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Love is in the air, together with the smell of freshly made Chocolate Hearts. You can collect these treats by playing the game, and then spend them on either special vanities in Shupe's Shop, or on resources in the Reward Book.

Make sure to visit Shupe’s Shop for some lovely deals!

The Love Event ends February 22nd.
 


It's time for the first tournaments of GWENT Masters Season 5!

The First Qualifier of 2023 will take place on February 18-19th and the Second Qualifier on February 25-26th. You can find the lists of participants below.

Players eligible to participate in the First Qualifier (TOP 16) of the January Season:
  1. tlg_pajabol
  2. mya-mon369ex
  3. kams134
  4. spellingbee
  5. puzzle.express
  6. magpie131
  7. holdyr
  8. lerio2
  9. kolemoan
  10. なぜ翻訳したのか
  11. jsn991
  12. kupcevic
  13. redrame
  14. pepesmile
  15. jaimeonehand
  16. tlg_qnerr
Players eligible to participate in the Second Qualifier (TOP 64) of the January Season:
  1. tlg_pajabol
  2. mya-mon369ex
  3. kams134
  4. spellingbee
  5. puzzle.express
  6. magpie131
  7. holdyr
  8. lerio2
  9. kolemoan
  10. なぜ翻訳したのか
  11. jsn991
  12. kupcevic
  13. redrame
  14. pepesmile
  15. jaimeonehand
  16. tlg_qnerr
  17. violet.kiramman
  18. kamidanomi
  19. demarcation08
  20. wwio
  21. gabane
  22. 高尾山
  23. tlgjeronimomartins
  24. 星条旗の小丑
  25. energiix
  26. _rat.emperor_
  27. 情枭的黎明
  28. canontas
  29. aethr3n
  30. 优柔寡断的司徒空
  31. gandalf0271
  32. your-mother
  33. danirai
  34. lemon444
  35. 备用情夫
  36. caemilech
  37. sebinho101
  38. rvs3
  39. anti丶hero
  40. captainflixon
  41. 酸甜可口nacl
  42. 西猫羽
  43. 萨琪亚和剧情不要不识好歹
  44. psychokid777
  45. thefortes
  46. giganticsplight
  47. liu_m
  48. sonozaki_killa
  49. rrrita
  50. darkgriffin.
  51. labrit
  52. sprout.q
  53. tlg_elquellora
  54. gerinter
  55. eneren007
  56. teb_passi
  57. yuriyq
  58. elsenyormayor
  59. gwentmaster69ye
  60. -interloper-
  61. cauevrihedd
  62. takikiraly
  63. kaneki_yamori
  64. spiedi
  65. gniew_brokilonu
  66. posubao
 
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While it is still cold outside (at least here in Poland), February is here to warm our hearts with a brand new Love Event and balance changes to our (not so) friendly witchers!

There are also some fresh Seasonal Modes for you to enjoy!

Read the full Patch Notes here: LINK

Seasonal Modes

Order in all things 07.02 - 14.02

At the start of the match, sort players' decks from highest to lowest provision.


Banished 14.02 - 21.02

After mulligan Banish both players' decks. Whenever a card appears in any deck, banish it.


Double Down 21.02 - 28.02

Whenever you play a unit from your hand, play a unit with the same Provision Cost from your deck. Your starting deck is doubled in size at the start of the match.


Patience is a virtue! 28.02 - 07.03

At the start of your turn, transform all cards in your hand into random ones that cost 1 provision more.



This season is planned to end on March 7th, 10:00 A.M. CET.
 


Hello and welcome everyone to the Update 11.2 Patch Notes!

In the spirit of February, we are giving our Witchers a bit of love, which fits right in with our new event starting very soon!

Check out the Developer Update for a rundown of the most important changes and our thoughts behind them.

New Features

Love Event- Love is in the air, together with the smell of freshly made Chocolate Hearts. You can collect these treats by playing the game, and then spend them on either special vanities in Shupe's Shop, or on resources in the Reward Book.

The event starts on February 8th and ends on February 22nd.

Changes

Updated the icons and ability types for four leader abilities: Deadeye Ambush, Tactical Decision, Uprising, and Ursine Ritual.

Neutral

Berengar - Power changed from 9 to 12.

Ability changed to:

At the beginning of your turn, if there are no other Witchers on this row, destroy self.

Commander's Horn - Provision cost changed from 8 to 7.

Has a new part of ability:

Boost bronze units by an additional 1 for each gold unit adjacent to them.

Geralt: Axii - Power changed from 5 to 3.

Provision cost changed from 10 to 11.

Ability changed to:

Deploy: Seize a unit with power up to the number of allied Witchers on this row.

Geralt: Professional - Ability changed to:

Deploy: Damage 3 units by 1. If you control another Witcher, also gain Zeal.

Order: Damage an enemy unit by 3. If its power is a multiple of 3, destroy it instead.

Trial of the Grasses - Ability changed to:

Set a unit's power to 13. If it's not a Witcher, damage it by 6 and Infuse it with the Witcher category first.

Vial of Forbidden Knowledge: Unsealed - Now has Doomed.

Monsters

Necromancer's Tome - Has a new part of ability:

Zeal, Order: Trigger a bronze allied unit's Deathwish.

Yghern - Power changed from 13 to 15.

Skellige

Magic Compass - Provision cost changed from 8 to 9.

Sove - Provision cost changed from 11 to 12.

Terror of the Seas - Power changed from 5 to 4.

Feral Bond - Provision cost changed from 4 to 5.

Northern Realms

Griffin Witcher Mentor - Power changed from 5 to 4.

Scoia'tael

No changes.

Nilfgaard

Assassination - Ability changed to:

Damage a unit by 6. Decrease the damage by 1 for each adjacent non-Spying unit.

Syndicate

Blood Money - Provision bonus changed from 15 to 16.

Fabian Hale - Power changed from 5 to 6.

Graden - The Deploy ability now targets the unit with Bounty automatically (Similarly to The Scoundrel).

Pulling the Strings - Provision cost changed from 5 to 6.

Shady Vendor - No longer has the Blindeyes tag.

Game Fixes

Melitele can no longer: attempt to Spawn a unit on a full row; reset its Counter after being shuffled to deck; move from board to deck on round transition.

Fixed a bug where Melitele would move to the top of the deck at the end of the round.

Fixed the Maiden effect not buffing Immune targets.

Svanrige Tuirseach now correctly resets the boost value on round transition.

Torres var Emreis: Highest Priest no longer lets you Create specials or artifacts.

Playing Duchess's Informant through Syanna and Letho: Kingslayer no longer terminates the match.

Trained Hawk now correctly limits its damage to enemy units.
 
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With the GWENT Masters series coming to an end, here is everything you need to know about its final Fifth season starting on January 10th!

We've updated the official ruleset to reflect the changes that were introduced between S4 and S5, as well as clarified and extended some rules.

New format

Following the other changes the game is going through and by analyzing the feedback from pro players about the previous season's format, we introduced a number of changes to the season 5 schedule and structure. Let’s see them!

Mid-Season Tournament

Instead of multiple Opens each with its own qualification path we’re introducing a new type of event - the Mid-Season Tournament. As you can guess from its name, it’s going to happen in the middle of the year - in early July. Prior to the playoff stage which will be played exactly like Opens of the past (8 players, single elimination), 16 players will battle it out in the Dual Tournament (also commonly known as GSL) format. In this format, 4 players will be randomly seeded into 4 groups which then will use a double elimination bracket to define the top 2 players from each group that will be invited to participate in the Mid-Season Tournament play-off stage. These 16 participants to play in the group stage will be invited from the winners of the top 16 and the top 64 qualifiers using the same rules as previously.

The prize pool of the Mid-Season tournament will be 20 000 USD + 50% of the proceeds from sales of special esports bundles that will be available in the shop prior to the tournament. 2 000 USD out of the sum will be distributed among 8 players who will make it to the group stage, but fail to advance to the playoff.

In addition to the monetary prize, the winner of the Mid-Season tournament will automatically reserve a spot in World Masters at the end of the year.

World Masters

Similar changes in the qualification path are introduced to World Masters S5. 12 winners of the August-October qualifiers will be placed in 3 groups with 4 players each and play in the same Double Tournament format as the participants of The Mid-Season tournament to determine 6 best players to join the final stage of the competition. Who will be the other players?

Well, we already mentioned that the winner of the Mid-Season tournament will receive a direct invitation to the World Masters playoff. The final available spot will go to the player with the most Crown Points accumulated throughout the whole season. If a player with the most Crown Points will qualify through other means (for example by winning Mid-Season Tournament), they will be replaced by the next player with the highest number of Crown Points in the global rankings.

Similar to the Mid-Season tournament the total prize pool will consist of the guaranteed prize (40 000 USD) and extra 50% of funds generated by sales of esports bundles. 1 500 USD out of this sum will be distributed among 6 players who will make it to the group stage, but fail to advance to the playoff.

Changes in Crown Points distribution

The end-of-season Crown Points rewards for the top 200 players in Pro Rank will remain the same as in season 4.

Crown Points rewards for online qualifiers will be removed.

Mid-Season Tournament participants will be eligible for Crown Points rewards based on:
  1. Successful qualification to the group stage - 5 points
  2. Group stage placement: 3rd place (in each group) - 3 points, 4th place - 2 points
  3. Play-off stage placement: 2nd place - 10 points, 3rd and 4th places - 5 points, 5th-8th places - 4 points
Players who will qualify for World Masters will receive rewards based on successful qualification to the group stage - 5 points.

Have a great new season of competitive GWENT!
 
The January Season has started!

Besides the balance changes, we have a curated selection of Seasonal Modes for you to enjoy!


Patch Notes: Link



Seasonal Modes:


Patience is a virtue! 10.01 - 17.01

At the start of the round and at the end of your turn, transform all cards in your hand into random ones that cost 1 provision more.


Dual Casting 17.01 - 24.01

Once per turn, when you play a special card, spawn and play a copy of it immediately after.


Power Shift 24.01 - 31.01

At the start of the match, set the power of every unit in your starting deck to its Provision Cost.


Battle Rush 31.01 - 07.02

Both players have just 8 seconds to complete their turn and 15 seconds to complete the redrawing phrase.



This season is planned to end on February 7th, 10:00 A.M. CET.
 


Happy new year everyone!

We are starting this year off with balance changes which mostly focus on Neutrals, Skellige and Syndicate.

Jean and Burza go over the most important changes and our thoughts behind them:
ChangesNeutral
Black Blood - Now has the Alchemy tag.

Chironex - Provision cost changed from 8 to 9.

Has a new part of ability:

If you have Unicorn in your hand, play it, then draw a card.

Unicorn - Provision cost changed from 8 to 9.

Has a new part of ability:

If you have Chironex in your hand, play it, then draw a card.

Decoy - Now has the Warfare tag.

Lady of the Lake - Now has the Relict tag.

Ornate Censer - Now has the Alchemy tag.

Sangreal - Ability changed to:

Purify and boost a unit by 12, then Infuse it with "Once both players have passed, damage self by 12".

Summoning Circle - Now has the Spell tag.

Bone Talisman - Now has the Organic tag.

Epidemic - Provision cost changed from 5 to 4.

Now has the Organic tag.

Petri's Philter - Now has the Alchemy tag.

Thunderbolt - Now has the Alchemy tag.
Monsters
Lilit's Omen - Provision cost changed from 12 to 11.
Skellige
Axel Three-Eyes - Ability changed to:

Deploy (Melee): Spawn and play Crow's-eye Rhizome.

Deploy (Ranged): Transform adjacent Crows into Crow Messengers.

Dracoturtle - Power changed from 5 to 6.

Armor changed from 5 to 6.

Crow Clan Druid - Power changed from 3 to 4.

Ability changed to:

Zeal. Order: Banish an allied Crow, then play a 4 provision Alchemy card from your graveyard and give it Doomed.

Feral Bond - Ability changed to:

Spawn Skellige Wolves on an enemy row and damage it by 1, then Create a bronze Skellige Warrior that was not in your starting deck.

Bloodthirst 3: You may Spawn and play any bronze Skellige Warrior that was not in your starting deck instead.
Northern Realms
Melitele - Provision cost chaged from 14 to 13.

Crone effect changed to:

Boost self by 1, then increase this card's ability values by 1.

Vandergrift's Blade - Now has the Cursed and Warfare tags.
Scoia'tael
Malena - Power changed from 4 to 5.

Milva - Ability changed to:

Immunity.

Whenever an allied unit moves, boost self by 1.

Treant Boar - Power changed from 5 to 6.

Vrihedd Dragoon - Ability changed to:

Deploy: Move a unit to the other row. If it's an enemy, damage it by 1. If it's an ally, boost it by 2.
Nilfgaard
Torres var Emreis: Highest Priest - Ability changed to:

Doomed.

Assimilate.

Deploy: Return a non-Doomed allied unit that is not from your starting deck to your hand, excluding self, boost it by 2 and give it Doomed, then play a card.

If there is no valid target, Create and play a bronze unit from your opponent's faction and boost it by 2 instead.
Syndicate
Blood Money - Provision bonus changed from 16 to 15.

Ability changed to:

Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt.

Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead.

Count Reuven's Treasure - Provision cost changed from 12 to 11.

Now has the Crime tag.

Fabian Hale - Power changed from 4 to 5.

Ignatius Hale - Power changed from 12 to 18.

Provision cost changed from 6 to 9.

Ability changed to:

At the beginning of the game or when Spawned, set own power to 1.

While in hand, deck or on the battlefield, whenever an enemy unit with Bounty is destroyed, Heal self by its base power.

Octavia Hale - Fee ability changed to:

Fee 2: Boost an allied Witch Hunter by 2. If you destroyed an enemy unit this turn, boost by 3 instead.

The Brute - Ability changed to:

Profit 0.

Deploy: Boost self by 0.

The boost is equal to the base power of the highest-power enemy unit with a Bounty you destroyed this game.

Whenever you place a Bounty on an enemy unit, increase the Profit by 1.

Confession Extractor - Provision cost changed from 5 to 4.

Profit amount changed from 5 to 4.

Scapegoat - Power changed from 1 to 2.

Profit amount changed from 6 to 7.
Game Fixes
Tyr: Master of An Skellig's ability no longer triggers during the opponent's turn.

Vandergrift's Bladeno longer destroys itself without boosting a unit if that unit was killed after being played (e.g. through An Craite Longship).
 
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Introduction
The announcement of a community voting feature regarding balancing in the horizon of 2024 has generated many reactions, some of excitement and some of fear as well as many questions and suggestions over how such a feature would work.

Today, let’s explore our current design for this feature as well as the reasoning behind it. Please do keep in mind that while we feel good about this design, things can still change at this point in particular any number you might see is susceptible to being tweaked.
Design
The voting feature will be integrated into the game and will be available to eligible players for about a week before a patch rolls out. The eligibility condition is still to be determined, but our intention is mostly to protect the voting process from being manipulated by bot accounts and to ensure voters are active players. When entered, the feature will look like a kind of modified deckbuilder where players can make and submit their vote.

To vote players will have to elect 3 cards in each of the 4 groups: Provision buff, Provision nerfs, Power buff & Power nerf. The Provision groups accept Units, Artifacts, Specials & Leader Abilities while the Power groups only accept Units. Only cards available in the deckbuilder can be voted for, not tokens.

The same card cannot be put in two different groups and players cannot submit an incomplete vote, so one player always ends up voting for 12 cards at the same time. Inside of a group, cards are ranked with the first card being worth more points than the second which is worth more than the 3rd.

Before the patch, the system will gather the votes of all players and create one ranking per group. If a card appears in multiple rankings, only the entry with the most points will be kept while the others are discarded. The system will take the top 15 cards of each ranking, giving us a total of maximum 60 changes per patch, and will change power and provisions by 1 accordingly. The balance changes and the players' votes will then automatically be made public via an article on playgwent.com.

To keep changes relevant and prevent manipulation if the game's population changes, the system will also include a point threshold under which any card is discarded. This means that as the population becomes smaller, the total amount of changes might diminish. To prevent it going too low, we will also guarantee a minimum of changes making it into patches regardless of the point threshold. The exact value of those is to be figured out and will depend on observations on the first months of the feature being live.
Intentions
With the design out of the way, let’s now delve into the reasoning behind these choices. First of all let’s talk about our goals. With developer support for Gwent ending after 2023, our desire was to keep providing players one way or another with stuff to look up to and prevent Gwent from just becoming a still environment.

For that to happen, we believe that Gwent and more particularly the way it is played, its metagame, must keep evolving and changing. As this cannot be done by us, we want to empower you, our playerbase by letting you directly influence and decide on these changes so that Gwent can keep evolving and keep offering new grounds to be explored.
Limitations & Reasoning
The main issue we face when it comes to opening up the possibility for the community to change the game is who should be making the changes and how? Assembling a select group of individuals that decide and implement the changes in our stead could be done, but leaves the question of these persons are selected and held accountable.

More importantly, the tools we use to work on cards were made for internal use and would require a lot more resources and time than we have available to be made safe and accessible to use. In general, opening a game to be modded can require a lot of development time, especially when it wasn't developed with that perspective in mind. In Gwent we face particular troubles due to the way the game is operated with central servers running the game logic rather than player's clients.

As such, we have to turn to more automated solutions, as well as a more democratic process. By doing so however, we now face the issue of representativeness of the changes and of building consensus. It is one thing for people to agree on what must change, for instance which card should be nerfed.

But if we can't get them to agree on what exactly this change should be (for instance an ability tweak, a variable change, removing 2 power, increasing provisions by 1, etc…) then we have a problem. And even if we can get them to agree on the exact solution, one change isn’t enough for the game to feel different, we need a multitude of them. And to ensure these changes are valid, we need enough votes to ensure they are representative.

Multiple solutions and processes exist when it comes to voting, but commonly solutions that attempt at being more representative and precise also end up being more complex and importantly introducing more overhead. The more things are asked of you and the more complicated it seems, the less likely you are to bother. We've all been through surveys that were way too long and just dropped them when they started asking to write an actual sentence instead of just ticking boxes.

The proposition for the voting system aims to maximise this compromise between overhead and number of changes. Restricting what can be changed allows us to more easily build consensus and limit overhead.

While we understand that the limitations in regards to what can be changed can be disappointing, we believe that these restrictions are necessary to limit the divergence of opinions and keep as many players as possible involved in the process. Furthermore, while the idea of creating a perfectly balanced game may be enticing, to keep being interesting a game needs to be fresh and to keep changing.

Obviously a more balanced state is more pleasant and lasts longer due to its variety, but in card games it’s only a matter of time before it ends up feeling stale. As such, the feature focuses on enabling a continuous organic evolution.

In that regard, having people submit 3 cards for each group rather than 12 cards where they get to specify the exact change they want allows us to heavily limit overhead and has the added benefits of having a more even spread.

You might have some pretty strong feelings about 3 cards you want to see nerfed, but casting your vote also requires you to fill the other spots. It's not so overwhelming that you might quit, but it still gets you to sit back and think a bit more, leading us to receive more votes about buffs notably than we'd get if we just let people vote freely. More generally, these restrictions also allow us to make the development time way more manageable, especially in terms of UX.

The reason we're building this feature inside of the game is that it allows us to touch a far greater portion of the playerbase than we'd get elsewhere, leading to more representativity. We also believe that it can serve as a great engagement feature. Having your opinion be asked feels good and we hope that getting to see it have a direct impact on the game will feel motivating.

We believe that this process of iteration with a medium number of changes every patch, even if they are 1 point at a time, has the unique property of letting an organic evolution take place that could make Gwent into an environment people would be intrigued to come back to.

The last question to answer is the frequency of the changes which plays into the much larger topic of balancing what very active players might desire as they consume new content faster against what is reasonable for more occasional players so that they don’t end up feeling overwhelmed.

Our default frequency will still be the monthly balance patches we currently have, but this is not a resolved question and it is one on which we are open to experiment. While we definitely won't go for changes happening every week, we might test 2 or 3 weeks, especially in the first months of the feature.
Conclusion
We hope this answers your question and makes our reasoning as well as the particular restrictions we are working with clearer. More importantly, we hope it allows you to look toward the future with brighter eyes. We are excited in the ways Gwent will keep evolving under the influence of this community voting feature!
 


Hey everyone!


As 2022 comes to an end, we want to give our community as much knowledge about our future plans as possible. This will be a long article recapping our roadmap video, which you can watch below. In the near future, we will release another article, which will deliver a more detailed look at our planned community balancing system.
What happened in 2022:
  • 4 card drops adding 86 new cards to the game
  • All 8 Journeys re-released in the eternal format
  • 88 reworks of old cards
  • Around 30 different “game strategies” were targeted (Multigang SY decks, Selfwound and NR Knights are examples of such strategies)
  • A new mechanic allowing us to further increase interactions - infusion
  • We’ve introduced a sink for excess scraps in the form of a fast travel purchase option in Journeys as well as added the converter of Reward Points to other resources. There are more things on the way.
  • As always, we had a bunch of fun seasonal events, including some new additions such as Shupe’s-themed one in September.
  • This year seasonal modes got some love with unpopular or “solved” modes being rotated out, while a few brand new ones were added. A special mention here deserves “Trial by fire” - a seasonal mode in which players could play new cards without owning them.
  • GWENT Masters S4 is in the books with a total number of 17 official events organized by CDPR, including the qualifiers done with the great help of our great community partners from Claymore and ESC Gaming.
  • We were happy to share great conversations with our beloved community members at the CDPR 20th anniversary party in Warsaw and its follow-up in Lucca.
What did not happen in 2022:
Premium tokens. The truth is we were unable to move forward with our initial plan to premify every token in game and release them all as one happy package. Whenever we're facing the choice between making new premium cards or premifiying existing tokens, we are opting in for new cards. With no real progress on this topic in 2022, we’ve decided to wrap up the tokens that were ready or almost ready to be released and make them available ASAP. It means that over 20 previously static tokens will become premium in the few next upcoming patches, but we can’t really commit to premifying all of them.

Draft rework. It’s quite obvious that Draft mode got stuck in the past with packages no longer relevant after the reworks and we’re not happy with its current state. With the way the current iteration of Draft was developed, it’s extremely inefficient to keep it the same way it is and just try to keep up with the updates. Therefore, our design team put an effort to rework it significantly and solve some gameplay issues along with the maintenance issues. Even though we managed to create a working prototype of a new draft system, putting these final new design concepts into the game is not a simple and quick task. With the understanding that the most popular game mode (constructed ranked) should be our major focus, as of now, Draft isn’t fitting into our development plans for 2023. With that being said, we’re not abandoning the hope to finish other features earlier to be able to come back to draft, but this chance isn’t huge.

All archetypes are valid. While quite a lot of old archetypes and game strategies got a new life in 2022, it’s worth noting that we still see room for improving some of the existing archetypes including those that weren’t touched at all yet or those that didn’t get where we wanted them to be despite receiving some support earlier. Therefore, our work on this goal will be continued in full force in 2023 and we’re aspiring to completely finish this process by the end of the year.
What are our plans for 2023?
  • We’re aiming to release a total of 72 cards between 3 card drops.
The period between the last drop to be released between 11.9 and the end of the year is reserved for the balancing and various “final touches” aimed at ensuring that new cards' impact on the meta is aligned with our ongoing mission of bringing more variety to GWENT.
  • We will continue to provide monthly updates including balance changes.
Through targeted balance changes we will continue to manage the gap between the top competitive decks in each faction and its competitors, but our main efforts still will be aimed at expanding the pool of viable strategies.
  • We are planning 2 major competitive events next year.
GWENT Masters will go into its last competitive season - Season 5 in 2023. The competitive structure will be changed to have a Mid-Season tournament and the World Masters (+qualifiers). For now, we’re only announcing the quantity and timing of these events, but in the upcoming weeks before the start of the new competitive season, we’d like to involve the top pro players in a discussion about the details of the format to agree on the best solutions.
What are our plans for 2024 and beyond?
Cards

There will be a significant change in the way we’re operating the game starting from the beginning of 2024: After releasing the last drop of new cards in 2023, we do not plan to add any more cards to GWENT. Big change, obviously, but it’s important to look at it in the grand scheme of things.
  1. With the cards added to the game in 2023, we plan to complete the card pool with every idea/mechanic or archetype that we wanted to see in GWENT.
  2. We don’t resign from updating the game in 2024, on the contrary - we want to do something special here and give power to the people. We will let you - the GWENT community - directly decide what balance changes are needed every month. We already started working on the feature that will allow players to vote for the desired changes in-game and thus steer the meta in the direction favored by the majority. While this functionality can’t be as robust as the tools available to the developers, we strongly believe it will have a positive impact on keeping the game fresh.
  3. Obviously, only balance changes won’t be enough to keep things interesting for active players. That’s why we are also developing a new progression system that will encourage players to experiment more with their decks throughout the seasons to unlock special rewards and achievements. We see this system as a softer alternative to rotation which allows players to have their card collection always usable, but rewards following some deckbuilding restrictions to spice things up and get more goodies.


Events

We don’t plan to have CDPR-organized events after 2023, but we hope that it won’t be the end of the competition and players will be organizing tournaments of various sizes and formats on their own like it happens for many old multiplayer games already. Our tournament platform will continue to be available.

GWENTfinity

We call this set of initiatives aimed at ensuring that the game can exist without our active input - project GWENTfinity. The name reflects our intention to allow players to enjoy this game for years from now. We believe that it is the most player-focused solution to empower the community this way.

Still, in order to make GWENTfinity work, we need support from GWENT’s true fans. None of this will make sense without players who want to continue their GWENT journey and are willing to make the game better. I know that we do have such players and GWENTfinity is made with you in mind.

We’re making this announcement about our long-term plans now, because it’s the right thing to do and because we believe in transparent and honest communication. We came a long way together. There were ups and downs. We made memories, we saw friendships being forged, and even marriages being made over the years. You deserve to know what the future holds for our favorite game and how you can be a part of this future. With all that being said, let’s have another great year of GWENT together. The future of the game was always in players’ hands and it still is.


Thank you for reading and make sure to watch this space for Part 2 in which we will explain our current plans for the community-based balancing system. ❤️
 
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Help all the pilgrims in satisfying the desires of the Greedy God​

and gain brand new vanities in our special Winter Event!​



You can access the event page straight from the main menu​

You can also find the Allgod's Cave board and Allgod's pack in Shupe's Shop until the event ends on December 27th.​
 


The December Season has begun and brings many new things to explore!

Check out the 12 new cards or see what the Allgod has to offer in our new Winter Event.

Of course, there is also a new line-up of Seasonal Modes, which you can find below.


Patch Notes: Link



Seasonal Modes:

Our battle will be Legendary! 06.12 - 13.12

Players decks are replaced with a deck made of all the legendaries from their factions.


Dual Casting 13.12 - 20.12

Once per turn, when you play a special card, spawn and play a copy of it immediately after.


Power Shift 20.12 - 27.12

At the start of the match, set the power of every unit in your starting deck to its Provision Cost.

Battle Rush 27.12 - 03.01

Both players have just 8 seconds to complete their turn and 15 seconds to complete the redrawing phrase.

The final mode of the Season will be announced later.


This season is planned to end on January 10th, 10:00 A.M. CET.
 
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Blessings upon those of great faith. Damnation for the deceitful heretics. Glory to those who serve the gods of flesh and blood.​

"Sacred and Profane”, features 12 new gold cards of various types, including a selection of deities and brave warriors from the world of The Witcher. All new cards utilize and expand existing game mechanics currently in use.​

The card drop is available for free as part of the latest update!​



The Sacred and Profane Pack includes all premium cards from the Sacred and Profane card drop and the new Svalblod Bear Skin.​

It is found in the in-game shop until April 11th, 2023.​
 
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Hey everyone,

We have lots to cover in the Update 10.12 Patch Notes including new cards, a Winter Event and balance changes!

As usual, we also have a brand new developer update for you to enjoy:

Sacred and Profane - Pray and worship, or live in fear; the advent of the gods is near!

The Sacred and Profane card drop introduces two new legendary cards for each playable faction.

A Greedy God- Welcome the winter by making a series of offerings... and hope for blessings in return! Help six unlikely pilgrims satisfy the greedy Allgod's endless appetite, by completing quests for him on the new event page, to unlock new vanity rewards, including titles, cardbacks, and a coin.

The event starts on December 8th and ends on December 27th.

Changes

Neutral

Allgod - Power changed from 4 to 5.

Provision cost changed from 9 to 10.

Has a new part of ability:

Increase the number of targets by 1 for each Offering in your starting deck.

Offering - Provision cost changed from 6 to 5.

Ability changed to:

Destroy a unit with 4 power or less, then boost an allied unit in your deck by 2.

Renfri: Blessing of Kindness - Ability changed to:

The first time you play a unit on your side of the battlefield each turn:

-If it is odd-power, boost it by 1 for each adjacent even-power unit.

-If it is even-power, boost it by 1 for each adjacent odd-power unit.

Renfri: Curse of Sloth - Ability changed to:

Order: Play a bronze unit from your hand, then look at the top 3 units from your deck and draw 1.

Doppler - Power changed from 1 to 2.

Ability changed to:

Deploy (Melee): Choose a unit in your hand, then boost self by the number of units in your hand with the same primary category.

Deploy (Ranged): Boost self by 1 for each unique primary category among units in your hand.

Monsters

Ruehin - Power changed from 4 to 3.

Ability changed to:

Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.

Skellige

Draig Bon-Dhu - Power changed from 4 to 5.

Ability changed to:

Deploy: Move a bronze Warrior from your deck to your graveyard.

Zeal. Order: Trigger the Veteran ability of an allied unit in your graveyard.

Cooldown: 1

Svanrige Tuirseach- Power changed from 6 to 3.

Provision cost changed from 7 to 8.

Ability changed to:

Deploy: Boost self by the base power of the last Skellige unit that went to your graveyard this round.

Northern Realms

Griffin Witcher Mentor - Ability changed to:

Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back to your deck.

Adrenaline 4: Draw your 2 top units and boost them by 1, then shuffle 2 cards from your hand back to your deck instead.

Scoia'tael

No changes.

Nilfgaard

Imposter - Has a new part of ability:

Whenever you play an Aristocrat on your side of the battlefield, if there are at least 4 different statuses on your opponent's side of the battlefield, boost it by 1.

Guillaume de Launfal - Power changed from 6 to 2.

Ability changed to:

Deploy: Boost self by the number of allied Knights on this row, then boost self and an enemy unit by half of their combined power.

Order, Grace 14: Move all statuses from an enemy unit to self.

Ivar Evil-Eye - Power changed from 4 to 5.

Milton de Peyrac-Peyran - Provision cost changed from 6 to 7.

Palmerin de Launfal - Provision cost changed from 8 to 7.

Tibor Eggebracht - Provision cost changed from 13 to 12.

Spotter - Power changed from 4 to 3.

Syndicate

Tunnel Drill - Ability changed to:

Profit 2.

Fee 2: Damage an enemy unit by 3.

Cooldown: 1

Whenever you play a Crime, reduce the Cooldown by 1.



Game Fixes

Arachas Queen now respects the trigger order when played with both Syanna and Weavess: Incantation.

Menagerie Keeper now recognises War Council as a Tactic in hand.
 


We are back with 3 returning Journeys, filled with extra content for everyone to discover!​


If you missed out on the Journeys of Aretuza, Regis or Dandelion,​

you now have the chance to grab them and play through them.​


As with all Infinite Journeys, you’ll be able to keep leveling up where you once left off and grab brand-new vanities along the way!​




And most importantly:​

You can play at your own pace since the returning Journeys are not time-limited once you have them.​


For more information, visit the Journey tab in game!​
 


The November Season has begun and brings back three Journeys for all players to (re)experience. Dive into the world of Aretuza and join Regis or Dandelion on their adventures while checking out this month's Seasonal Modes below.

Patchnotes: Link



Seasonal Modes:

Bearly Balanced 08.11 - 15.11

Your deck is replaced with 16 Elder Bears with different power. Leader abilities are disabled.


Order in all things 15.11 - 22.11

At the start of the match, sort players' deck from highest to lowest provision.


Banished 22.11 - 29.11

After mulligan, banish both players decks. Whenever a card appears in any deck, banish it.


Double Down 29.11 - 06.12

Whenever you play a unit from your hand, play a unit with the same Provision Cost from your deck. Your starting deck is doubled in size at the start of the match.


This season is planned to end on December 6th, 10:00 A.M. CET.
 
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Hey everyone,

In Update 10.11 we have returning Journeys, a new Resource Exchange, balance changes and more!

Join Burza and Jean for an overview of the upcoming changes:

New Features

Returning Journeys - Aretuza, Regis, and Dandelion make a comeback! Choose which Journey you want to progress, or simply continue where you left off!

• Contracts - Unlock even more rewards by playing matches with your favorite vanities.

• New trinkets - You will now be able to unlock additional rewards, including avatars, cardbacks, music vanities, an Aretuza board, and auras for Regis and Dandelion.

Resource Exchange - Trade Reward Points for Meteorite Powder, Ore, Scraps, or Ultimate Kegs in this new feature available in the Reward Book.

Changes

Neutral

Geralt: Igni - Default power limit changed from 35 to 40.

Initiative power limit changed from 20 to 25.

Geralt: Yrden - Ability changed to:

Deploy (Melee): Reset the power of all units on a row.

Adrenaline 2: Reset the power of all units on an allied row instead.

Monsters

Tir ná Lia - Order ability split into:

Order: Spawn and play Red Riders.

Devotion: Also Spawn Frost on your opponent's Melee (0) and Ranged (0) rows equal to the amounts lost during the last round transition.

Skellige

Patricidal Fury - Ability changed to:

Order: Spawn a Deafening Siren on an enemy row and damage it by 1.

Charges: 3

Once all Charges are used up, Spawn and Play Arnjolf the Patricide.

Reckless Flurry - Damage changed from 3 to 4.

Number of Charges changed from 3 to 2.

Arnjolf the Patricide - Power changed from 12 to 13.

Deploy ability changed to:

Deploy: Spawn a Deafening Siren on the opposite row and damage it by 1.

Sove - Power changed from 11 to 12.

Ability changed to:

Deploy (Melee): Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damage enemy unit and gain Immunity.

Northern Realms

Kennet and Gar - Provision cost changed from 9 to 7.

Reaver Hunters - Provision cost changed from 5 to 6.

Reaver Scout - Provision cost changed from 4 to 5.

Scoia'tael

Guerilla Tactics - Damage changed from 2 to 1.

Boost changed from 2 to 3.

Frog Mating Season - Provision cost changed from 9 to 8.

Milva: Sharpshooter - Power changed from 2 to 3.

Shaping Nature - Each boost and Vitality increased by 1.

Dryad Enchantress - Now has Symbiosis.

Power changed from 4 to 3.

Vitality changed from 3 to 4.

Armor boost changed from 3 to 4.

Naiad Pondkeeper - Provision cost changed from 5 to 4.

Nilfgaard

Imprisonment - Provision bonus changed from 15 to 14.

Milton de Peyrac-Peyran - Boosts changed from 4 to 3.

Traheaern var Vdyffir - Power changed from 3 to 5.

Provision cost changed from 6 to 8.

Alba Pikeman - Power changed from 3 to 4.

Spotter - Provision cost changed from 5 to 6.

Order ability changed to:

Order: Lose all Armor and look at the top units in your deck up to that amount, then choose one and gain Vitality equal to its power. If it's a bronze Soldier, boost self by its power instead.

Syndicate

Sigi Reuven: Mastermind - Provision cost changed from 12 to 13.

Deploy ability changed to:

Deploy: Look at Collusion and a random unit from each Gang from your deck, then play 1.

Game Fixes

Mulligan cards (e.g. Cursed Scroll, Morvran Voorhis, Snowdrop) can no longer be abused to gain card advantage.

Bjorn Stormursson no longer ignores Immune units in hand.

Boholt is no longer boosted by Soldiers Spawned on your side of the board by the opponent.

Draig Bon-Dhu no longer ignores Immune Warriors.

Mutagenerator no longer triggers when playing Disloyal units.

Spotter no longer ignores Immune units in deck.
 
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There it is! The final spots have been secured for this year's GWENT World Masters tournament happening in December.

And here is how the knockout stage unfolded:

The first surprise came when Pajabol was eliminated by Bart933 in the first series on Saturday, meaning he will miss the grand finale of GWENT esports even though he appeared in all 3 Opens.

Spellingbee winning the second series of the day qualified him directly for the GWENT World Masters spot due to his great result in the first part of the Play-In!

Poisound was next to secure his spot by defeating Danirai in a clean 3-0 sweep.

So after Saturday, Spellingbee and Poisound were locked in with 2 more series on Sunday.

In the first of those, Puzzle.Express managed to take down Bart933, moving him into the final series of the Play-In tournament!

In the end, we got to see a reverse sweep by Danirai, eliminating Puzzle.Express and securing the third and final spot for this year's big finale.

We thank all the contestants that fell so short of qualifying while showing amazing performances throughout the year to even be in this position!

Congratulations and good luck to the 3 final GWENT World Masters contestants:

Spellingbee, Poisound, and Danirai!
 
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This is the schedule for the upcoming 2 days, which will determine the final lineup of the GWENT World Masters tournament in December.

October 29th

Match 1

12:00 CEST: Pajabol v. Bart933

Cast by: Lionhart + Thea

Match 2

15:00 CEST: Puzzle.Express v. spellingbee

Cast by: Erdem + Ceely

Match 3

18:00 CEST: Danirai v. Poisound

Cast by: Shaggy + Mel

October 30th

Match 4

13:00 CET: loser of Match 2 or 3 with less CP v. winner of Match 1

Cast by: Lionhart + Thea

Match 5

17:00 CET: loser of Match 2 or 3 with more CP v. winner of Match 4

Cast by: SaltyCPT + Speci
 
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Join the celebration and take part in the special, time-limited Saovine event! Follow the story of Geralt and Dandelion, who are trying to solve a murder mystery!​

Collect the special event currency - Pearls, and exchange them for Halloween-themed rewards, like avatars, frames, or even cardbacks!​

SHUPE THE TROLL PRESENTS

TIME-LIMITED OFFERS

Trinkets from our previous Saovine events like the Bat Wings or the Pumpkin Trinket are back in the shop! For details visit the in-game store!​





The event will last until November 7th.​
 


What a weekend! The round-robin Group Stage of the Play-In Tournament is over and we have two new players added to the GWENT World Masters line-up: Truzky and kams134. Congratulations!

Six other players from the Group Stage will be moving on to the Elimination Stage, which will take place next weekend, October 29-30th, where they will be battling it out for the last 3 spots in the World Masters tournament.

Group Stage Final Rankings:
https://lh3.googleusercontent.com/0OnN5G5poeN2CMpqw9BEXxmToHrQsb1q509nt4rBISjOSxpUFZOlqPtKVLfekf0iAeWUTbS62_iJZ4sJmzQT-jNttS3xiuclIngAb3WMSFHrzDWdz2AGUylbeYdDhZ0qWapisCB9a6mRGd6Kefd7tONnoM5uhvDNi_oO9jv6NEQUIjZooj2C8uCl6w">
Elimination Stage bracket:
 
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