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Time to get our hands dirty… Season of the Viper is now live!

In this month’s seasonal mode:
  • Whenever a unit is damaged by another unit or itself, give the damaged unit Bleeding with a duration equal to the damage amount.
  • Whenever a unit is boosted by another unit or itself, give the boosted unit Vitality with a duration equal to the boost amount.

Season of the Viper will last until Thursday, May 30th, 10 AM CEST.

Here’s our chance.
 
In case you missed today’s stream, video with our Roadmap Overview is now available on YouTube!

Here’s what’s coming to GWENT in the near future:



TL: DR (TL: DW?)

New user experience

  • Redesigned starter decks – focusing more on each faction, their advantages and synergies, and less on the neutral cards
  • Shortened and more approachable tutorial
  • Introductory faction videos
Drag’n’Drop feature

  • Coming with the April patch!
UI improvements

  • Focusing on simplicity and readability
  • Introducing animations with nice effects when cards land on the board
  • Counters on the rows coming with the April patch
  • Better way of showcasing which cards should be placed on what row
Vanity items

  • Board halves will be removed – each match will be played on the battlefield chosen by the defender (red player)
  • Avatars and borders will be visible in the game once again
  • New game boards (tavern board coming soon)
  • More focus on vanity items after the expansion
GWENT for smartphones

  • Progress is looking great – iOS version will come first, Android will follow
Future expansions

  • Next expansion will focus on a new faction
  • More expansions planned this year
Monthly game updates

  • We’ll keep balancing and improving the game with monthly patches and hotfixes if needed
 
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New update for GWENT: The Witcher Card Game is now available for PC, PS4 and Xbox One! With this update, we’ve focused on fleshing out Nilfgaard’s faction identity – several cards were reworked to provide better support to the Empire’s existing arsenal of archetypes and strategies. We also introduced the Drag’n’Drop feature to the game (allowing players to drag and drop cards onto the battlefield), and added various UI improvements, bug fixes, and balance tweaks.

Full list of changes:

  • Special cards no longer require the unnecessary step of clicking the board between being selected in hand and being played.
  • Broadened row boundaries to eliminate unselectable space between rows.
  • The redraw phase screen will remain visible for half a second after the final redraw choice has been made.
  • Cards that target the entire board will now highlight the entire board rather than in distinct halves.
  • Rework of 12 Nilfgaard Base Set cards which will have full mill value for 3 days:
  • Fringilla Vigo,
  • Hefty Helge,
  • Rainfarn of Attre,
  • Deithwen Arbalest,
  • Mangonel,
  • Standard Bearer,
  • Daerlan Soldier,
  • Recruit,
  • Ointment,
  • Venendal Elite,
  • Alba Pikeman,
  • Sweers.

New Features
  • Drag & Drop support with dithered transparency for card "ghosting" effect.
  • Improved visuals for targeting arrows.
  • Targeting arrows hovering over invalid targets will now appear as red.
  • Improved visuals to show selected rows.
  • Rows now highlight differently if a card has an ability restricted to either the melee or ranged row.
  • Hand highlight VFX now disappear after playing a card from hand, then reappear at the start of the next turn. Hand highlight VFX also disappear when targeting.
  • Hand highlight VFX now adjust according to hand size.
  • Leader trees for Crimson Curse leaders have been added to the Reward Book.
  • Leader skin recolors have been added for Crimson Curse leaders.
  • Added a row effect duration timer to row glyphs.
  • Improved visual loading transition of premium card art.

Neutral
  • Triss: Telekinesis will now Create a card from either player's starting deck rather than current deck.
  • Count Caldwell can no longer count himself as the highest unit on the board.
  • Olgierd von Everec's provision cost changed from 9 to 8.
  • Gimpy Gerwin's provision cost changed from 8 to 9.
  • Ocvist's provision cost changed from 9 to 10.
  • Tesham Mutna Sword's damage amount changed from 4 to 5.
  • Enraged Ifrit's provision cost changed from 9 to 10.
  • Regis: Bloodlust's provision cost changed from 9 to 10.
  • Gregoire de Gorgon's boost amount changed from 6 to 5.
  • Pellar's power changed from 3 to 4.
  • Dragon's Dream primary category changed from Alchemy to Bomb.
  • Dimeritium Bomb primary category changed from Alchemy to Bomb.

Monsters
  • Eredin Bréacc Glas's boost amount changed from 4 to 2, and he now has 2 Charges.
  • Dominance will now only trigger if you already control the highest ally. Units with the Dominance ability can no longer count themselves as the highest units when played.
  • Imlerith's ability changed to: "Order: Damage a unit by 1. Dominance: Damage a unit by 2 instead. Cooldown: 1. Reach: 2."
  • Alpha Werewolf's provision cost changed from 5 to 6.
  • Cyclops's power changed from 5 to 4.
  • Whispess's power changed from 5 to 4.
  • Brewess's power changed from 5 to 6.
  • Kayran's power changed from 4 to 5, and its provision cost changed from 9 to 8.
  • Morvudd's power changed from 6 to 5, and its provision cost changed from 10 to 8.
  • Wild Hunt Rider's power changed from 4 to 3, and his provision cost changed from 6 to 5.
  • Adda: Striga now has the Cursed category.

Skellige
  • Bran Tuirseach's provision bonus changed from 16 to 15.
  • Arnjolf the Patricide's power changed from 9 to 11.
  • Harald the Cripple's provision bonus changed from 13 to 15.
  • Svalblod's provision bonus changed from 16 to 17.
  • Coral's provision cost changed from 9 to 8, and her ability changed to: "Zeal. Order: Discard a card, then draw a card. Whenever you Discard a special card, damage an enemy unit by 2."
  • Olaf's provision cost changed from 10 to 11.
  • Knut the Callous's provision cost changed from 9 to 8.
  • Svalblod Priest's power changed from 2 to 3.
  • Drummond Shieldmaiden's provision cost changed from 6 to 5.
  • An Craite Longship's provision cost changed from 7 to 6.
  • Dimun Warship's power changed from 1 to 2.
  • Vabjorn now has the Warrior category.
  • Vildkaarl now has the Warrior category.
  • Heymaey Protector now has the Warrior category.
  • Corrupted Flaminica now has the Druid category.
  • Jutta an Dimun's Deploy ability will no longer take into account other copies Jutta on the board.

Northern Realms
  • Queen Calanthe's provision bonus changed from 14 to 16.
  • King Foltest's provision bonus changed from 13 to 14.
  • King Demavend III's provision bonus changed from 16 to 17.
  • Vandergrift's Blade ability changed to: "Deploy: Boost an allied Knight by 2. Whenever you play a Knight, boost it by 2."
  • Dandelion's power changed from 4 to 5.
  • Odrin's provision cost changed from 8 to 7.
  • Prince Stennis's power changed from 5 to 2, his provision cost changed from 9 to 7, and the amount of Charges he gives changed from 1 to 2.
  • Ves's provision cost changed from 8 to 9.
  • Reynard Odo's provision cost changed from 9 to 8.
  • King Roegner's provision cost changed from 9 to 8.

Scoia'tael
  • Eithné's provision bonus changed from 19 to 18.
  • Saesenthessis's Order ability will now remove its Immunity status until the start of your next turn.
  • Forest Whisperer's ability changed to: "Deploy (Melee): Give an enemy unit Poison. Order (Ranged): Give an allied unit a Shield."
  • Mahakam Guard will now boost self by the number of allied Dwarves on the row it's played rather than the other row.
  • Half-Elf Hunter will no longer be able to target an enemy unit if you control no artifacts.
  • Weeping Willow's provision cost changed from 8 to 7.
  • Sheldon Skaggs's provision cost changed from 8 to 9.
  • Sirssa's power changed from 4 to 3.
  • Dryad Grovekeeper's power changed from 3 to 4.
  • Barclay Els's provision cost changed from 8 to 7.

Nilfgaard
  • Morvran Voorhis's provision bonus changed from 17 to 15, and his ability changed to: "Order: Boost an allied Soldier by 2. Charge: 3. Once all Charges have been exhausted, move a Soldier unit from your deck to the top."
  • Fringilla Vigo's provision cost changed from 7 to 9, and her ability changed to: "Deploy: Damage an enemy unit by 2. Increase the number of targets by 1 for each adjacent Mage."
  • Sweers's provision cost changed from 9 to 10, and his ability changed to: "Deploy (Melee): Seize an enemy unit with 3 or less power."
  • Hefty Helge's ability changed to: "Shield. Order: Damage a unit by 2. Charge: 1. Gain 1 Charge whenever you play a Tactic."
  • Rainfarn of Attre's ability changed to: "Whenever you play a unit with Spying, boost self by 2."
  • Deithwen Arbalest's power changed from 3 to 4, his provision cost changed from 5 to 4, and his ability changed to: "Deploy (Melee): Banish a card from opponent's graveyard. Deploy (Ranged): Banish a card from your graveyard."
  • Alba Pikeman's power changed from 2 to 4, and his ability changed to: "Melee: Every allied turn, on turn end, damage a random enemy unit on the melee row by 1."
  • Mangonel's power changed from 4 to 3, and its ability changed to: "Deploy: Damage an enemy unit by 1. Increase damage by 2 for each Spying unit adjacent to the target. Reach: 2."
  • Standard Bearer's ability changed to: "Deploy: Boost self by 1 for each boosted enemy unit."
  • Daerlan Soldier's provision cost changed from 5 to 6, and his ability changed to: "Deploy: Spawn a base copy of this unit and Summon it to this row."
  • Recruit's power changed from 4 to 3, and his ability changed to: "Deploy: Boost an allied Soldier by 3."
  • Ointment's ability changed to: "Boost a unit by 4. If it's a Soldier, Heal it first."
  • Venendal Elite's power changed from 3 to 4, and his ability changed to: "Deploy: Boost self by 1 for each Tactic in your hand."
  • Emhyr var Emreis's provision bonus changed from 14 to 15, and his ability will now boost the unit moved to your hand by 2.
  • Tourney Shaelmaar's ranged row ability changed to: "Deploy (Ranged): Boost self by 2 for each allied unit from a different faction."
  • Auckes's ability will now only Lock all copies of an enemy unit on the board. He can no longer Lock copies of the enemy unit in the opponent's hand and deck.
  • Jan Calveit's provision bonus changed from 15 to 17.
  • Vilgefortz's provision cost changed from 11 to 10.
  • Yennefer's Invocation provision cost changed from 10 to 9.
  • Cynthia's provision cost changed from 9 to 8.
  • Traheaern var Vdyffir's provision cost changed from 7 to 8.
  • Imperial Diviner's power changed from 3 to 4.
  • Ducal Guard's power changed from 3 to 4.
  • Emissary's provision cost changed from 6 to 5, and his boost amount changed from 7 to 6.

Game Fixes
  • Fixed an issue whereby Machines played from the opponent's graveyard or Seized from the opponent would not gain Zeal when beign placed on a row with Siege Master.
  • Fixed an issue whereby cards discarded manually by the opponent appeared blank in the Match History panel.
  • Fixed an issue whereby Tourney Shaelmaar's ranged ability would not take units with Immunity status into account.
  • Fixed an issue whereby Tourney Shaelmaar's ranged ability would take allied Nilfgaardian units into account under specific circumstances.
  • Fixed an issue whereby cards that give adjacent units statuses could give said statuses to artifacts and to Tactical Advantage.
  • Cintrian Knight now correctly states that he can only damage enemy units.
  • Fixed an issue whereby Cahir Dyffryn did not receive boosts when enemy Vampires received boosts from Blood Moon.
  • Fixed an issue whereby Knut the Callous could damage an enemy unit after dealing no damage to an adjacent unit with a Shield.
  • Fixed an issue whereby the ability of Knut the Callous did not trigger when he was played to the right of a unit with Immunity status.
  • Summoning Circle now correctly states that it can play only non-Token units.
  • Fixed an issue whereby Bleeding given to your units by the opponent could progress Contracts related to damaging your own units, such as "This Won't Hurt a Bit."
  • Fixed an issue whereby The Great Oak's ability would not take into account face-down cards.
  • Fixed an issue whereby triggering a Locked Deathwish unit's ability via another card's ability would remove the Lock from that unit.
  • Fixed an issue whereby the Lock status would not be removed from units that were moved to graveyard on round end.
  • Fixed an issue whereby Pitfall Trap would not trigger before Protofleder and Alp triggered their abilities.
  • Fixed a visual animation issue with the bard's collar in Inspirational Ballad's premium art version.
  • Fixed an issue whereby a damaged unit with 5 power would be transformed by Slave Infantry into a copy of Slave Infantry but its power value would remain red.
  • Fixed an issue whereby units with Berserk, when set to 1 power while in hand, would not have their Berserk abilities triggered when played.
  • Fixed an issue whereby Cleaver could not target allied units.
  • Fixed a visual animation issue in Aelirenn's premium version.
  • Fixed an issue whereby the damage/boost ability of Botchling/Lubberkin would stop working after being moved to another row then transforming itself.
  • Fixed an issue whereby Pitfall Trap and Incinerating Trap would not trigger their abilities for units played from the opponent's graveyard.
  • The "Blood Moon" contract now correctly states that the requirements must be met in Arena mode.
  • Modified Sihil's tooltip to include the keyword Deathblow.
  • The tooltip of Vivienne De Tabris in German now correctly states the targeted unit's power is set to its provision cost.
  • The tooltip of Garkain in Brazilian-Portuguese now correctly states the damage inflcited is based on the duration of Bleeding the target unit has.
  • The tooltip of Toussaint Knight-Errant in Brazilian-Portuguese now correctly states that the target enemy unit must have at least 6 power for the Deploy damage amount to increase.
  • Numerous other tooltip fixes and improvements.
 
Would it be possible for someone who start a Gwent youtube channel now? :p Or would it be something big streamer exclusive?
It's a good time to start – but make sure to develop your channel a bit before applying. The Program is dedicated to the most dedicated (heh) content creators with a growing audience, not necessarily big streamers. :)

Could you give us a more solid idea of the prerequisites, or is it intentionally open-ended to encourage more applications?
It's intentional, we'll be reviewing each application individually. :) However, as I mentioned above – two most important factors are creating content on a regular basis, and having an established and growing audience.

Any Witcher 3 partner programs? :)
At the moment we're focusing on the GWENT Partners Program, but who knows what the future will bring... ;)
 


Over the following weeks, you will be able to purchase Meteorite Powder in Shupe’s Shop at a 30% discount!

For PC, the event starts today and will last until April 29th, 12 PM (noon) CEST.

Details regarding other platforms coming soon!
 


Do you create GWENT content on a daily basis? Send us an e-mail and let us get to know you!

This month we’re launching an official Partners Program – focused on supporting GWENT Content Creators who would like to grow their channels, participate in closed PTR sessions, share their feedback about the game, and simply keep in touch with us. :) All GWENT Partners will receive an official badge, as well as a unique in-game title: Royal Envoy.

How to apply to the Program?
We’re looking for creators who publish GWENT content regularly, for a growing audience. If that’s you – send an e-mail to gwentpartners@cdprojektred.com and tell us about yourself and your channel. Don’t forget to add a link!

We will review each application individually, so please keep in mind that the whole process may take up to several weeks.

We’re looking forward to hearing from you!
 
Dear Burza, the reddit user mentioned there says that he received a "permanent ban" of his account for XP farming, without any prior automatic suspension. I believe the community is grateful that CDPR is taking a strong stand against exploits, but can I ask for mercy for this user, and to suspend him first before a permanent ban. This seems to be what the majority of people on Reddit thought in response to his post, though it could of course be that we have gotten only partial info of what the player did. Based on what we know a suspension and setting his account XP and reward points lower would be a sufficient punishment for the player's foolishness, and would probably deter the player from further similar behavior. (No, it's not my account :). )

Sorry we cannot simply because he repeated this behavior on 21 separate days with at least 150 games forfeited each day (or 33 days with at least 100 games). This type of behavior is not acceptable. Just to clarify, we normally don't perma-ban unless the offence is severe and in this case it was.
 
Hello, Mr. Burza,
1) Can you say CDPR position about concedes in general or/and in casuial mode?
Especially about situation in this post:
For example, I have a quest "Play 10 games at any mode". I already played 4 games and don't have enought time to complete all 10 today, or I want get reward faster so I go to casual and "play-concede" 6 games. Will I be banned?
2) Does GWENT Team have any roadmap about count of expansions this year? How many expansions should we expect per year? More than 3 or less? :)
Thanks :howdy:
Conceding multiple game is considered XP farming, we advise against it. If you concede a given number of games your account will be automatically suspended.

Roadmap is coming, most likely with the patch stream, but we'll talk more about that later.
 
A question for everyone Really. I Love gwent but my fun with the game constantly turns to frustation whenever I face a Person running an Artifact Deck. The way I see it, Artifact Decks are ONLY countered with artifact decks and hope you get the RNG coin flip.
It's terrible Game design in my opinion that you MUST use artifact deck just incase you come accross another player using it, otherwise you end up getting rolled. I don't use, personally I find it dirty to use, it is no fun.

Basically I'm just wondering if CDPR have any plans for acknoledgin the problem, because judging by streamers I watch (Swim, Pumpkin, Freddy are a few) the artifact deck is a lame meme at this point, and has literally driven me away from the game (I ONLY watch streamers play it now).

Thanks for reading. X
We're looking into it.
 
Hello,

just wanted to ask, do you guys have any plans to make low-scale tournaments once a month or so. Idk would there be enough people interested for those (10/20 euros entry and top heavy prizes), and how viable is it to you to pay out cash prizes anyhow?
Just wondering since tournaments like those are the stuff I look most forward to in TCG/CCGs.
Not planned right now.
 
why change the game that much? i start with beta in 2018 and the game right now is a downgrade almost all of the card effect are nerfed or sucks. the map looks weird and the leader stuff well… bettter put the card image again. I can't undestand why change something good for this.
We weren't happy with GWENT's direction, that's why we introduced project Homecoming to revamp everything from gameplay to visuals. The game is now being updated on a monthly basis and we've just launched the first expansion - Crimson Curse! We're happy with the direction in which we're going right now and won't be going back to the previous version.