnis aep Loernach - Provision cost changed from 7 to 6.
Usurper Officer; General - Replaced transform with evolve.
Syndicate
Jacques Miracle Child; de Aldersberg - Replaced transform with evolve.
Passiflora - Name changed to One Night at the Passiflora.
Ability changed to:
Doomed.
Scenario: Progress whenever you play a Blindeye.
Prologue: Spawn Sly Seductress on this row.
Chapter 1: Spawn Passiflora Peaches on this row.
Chapter 2: Gain 6 Coins.
Sir Skewertooth - Provision cost changed from 7 to 6.
Fisstech Trafficker - Now has the Blindeyes tag.
Salamandra Mage - Tribute cost changed from 4 to 5.
This Saturday and Sunday (July 2nd-3rd), join us at twitch.tv/cdprojektred for a weekend full of GWENT!
Here are the 8 players who rose to the top of the April and May Seasons, and made their way through the Qualifiers:
We are also bringing our lovely broadcast team to cover all the plays:
…and some special Twitch Drops you’ll be able to grab while watching our official stream!
May Season is over = it's time for the new Qualifiers!
The First Qualifier will be happening this weekend - on June 11-12th, and the Second Qualifier on June 18-19th. You can find the lists of participants below.
Players eligible to participate in the First Qualifier (TOP 16) of the May Season:
tlg_pajabol
bart933
john丶sally
grandkazuzu
gandalf0271
mya-mon369ex
aethr3n
puzzle.express
magpie131
kams134
捡破烂的猎魔人
pepesmile
danirai
fanderman
mistikal
rabbitgeorge
Players eligible to participate in the Second Qualifier (TOP 64) of the May Season:
Update 10.6 is here and brand new cards for Triss and Yennefer with it!
On top of that, it brings some adjustments to neutral and faction cards alike.
Check out our latest Developer Update for an in-depth look at the upcoming changes: New Features
Added a confirmation pop-up for purchasing Fast Travel in Journeys for Scraps.
Added a warning pop-up for switching from a Premium to a Standard Journey.
When changing from a Premium to a Standard Journey, players will receive fewer Crowns Pieces for completing quests. (Standard - 20CP; Premium - 40CP) Neutral New Unit - Triss: Meteor Shower - Human - Mage
3 power, 12 provision cost
Deploy (Melee): Damage all units on an enemy row by half their base power.
Deploy (Ranged): Boost all allied units on a row by half their base power.
New Unit - Yennefer: Illusionist - Human - Mage
4 power, 12 provision cost
Deploy: Spawn Yennefer's Illusion on this row.
The first time you Spawn a unit on your side of the battlefield each turn, damage the lowest-power enemy unit by the Spawned unit's base power.
Deathblow: Boost self by 1.
New Unit - Yennefer's Illusion - Human - Mage, Token
4 power
Doomed.
When this unit takes damage, destroy self.
Aerondight - Provision cost changed from 9 to 10.
Enraged Ifrit - Power changed from 4 to 5.
Damage from the Deploy changed from 4 to 5.
Francis Bedlam - Power changed from 4 to 6.
Ornate Censer - Provision cost changed from 8 to 9.
Triss: Butterflies - Power changed from 5 to 4.
Ability changed to:
Deploy (Ranged): Shuffle a card from your hand into your deck, then draw a unit of your choice and boost it by 3. Monsters Auberon King; Invader; Conqueror - Power changed from 5 to 6.
Ge'els - Ability changed to:
Deploy: Play a Wild Hunt special from your deck.
Devotion: Play a Wild Hunt card from your deck instead. Skellige Harald an Craite; Warmonger; the Cripple - Power changed from 5 to 6.
Sigvald - Provision cost changed from 7 to 8. Northern Realms Viraxas Prince; Outcast; King - Power changed from 6 to 7.
Traveling Priestess - Power changed from 3 to 4.
Starting Charges changed from 0 to 1.
Charges per shuffle changed from 3 to 2. Scoia'tael Symbiosis - Updated the tooltip to include non-unit sources of Symbiosis.
Eithné: Wrath of the Brokilon - Power changed from 6 to 10.
Ability changed to:
Immunity.
Symbiosis 3.
Freixenet - Power changed from 6 to 5.
Ability changed to:
Zeal, Order (Ranged): Spawn a Young Dryad on this row.
Cooldown: 4
Devotion: At the end of your turn, lower the Cooldown by the duration of Vitality on self.
Torque - Removed the Devotion requirement. Now always starts in your hand.
Farseer - Power changed from 4 to 5.
Provision cost changed from 4 to 5.
Ability changed to:
Deploy: Boost an unboosted unit in your hand by the number of boosted units in your hand.
Oakcritters - Bleeding amount changed from 3 to 4. Nilfgaard Fergus var Emreis - Provision cost changed from 7 to 6.
Usurper Emperor - Power changed from 6 to 5.
Ability changed to:
Deploy: Spawn an Operative on each enemy row and give them Spying.
Zeal. Order: Seize all Spying Operatives.
Whenever an enemy unit gains Spying, boost self by 1.
Impera Enforcers - Armor changed from 0 to 1.
Has new part of ability:
Deathblow: Gain 1 Armor.
Syndicate Off the Books - Provision bonus changed from 15 to 14.
Fallen Rayla - Power changed from 5 to 6.
Provision cost changed from 11 to 12.
Ability changed to:
Veil.
Profit 3.
Tribute 3: Remove Poison from an allied unit, then boost self by 5.
Whenever your opponent plays a unit, Poison it and remove a Counter.
When the Counter reaches 0, the Tribute becomes a Fee.
Counter: 2
Gellert Bleinheim - Ability changed to:
Profit 2.
Immunity.
Fee 1: Poison an allied unit and boost it by 2.
Cooldown: 1
Adrenaline 5: At the end of your turn, Purify self.
Failed Experiment - Power changed from 10 to 6.
Provision cost changed from 5 to 4.
Ability changed to:
Deploy: Poison self.
Fee 3: Move Poison from self to a unit.
Cooldown: 1
Hysteria - Provision cost changed from 5 to 4.
Mutant - Armor changed from 2 to 0.
Ability changed to:
When Poisoned, Spawn a base copy of self on this row.
Counter: 1
Salamandra Assassin - Armor changed from 1 to 0.
Ability changed to:
Deploy: Place a Bounty on an enemy unit.
Order: Poison the enemy unit with Bounty.
Salamandra Lackey - Ability changed to:
Deploy: Purify an allied unit and gain 2 Coins for each status removed.
Stolen Mutagens - Ability changed to:
Choose a mutagen:
Red - Damage an enemy unit by 4.
Blue - Poison an allied unit and gain 5 Coins.
Green - Boost an allied unit by 4 and give it Veil.
If you control at least 2 Salamandra units, choose an additional mutagen. Game Fixes
Auberon Invader's Create is now correctly affected by Runemage's ability.
Francesca Findabair's tooltip now correctly mentions a base copy of the special.
Order abilities that move a card to the other side (such as Master of Puppets and Arcane Tome) now affect the controlling player's Hubert Rejk, rather than the opponent's.
Sihil can now be used to play Traps.
Xavier Lemmens' ability no longer becomes disabled when failing to select a target while viewing the graveyard.
Summoning Circle's tooltip has been adjusted to reflect the current ability.