Staff member

+


Hey everyone!


As 2022 comes to an end, we want to give our community as much knowledge about our future plans as possible. This will be a long article recapping our roadmap video, which you can watch below. In the near future, we will release another article, which will deliver a more detailed look at our planned community balancing system.
What happened in 2022:
  • 4 card drops adding 86 new cards to the game
  • All 8 Journeys re-released in the eternal format
  • 88 reworks of old cards
  • Around 30 different “game strategies” were targeted (Multigang SY decks, Selfwound and NR Knights are examples of such strategies)
  • A new mechanic allowing us to further increase interactions - infusion
  • We’ve introduced a sink for excess scraps in the form of a fast travel purchase option in Journeys as well as added the converter of Reward Points to other resources. There are more things on the way.
  • As always, we had a bunch of fun seasonal events, including some new additions such as Shupe’s-themed one in September.
  • This year seasonal modes got some love with unpopular or “solved” modes being rotated out, while a few brand new ones were added. A special mention here deserves “Trial by fire” - a seasonal mode in which players could play new cards without owning them.
  • GWENT Masters S4 is in the books with a total number of 17 official events organized by CDPR, including the qualifiers done with the great help of our great community partners from Claymore and ESC Gaming.
  • We were happy to share great conversations with our beloved community members at the CDPR 20th anniversary party in Warsaw and its follow-up in Lucca.
What did not happen in 2022:
Premium tokens. The truth is we were unable to move forward with our initial plan to premify every token in game and release them all as one happy package. Whenever we're facing the choice between making new premium cards or premifiying existing tokens, we are opting in for new cards. With no real progress on this topic in 2022, we’ve decided to wrap up the tokens that were ready or almost ready to be released and make them available ASAP. It means that over 20 previously static tokens will become premium in the few next upcoming patches, but we can’t really commit to premifying all of them.

Draft rework. It’s quite obvious that Draft mode got stuck in the past with packages no longer relevant after the reworks and we’re not happy with its current state. With the way the current iteration of Draft was developed, it’s extremely inefficient to keep it the same way it is and just try to keep up with the updates. Therefore, our design team put an effort to rework it significantly and solve some gameplay issues along with the maintenance issues. Even though we managed to create a working prototype of a new draft system, putting these final new design concepts into the game is not a simple and quick task. With the understanding that the most popular game mode (constructed ranked) should be our major focus, as of now, Draft isn’t fitting into our development plans for 2023. With that being said, we’re not abandoning the hope to finish other features earlier to be able to come back to draft, but this chance isn’t huge.

All archetypes are valid. While quite a lot of old archetypes and game strategies got a new life in 2022, it’s worth noting that we still see room for improving some of the existing archetypes including those that weren’t touched at all yet or those that didn’t get where we wanted them to be despite receiving some support earlier. Therefore, our work on this goal will be continued in full force in 2023 and we’re aspiring to completely finish this process by the end of the year.
What are our plans for 2023?
  • We’re aiming to release a total of 72 cards between 3 card drops.
The period between the last drop to be released between 11.9 and the end of the year is reserved for the balancing and various “final touches” aimed at ensuring that new cards' impact on the meta is aligned with our ongoing mission of bringing more variety to GWENT.
  • We will continue to provide monthly updates including balance changes.
Through targeted balance changes we will continue to manage the gap between the top competitive decks in each faction and its competitors, but our main efforts still will be aimed at expanding the pool of viable strategies.
  • We are planning 2 major competitive events next year.
GWENT Masters will go into its last competitive season - Season 5 in 2023. The competitive structure will be changed to have a Mid-Season tournament and the World Masters (+qualifiers). For now, we’re only announcing the quantity and timing of these events, but in the upcoming weeks before the start of the new competitive season, we’d like to involve the top pro players in a discussion about the details of the format to agree on the best solutions.
What are our plans for 2024 and beyond?
Cards

There will be a significant change in the way we’re operating the game starting from the beginning of 2024: After releasing the last drop of new cards in 2023, we do not plan to add any more cards to GWENT. Big change, obviously, but it’s important to look at it in the grand scheme of things.
  1. With the cards added to the game in 2023, we plan to complete the card pool with every idea/mechanic or archetype that we wanted to see in GWENT.
  2. We don’t resign from updating the game in 2024, on the contrary - we want to do something special here and give power to the people. We will let you - the GWENT community - directly decide what balance changes are needed every month. We already started working on the feature that will allow players to vote for the desired changes in-game and thus steer the meta in the direction favored by the majority. While this functionality can’t be as robust as the tools available to the developers, we strongly believe it will have a positive impact on keeping the game fresh.
  3. Obviously, only balance changes won’t be enough to keep things interesting for active players. That’s why we are also developing a new progression system that will encourage players to experiment more with their decks throughout the seasons to unlock special rewards and achievements. We see this system as a softer alternative to rotation which allows players to have their card collection always usable, but rewards following some deckbuilding restrictions to spice things up and get more goodies.


Events

We don’t plan to have CDPR-organized events after 2023, but we hope that it won’t be the end of the competition and players will be organizing tournaments of various sizes and formats on their own like it happens for many old multiplayer games already. Our tournament platform will continue to be available.

GWENTfinity

We call this set of initiatives aimed at ensuring that the game can exist without our active input - project GWENTfinity. The name reflects our intention to allow players to enjoy this game for years from now. We believe that it is the most player-focused solution to empower the community this way.

Still, in order to make GWENTfinity work, we need support from GWENT’s true fans. None of this will make sense without players who want to continue their GWENT journey and are willing to make the game better. I know that we do have such players and GWENTfinity is made with you in mind.

We’re making this announcement about our long-term plans now, because it’s the right thing to do and because we believe in transparent and honest communication. We came a long way together. There were ups and downs. We made memories, we saw friendships being forged, and even marriages being made over the years. You deserve to know what the future holds for our favorite game and how you can be a part of this future. With all that being said, let’s have another great year of GWENT together. The future of the game was always in players’ hands and it still is.


Thank you for reading and make sure to watch this space for Part 2 in which we will explain our current plans for the community-based balancing system. ❤️
 
Last edited:


Help all the pilgrims in satisfying the desires of the Greedy God​

and gain brand new vanities in our special Winter Event!​



You can access the event page straight from the main menu​

You can also find the Allgod's Cave board and Allgod's pack in Shupe's Shop until the event ends on December 27th.​
 


The December Season has begun and brings many new things to explore!

Check out the 12 new cards or see what the Allgod has to offer in our new Winter Event.

Of course, there is also a new line-up of Seasonal Modes, which you can find below.


Patch Notes: Link



Seasonal Modes:

Our battle will be Legendary! 06.12 - 13.12

Players decks are replaced with a deck made of all the legendaries from their factions.


Dual Casting 13.12 - 20.12

Once per turn, when you play a special card, spawn and play a copy of it immediately after.


Power Shift 20.12 - 27.12

At the start of the match, set the power of every unit in your starting deck to its Provision Cost.

Battle Rush 27.12 - 03.01

Both players have just 8 seconds to complete their turn and 15 seconds to complete the redrawing phrase.

The final mode of the Season will be announced later.


This season is planned to end on January 10th, 10:00 A.M. CET.
 
Last edited:


Blessings upon those of great faith. Damnation for the deceitful heretics. Glory to those who serve the gods of flesh and blood.​

"Sacred and Profane”, features 12 new gold cards of various types, including a selection of deities and brave warriors from the world of The Witcher. All new cards utilize and expand existing game mechanics currently in use.​

The card drop is available for free as part of the latest update!​



The Sacred and Profane Pack includes all premium cards from the Sacred and Profane card drop and the new Svalblod Bear Skin.​

It is found in the in-game shop until April 11th, 2023.​
 
Last edited:
Hey everyone,

We have lots to cover in the Update 10.12 Patch Notes including new cards, a Winter Event and balance changes!

As usual, we also have a brand new developer update for you to enjoy:

Sacred and Profane - Pray and worship, or live in fear; the advent of the gods is near!

The Sacred and Profane card drop introduces two new legendary cards for each playable faction.

A Greedy God- Welcome the winter by making a series of offerings... and hope for blessings in return! Help six unlikely pilgrims satisfy the greedy Allgod's endless appetite, by completing quests for him on the new event page, to unlock new vanity rewards, including titles, cardbacks, and a coin.

The event starts on December 8th and ends on December 27th.

Changes

Neutral

Allgod - Power changed from 4 to 5.

Provision cost changed from 9 to 10.

Has a new part of ability:

Increase the number of targets by 1 for each Offering in your starting deck.

Offering - Provision cost changed from 6 to 5.

Ability changed to:

Destroy a unit with 4 power or less, then boost an allied unit in your deck by 2.

Renfri: Blessing of Kindness - Ability changed to:

The first time you play a unit on your side of the battlefield each turn:

-If it is odd-power, boost it by 1 for each adjacent even-power unit.

-If it is even-power, boost it by 1 for each adjacent odd-power unit.

Renfri: Curse of Sloth - Ability changed to:

Order: Play a bronze unit from your hand, then look at the top 3 units from your deck and draw 1.

Doppler - Power changed from 1 to 2.

Ability changed to:

Deploy (Melee): Choose a unit in your hand, then boost self by the number of units in your hand with the same primary category.

Deploy (Ranged): Boost self by 1 for each unique primary category among units in your hand.

Monsters

Ruehin - Power changed from 4 to 3.

Ability changed to:

Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.

Skellige

Draig Bon-Dhu - Power changed from 4 to 5.

Ability changed to:

Deploy: Move a bronze Warrior from your deck to your graveyard.

Zeal. Order: Trigger the Veteran ability of an allied unit in your graveyard.

Cooldown: 1

Svanrige Tuirseach- Power changed from 6 to 3.

Provision cost changed from 7 to 8.

Ability changed to:

Deploy: Boost self by the base power of the last Skellige unit that went to your graveyard this round.

Northern Realms

Griffin Witcher Mentor - Ability changed to:

Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back to your deck.

Adrenaline 4: Draw your 2 top units and boost them by 1, then shuffle 2 cards from your hand back to your deck instead.

Scoia'tael

No changes.

Nilfgaard

Imposter - Has a new part of ability:

Whenever you play an Aristocrat on your side of the battlefield, if there are at least 4 different statuses on your opponent's side of the battlefield, boost it by 1.

Guillaume de Launfal - Power changed from 6 to 2.

Ability changed to:

Deploy: Boost self by the number of allied Knights on this row, then boost self and an enemy unit by half of their combined power.

Order, Grace 14: Move all statuses from an enemy unit to self.

Ivar Evil-Eye - Power changed from 4 to 5.

Milton de Peyrac-Peyran - Provision cost changed from 6 to 7.

Palmerin de Launfal - Provision cost changed from 8 to 7.

Tibor Eggebracht - Provision cost changed from 13 to 12.

Spotter - Power changed from 4 to 3.

Syndicate

Tunnel Drill - Ability changed to:

Profit 2.

Fee 2: Damage an enemy unit by 3.

Cooldown: 1

Whenever you play a Crime, reduce the Cooldown by 1.



Game Fixes

Arachas Queen now respects the trigger order when played with both Syanna and Weavess: Incantation.

Menagerie Keeper now recognises War Council as a Tactic in hand.
 


We are back with 3 returning Journeys, filled with extra content for everyone to discover!​


If you missed out on the Journeys of Aretuza, Regis or Dandelion,​

you now have the chance to grab them and play through them.​


As with all Infinite Journeys, you’ll be able to keep leveling up where you once left off and grab brand-new vanities along the way!​




And most importantly:​

You can play at your own pace since the returning Journeys are not time-limited once you have them.​


For more information, visit the Journey tab in game!​
 


The November Season has begun and brings back three Journeys for all players to (re)experience. Dive into the world of Aretuza and join Regis or Dandelion on their adventures while checking out this month's Seasonal Modes below.

Patchnotes: Link



Seasonal Modes:

Bearly Balanced 08.11 - 15.11

Your deck is replaced with 16 Elder Bears with different power. Leader abilities are disabled.


Order in all things 15.11 - 22.11

At the start of the match, sort players' deck from highest to lowest provision.


Banished 22.11 - 29.11

After mulligan, banish both players decks. Whenever a card appears in any deck, banish it.


Double Down 29.11 - 06.12

Whenever you play a unit from your hand, play a unit with the same Provision Cost from your deck. Your starting deck is doubled in size at the start of the match.


This season is planned to end on December 6th, 10:00 A.M. CET.
 
Last edited:


Hey everyone,

In Update 10.11 we have returning Journeys, a new Resource Exchange, balance changes and more!

Join Burza and Jean for an overview of the upcoming changes:

New Features

Returning Journeys - Aretuza, Regis, and Dandelion make a comeback! Choose which Journey you want to progress, or simply continue where you left off!

• Contracts - Unlock even more rewards by playing matches with your favorite vanities.

• New trinkets - You will now be able to unlock additional rewards, including avatars, cardbacks, music vanities, an Aretuza board, and auras for Regis and Dandelion.

Resource Exchange - Trade Reward Points for Meteorite Powder, Ore, Scraps, or Ultimate Kegs in this new feature available in the Reward Book.

Changes

Neutral

Geralt: Igni - Default power limit changed from 35 to 40.

Initiative power limit changed from 20 to 25.

Geralt: Yrden - Ability changed to:

Deploy (Melee): Reset the power of all units on a row.

Adrenaline 2: Reset the power of all units on an allied row instead.

Monsters

Tir ná Lia - Order ability split into:

Order: Spawn and play Red Riders.

Devotion: Also Spawn Frost on your opponent's Melee (0) and Ranged (0) rows equal to the amounts lost during the last round transition.

Skellige

Patricidal Fury - Ability changed to:

Order: Spawn a Deafening Siren on an enemy row and damage it by 1.

Charges: 3

Once all Charges are used up, Spawn and Play Arnjolf the Patricide.

Reckless Flurry - Damage changed from 3 to 4.

Number of Charges changed from 3 to 2.

Arnjolf the Patricide - Power changed from 12 to 13.

Deploy ability changed to:

Deploy: Spawn a Deafening Siren on the opposite row and damage it by 1.

Sove - Power changed from 11 to 12.

Ability changed to:

Deploy (Melee): Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damage enemy unit and gain Immunity.

Northern Realms

Kennet and Gar - Provision cost changed from 9 to 7.

Reaver Hunters - Provision cost changed from 5 to 6.

Reaver Scout - Provision cost changed from 4 to 5.

Scoia'tael

Guerilla Tactics - Damage changed from 2 to 1.

Boost changed from 2 to 3.

Frog Mating Season - Provision cost changed from 9 to 8.

Milva: Sharpshooter - Power changed from 2 to 3.

Shaping Nature - Each boost and Vitality increased by 1.

Dryad Enchantress - Now has Symbiosis.

Power changed from 4 to 3.

Vitality changed from 3 to 4.

Armor boost changed from 3 to 4.

Naiad Pondkeeper - Provision cost changed from 5 to 4.

Nilfgaard

Imprisonment - Provision bonus changed from 15 to 14.

Milton de Peyrac-Peyran - Boosts changed from 4 to 3.

Traheaern var Vdyffir - Power changed from 3 to 5.

Provision cost changed from 6 to 8.

Alba Pikeman - Power changed from 3 to 4.

Spotter - Provision cost changed from 5 to 6.

Order ability changed to:

Order: Lose all Armor and look at the top units in your deck up to that amount, then choose one and gain Vitality equal to its power. If it's a bronze Soldier, boost self by its power instead.

Syndicate

Sigi Reuven: Mastermind - Provision cost changed from 12 to 13.

Deploy ability changed to:

Deploy: Look at Collusion and a random unit from each Gang from your deck, then play 1.

Game Fixes

Mulligan cards (e.g. Cursed Scroll, Morvran Voorhis, Snowdrop) can no longer be abused to gain card advantage.

Bjorn Stormursson no longer ignores Immune units in hand.

Boholt is no longer boosted by Soldiers Spawned on your side of the board by the opponent.

Draig Bon-Dhu no longer ignores Immune Warriors.

Mutagenerator no longer triggers when playing Disloyal units.

Spotter no longer ignores Immune units in deck.
 
Last edited:


There it is! The final spots have been secured for this year's GWENT World Masters tournament happening in December.

And here is how the knockout stage unfolded:

The first surprise came when Pajabol was eliminated by Bart933 in the first series on Saturday, meaning he will miss the grand finale of GWENT esports even though he appeared in all 3 Opens.

Spellingbee winning the second series of the day qualified him directly for the GWENT World Masters spot due to his great result in the first part of the Play-In!

Poisound was next to secure his spot by defeating Danirai in a clean 3-0 sweep.

So after Saturday, Spellingbee and Poisound were locked in with 2 more series on Sunday.

In the first of those, Puzzle.Express managed to take down Bart933, moving him into the final series of the Play-In tournament!

In the end, we got to see a reverse sweep by Danirai, eliminating Puzzle.Express and securing the third and final spot for this year's big finale.

We thank all the contestants that fell so short of qualifying while showing amazing performances throughout the year to even be in this position!

Congratulations and good luck to the 3 final GWENT World Masters contestants:

Spellingbee, Poisound, and Danirai!
 
Last edited:


This is the schedule for the upcoming 2 days, which will determine the final lineup of the GWENT World Masters tournament in December.

October 29th

Match 1

12:00 CEST: Pajabol v. Bart933

Cast by: Lionhart + Thea

Match 2

15:00 CEST: Puzzle.Express v. spellingbee

Cast by: Erdem + Ceely

Match 3

18:00 CEST: Danirai v. Poisound

Cast by: Shaggy + Mel

October 30th

Match 4

13:00 CET: loser of Match 2 or 3 with less CP v. winner of Match 1

Cast by: Lionhart + Thea

Match 5

17:00 CET: loser of Match 2 or 3 with more CP v. winner of Match 4

Cast by: SaltyCPT + Speci
 
Last edited:
Join the celebration and take part in the special, time-limited Saovine event! Follow the story of Geralt and Dandelion, who are trying to solve a murder mystery!​

Collect the special event currency - Pearls, and exchange them for Halloween-themed rewards, like avatars, frames, or even cardbacks!​

SHUPE THE TROLL PRESENTS

TIME-LIMITED OFFERS

Trinkets from our previous Saovine events like the Bat Wings or the Pumpkin Trinket are back in the shop! For details visit the in-game store!​





The event will last until November 7th.​
 


The latest card drop, dubbed “Chronicles” features 24 new cards — 12 golds and 12 bronzes of various types, including a selection of Knights of Toussaint, founding members of Clan Brokvar, as well as denizens of "Tir ná Lia", where riders of the Wild Hunt hail from.​

The card drop is available for free as part of the game’s latest update, which also features regular gameplay balance changes.​

Presenting the Chronicles Pack:​







Starting today, the GWENT in-game store is hosting a special, limited-time offer. The Chronicles Pack contains all of the new cards from the Chronicles card drop in their premium animated versions, as well as the all-new Foltest Army Commander Skin. The pack will be available until December 6th, 10:00 AM CET.​
 
24 new cards, a special murder mystery Saovine Event, and a bunch of changes to existing cards await you in the 10.10 Update!

Developer Update:
New Features
Chronicles - Explore the lands of myth and legend, and retrace the steps of those that forged their status. The Chronicles card drop introduces four new cards to each of the six factions.

Saovine Event - Celebrate the upcoming Saovine! This event will be held in Reward Book where you can unlock special vanities by playing GWENT and completing quests. If you are curious what happened during the Saovine Party in Lady Orianna's Estate dont forget to also read the story by unlocking Story Nodes from Geralt's and Dandelion's perspective.

Event starts on October 27th and ends on November 7th.
ChangesNeutral
Radeyah - Provision cost changed from 11 to 10.

Shupe's Day Off - Shupe: Mage power changed from 2 to 4.

Shupe: Hunter power changed from 4 to 6.

Shupe: Knight power changed from 8 to 10.

Sihil - Provision cost changed from 12 to 11.

Ability changed to:

Damage an enemy unit by 1.

Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.

Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead.

New Card: Masterful Sihil - Special.

Damage an enemy unit by 3, then play a bronze card from your hand, then move Masterful Sihil back to your hand.
Monsters
Imlerith's Wrath - Ability changed to:

Damage an enemy unit by the power of your highest-power unit. If it was on a row with Frost, destroy it instead.
Skellige
Arnjolf the Patricide - Power changed from 11 to 12.

Svalblod Totem - Ability changed to:

Resilience.

Deploy: Spawn a Svalblod Fanatic on both sides of this card.

Order: Damage an allied unit by 2.

Cooldown: 1

Brokvar Archer - Provision cost changed from 5 to 4.

Drummond Berserker - Provision cost changed from 5 to 4.

Seagull - Updated the tooltip to reflect its behaviour better as it is intended to react to units that become either damaged or destroyed.
Northern Realms
Mobilization - Provision bonus changed from 16 to 15.

Ability changed to:

Spawn a base copy of a bronze allied Soldier on its row and boost both units by 3.

King Foltest - Now Spawns non-Neutral units only.

Princess Pavetta - Now shuffles non-Neutral units only.

Blue Stripes Scout - Now Spawns non-Neutral units only.
Scoia'tael
Guerilla Tactics - Provision bonus changed from 16 to 15.

Call of the Forest - Provision cost changed from 10 to 9.

Simlas Finn aep Dabairr - Provision cost changed from 12 to 13.

Nilfgaard

Lockdown - Renamed to Toussaintois Hospitality

Ability changed to:

Order: Spawn and play Buhurt.

Whenever you boost one or more enemy units during your turn, boost a random allied unit by 1.

Artorius Vigo - Provision cost changed from 8 to 9.

Braathens - Power changed from 4 to 3.

Cahir Dyffryn - Power changed from 5 to 7.

Ability changed to:

Melee: Whenever an enemy unit receives a boost during your turn, boost self by the same amount.

False Ciri - Power changed from 4 to 1.

Ability changed to:

Disloyal.

Deploy: Play a bronze Tactic from your graveyard and give it Doomed.

At the end of your turn, boost self by 1.

Grace 8: Move self to the opposite row and Purify self.

Milton de Peyrac-Peyran - Power changed from 5 to 6.

Provision cost changed from 7 to 6.

Ability changed to:

Deploy: Boost an enemy unit by 4, then boost self by 4.

Order: Boost self by the last boost you gave to an enemy unit this round.

Palmerin de Launfal - Power changed from 5 to 4.

Provision cost changed from 7 to 8.

Ability changed to:

Deploy: Choose an unboosted enemy unit, then play the top card from your deck and boost that unit by that card's provision cost.

If you control Milton de Peyrac-Peyran, you may choose from the top 3 cards of your deck instead.

Rainfarn of Attre - Power changed from 5 to 7.

Provision cost changed from 7 to 10.

Ability changed to:

Disloyal.

Deploy: Boost an allied unit by the combined power of units adjacent to self.

Ducal Guard - Power changed from 4 to 5.

Nauzicaa Sergeant - Provision cost changed from 5 to 6.

Slave Driver - Power changed from 4 to 3.

Van Moorlehem Servant - Updated tooltip to reflect the inability to copy Infusions.
Syndicate
New Keyword: Gang - Criminal organisations including Blindeyes, Crownsplitters, Cutups, Firesworn, Salamandra and Tidecloaks.

Collusion - Provision cost changed from 10 to 9.

Conjurer's Candle - Profit amount changed from 5 to 4.

Gellert Bleinheim - Adrenaline condition changed from 5 to 6.

Sigi Reuven - Now has the Agent and Aristocrat tags.

Shady Vendor- Profit amount changed from 2 to 1.
Game Fixes
Affan Hillergrand no longer ignores Immune Soldiers.

Ardal aep Dahy's Deploy abillity can now be cancelled before selecting a target.

Disloyal units played in the Double Down seasonal mode no longer play a seconnd card from the opponent's deck.

Eist Tuirseach no longer fails to trigger Dimun Warship's Deathwish when bringing it back from the graveyard.

Fallen Rayla now correctly reacts to units that are Spawned before play.

Infused Deathwishes placed on Morkvarg will now trigger correctly when Morkvarg isn't Doomed.

Dudu transforming into Tibor Eggebracht no longer gives the opponent a second card draw.
 


On October 4th, GWENT will receive a new card drop named "Chronicles", bringing 4 new cards to each faction.

Our GWENT Partners created special reveals to be published every day 2:00-3:30 pm CEST, which we will gather right here!

🔵Monday: NR

2:00 pm: Erdem - Video

2:30 pm: sBsLeonidas - Video

3:00 pm: Fuchsia Briefs - Video

3:30 pm: Renan Alboy - Video

⚫️Tuesday: NG

LIVE: Eydok - Video

2:00 pm KG - Video

2:30 pm MCM5392 - Article

3:00 pm Xdxkai - Video

🟢Wednesday: ST

2:00 pm: Qupor - Video

2:30 pm: BearWoke - Article Link 1 - Link 2

3:00 pm: LORD2022 - Video

3:30 pm: Kungfoorabbit - Video

🟠Thursday: SY

2:00 pm: Qupor - Video

2:30 pm: BearWoke - Article Link 1 - Link 2

3:00 pm: LORD2022 - Video

3:30 pm: Kungfoorabbit - Video

🟣Friday: SK

2:00 pm: INAF - Video

2:30 pm: Axii96 - Video

3:00 pm: CheddarPaul - Video

3:30 pm: Qcento - Video

🔴OPEN weekend: MO
 
Last edited:


Shupe's coming back from his adventures and giving away all the amazing treasures that he found on his journey!

Check out the brand new event from 08.09 - 20.09 including a sale on Shupe products in the Shupe Shop!
 


August Season is over = it's time for the new Qualifiers!

The First Qualifier will be on September 10th - 11th and casted live on Sunday 2 pm CEST by Lionhart and TheaBeasty right here: www.twitch.tv/theabeasty

The Second Qualifier will be on September 17th - 18th.

You can find the lists of participants below.

Players eligible to participate in the First Qualifier (TOP 16) of the August Season:
  1. kerpeten96
  2. redrame
  3. tlg_pajabol
  4. lerio2
  5. grandkazuzu
  6. john丶sally
  7. bart933
  8. 情枭的黎明
  9. puzzle.express
  10. pepesmile
  11. magpie131
  12. danirai
  13. zoltan3344
  14. gandalf0271
  15. pawel_burza
  16. rabbitgeorge
Players eligible to participate in the Second Qualifier (TOP 64) of the August Season:
  1. kerpeten96
  2. redrame
  3. tlg_pajabol
  4. lerio2
  5. grandkazuzu
  6. john丶sally
  7. bart933
  8. 情枭的黎明
  9. puzzle.express
  10. pepesmile
  11. magpie131
  12. danirai
  13. zoltan3344
  14. gandalf0271
  15. pawel_burza
  16. rabbitgeorge
  17. xxxrevanxxx007
  18. poisound
  19. czongus
  20. mya-mon369ex
  21. xragexx
  22. nik_r
  23. 甘迪_甘道夫
  24. kosciej16
  25. sanvanter
  26. hotspurious
  27. truzky
  28. 五花膘
  29. okoglaz
  30. 田中脊髓剑
  31. sergo93
  32. energiix
  33. noggforsihil
  34. 全是伏笔没有一点技术
  35. zxcarnage1000_7
  36. 破老师.小丑罢了
  37. t1mmy1337
  38. sprout.q
  39. spyroza
  40. 高尾山
  41. usedtoberogbros
  42. 王者归来.哭死还在昆
  43. hyoukaya
  44. 50ld13r_80y
  45. ferdinator87
  46. gabane
  47. _nagasaki_
  48. elquellora_
  49. change40
  50. so1ento
  51. caemilech
  52. 也是微云
  53. dykyj_kaban
  54. lordruler
  55. treeofaogiri666
  56. 한쿡은조흔나라
  57. pawloex
  58. darkfantaa
  59. tzj
  60. maestrociruela89
  61. jsn991
  62. violet.kiramman
  63. jaimeonehand
  64. 捡破烂的猎魔人
  65. kadymazy
  66. yourwifesboyfriend
 
Last edited:
The September Season has begun and brings two brand new Seasonal Modes with it!

And Shupe is returning from his adventures bringing a brand new event with him…

Find out more about the Seasonal Modes below and about Shupe’s event a little later.

Patchnotes: Link


Seasonal Modes:

Double Down 06.09 - 13.09

Whenever you play a unit from your hand, play a unit with the same Provision Cost from your deck. Your starting deck is doubled in size at the start of the match.


*NEW* Between a Rock and a Hard place 13.09 - 20.09

At the start of every round, 4 Rocks are spawned on every row.


Dual Casting 20.09 - 27.09

Once per turn, when you play a special card, spawn and play a copy of it immediately after.


*NEW* Bearly Balanced 27.09 - 04.10

Your deck is replaced with 16 Elder Bears with different power. Leader abilities are disabled.


This season is planned to end on October 4th, 10:00 A.M. CEST.
 


Hey everyone,

For Update 10.9 we took a close look at a lot of Nilfgaard cards and brought a brand new Keyword called "Flanking" to the game.

On top of that, we have game fixes, events and new seasonal modes for you to check out!

Developer Update:

New Features

New Keyword: Flanking - If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn.

Shupe's Event (8th September - 20th September) - Shupe is back from his adventures. Go to the shop to hear his tales and get some cool vanities by playing more GWENT! Also, Shupe will be giving special deals to all his favourite umans during the event! Get 30% off on select vanities during this Sale.

Check out the new upcoming seasonal modes:

1. "Between a Rock and Hard Place" - (13th September - 20th September)

2. "Bearly Balanced" - (27th September - 4th October)

Changes

Neutral

Alissa Henson - Provision cost changed from 7 to 8.

Garrison - Provision cost changed from 9 to 11.

Ability changed to:

Resilience.

Deploy: Spawn and play a base copy of a bronze Soldier from your starting deck.

Order: Boost an allied Soldier and all its copies by 1 and give them 1 Armor.

Peasant Militia - Power changed from 2 to 4.

Ability changed to:

Whenever you play a unit with Deploy, boost self by 1.

Monsters

Bridge Troll - Ability changed to:

Deathwish: Boost the lowest-power allied unit by 4.

Celaeno Harpy - Provision cost changed from 5 to 4.

Endrega Warrior - Ability changed to:

Deploy: Consume your adjacent units. For each Consumed Insectoid, gain 1 Charge.

Zeal. Order: Spawn a Drone on this row.

Charges: 1

Giant Toad - Power changed from 3 to 4.

Ability changed to:

Deploy: Consume an allied unit.

When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.

Hybrid - Ability changed to:

Deploy (Melee): If a unit was destroyed during this turn, boost self by 5.

Deploy (Ranged): Consume an allied unit.

Siren - Power changed from 3 to 4.

Provision cost changed from 4 to 5.

Ability changed to:

Order: Consume an allied unit.

Deathwish: Boost adjacent units by 2.

Succubus - Adrenaline condition changed from 3 to 4.

Skellige

No changes.

Northern Realms

Royal Inspiration - Updated card recommendations.

Knighthood - Provision cost changed from 10 to 9.

Knight Errant - Power changed from 3 to 2.

Armor changed from 0 to 1.

Scoia'tael

Milva: Sharpshooter - Provision cost changed from 10 to 11.

Nilfgaard

Imperial Formation - Ability changed to:

Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.

Charges: 4

Affan Hillergrand - Power changed from 5 to 3.

Provision cost changed from 7 to 10.

Ability changed to:

When you use your last leader Charge, play this unit from your deck.

Order: Boost all allied Soldiers with Armor by 1.

Albrich - Provision cost changed from 6 to 7.

Ability changed to:

When moved to the top of your deck, boost a random allied unit by 2 and boost self by 2.

Ardal aep Dahy - Deploy ability's minimum power requirement changed from 0 to 2.

Cadaverine - Provision cost changed from 9 to 7.

Emhyr var Emreis - Power changed from 7 to 4.

Armor changed from 0 to 2.

Provision cost changed from 10 to 13.

Ability changed to:

Deploy: Play a bronze Soldier or Aristocrat from your hand, then draw a card.

Whenever your opponent plays a unit, give it Spying.

Order: Seize a 1-power enemy unit with Spying.

Devotion: At the end of your turn, refresh this card's Order.

Rience - Provision cost changed from 13 to 12.

Stefan Skellen - Provision cost changed from 9 to 11.

Ability changed to:

Deploy: Spawn and play Ace up the Sleeve for each 3 Tactics in your starting deck.

New card: Ace Up the Sleeve - Special, Tactic

Doomed.

Damage an enemy unit by 2.

Tibor Eggebracht - Power changed from 13 to 15.

Provision cost changed from 9 to 13.

Ability changed to:

Immunity.

At the end of your turn, Infuse a random enemy unit with "Whenever this unit receives a status, damage self by 1".

Whenever this card enters the battlefield, your opponent draws a card.

If your opponent has passed or their hand is full, damage self by 12 instead.

Vrygheff - Power changed from 4 to 7.

Provision cost changed from 8 to 6.

Ability changed to:

Zeal. Order: Trigger the end of turn abilities of 2 allied bronze Soldiers.

War Council - Is now an artifact.

Provision cost changed from 8 to 12.

Now has the Location tag.

Ability changed to:

Resilience.

Deploy: Look at the first 3 cards from the top of your deck and play one of them.

Order: Spawn and play Battle Preparation.

Alba Pikeman - Power changed from 4 to 3.

Ability changed to:

Flanking.

Order: Give an enemy unit Bleeding (1).

Charges: 0

At the end of your turn, gain 1 Charge. If this unit has at least 3 Charges, gain 1 Armor instead.

Alba Spearmen - Ability changed to:

Deploy: Damage 2 enemy units by the number of statuses on units adjacent to the targets.

Ard Feainn Crossbowman - Ability changed to:

Flanking.

Deploy: Damage an enemy unit by 2.

Barricade: At the end of your turn, damage a random enemy unit by 1 if you played a Soldier this turn.

Ard Feainn Light Cavalry - Armor changed from 0 to 1.

Provision cost changed from 4 to 5.

Ability changed to:

Flanking.

Barricade: At the end of your turn, damage the last unit played by your opponent by 1.

Ard Feainn Heavy Cavalry - Power changed from 3 to 4.

Armor changed from 2 to 0.

Provision cost changed from 4 to 5.

Ability changed to:

Flanking.

At the end of your turn, gain 1 Armor.

Ranged: When this unit reaches 5 Armor, move self to the Melee row.

Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self.

Combat Engineer - Ability changed to:

Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.

Daerlan Soldier - Power changed from 3 to 2.

Provision cost changed from 5 to 4.

Ability changed to:

Deploy: If you control a Soldier, Summon all copies of this unit from your deck to this row.

At the start of the game, Spawn a copy of self in your deck.

Ducal Guard - Ability changed to:

Flanking.

At the end of your turn, boost self by 1 if you used your leader ability this turn.

Impera Bridgade - Provision cost changed from 5 to 4.

Ability changed to:

Deploy: Damage all Spying units on the opposite row by 1.

Magne Division - Power changed from 3 to 2.

Provision cost changed from 4 to 5.

Ability changed to:

Play a Tactic from your hand, then draw a card.

Nauzicaa Brigade - Power changed from 3 to 1.

Armor changed from 0 to 1.

Provision cost changed from 4 to 5.

Ability changed to:

If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.

Nauzicaa Sergeant - Provision cost changed from 4 to 5.

Ability changed to:

Deploy: If your opponent has won a round this game, Spawn and play Battle preparation.

Ointment - Ability changed to:

Boost an allied unit by 5. If it was a bronze Soldier, trigger its end of turn ability.

Recruit - Power changed from 3 to 4.

Ability changed to:

Order: Play a bronze Soldier from your deck, then shuffle self into your deck.

Slave Driver - Power changed from 2 to 4.

Provision cost changed from 4 to 5.

Ability changed to:

Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.

Slave Hunter - Provision cost changed from 5 to 4.

Ability changed to:

Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each adjacent Soldier.

If the target is left at 1 power, Spawn a 1-power Locked copy of it to the right of self.

Slave Infantry - Provision cost changed from 5 to 4.

Spotter - Power changed from 5 to 4.

Ability changed to:

Deploy: Look at the top 3 units in your opponent's deck, then choose one and gain Armor equal to its power.

Order: Look at the top units in your deck up to the amount of Armor on self, then choose one and gain Vitality equal to its power. If it was a bronze Soldier, boost self by that amount instead.

Van Moorlehem Servant - Ability can no longer copy Infusions.

This change was made in a prerelease hotfix. This means that tooltip is not updated and ability still has old effect vs AI. Both of those issues will be resolved in 10.10 - we apologise for the inconvienience!

Syndicate

Salamandra Hideout - Now has the Salamandra tag.

Failed Experiment - Fee changed from 3 to 4.

Game Fixes

Units with Veteran are no longer blocked from having their base power increased if Locked during round transition.

The Infusion from Bjorn's Drakkar no longer fails to trigger if the damage dealt to the target was fully mitigated by Armor.

Fallen Rayla now correctly Poisons units that are replayed through Teleportation.

Flyndr's Crew no longer loses all its Counters when Locked in hand by Prophet.

Radeyah now Spawns a random Neutral stratagem, rather than a fixed one, on the Melee row if the leader has been changed to Neutral through Renfri.

Eternal Eclipse Initiate, Master of Puppets, and the Curse of Pride are no longer able to bypass Defenders under certain circumstances.

Lake Guardian: Dawn Aspect and Gudrun Bjornsdottir now have provision cost matching the scenarios.
 
Top Bottom