Blessings upon those of great faith. Damnation for the deceitful heretics. Glory to those who serve the gods of flesh and blood.
"Sacred and Profane”, features 12 new gold cards of various types, including a selection of deities and brave warriors from the world of The Witcher. All new cards utilize and expand existing game mechanics currently in use.
The card drop is available for free as part of the latest update!
The Sacred and Profane Pack includes all premium cards from the Sacred and Profane card drop and the new Svalblod Bear Skin.
It is found in the in-game shop until April 11th, 2023.
We have lots to cover in the Update 10.12 Patch Notes including new cards, a Winter Event and balance changes!
As usual, we also have a brand new developer update for you to enjoy:
Sacred and Profane - Pray and worship, or live in fear; the advent of the gods is near!
The Sacred and Profane card drop introduces two new legendary cards for each playable faction.
A Greedy God- Welcome the winter by making a series of offerings... and hope for blessings in return! Help six unlikely pilgrims satisfy the greedy Allgod's endless appetite, by completing quests for him on the new event page, to unlock new vanity rewards, including titles, cardbacks, and a coin.
The event starts on December 8th and ends on December 27th.
Changes
Neutral
Allgod - Power changed from 4 to 5.
Provision cost changed from 9 to 10.
Has a new part of ability:
Increase the number of targets by 1 for each Offering in your starting deck.
Offering - Provision cost changed from 6 to 5.
Ability changed to:
Destroy a unit with 4 power or less, then boost an allied unit in your deck by 2.
Renfri: Blessing of Kindness - Ability changed to:
The first time you play a unit on your side of the battlefield each turn:
-If it is odd-power, boost it by 1 for each adjacent even-power unit.
-If it is even-power, boost it by 1 for each adjacent odd-power unit.
Renfri: Curse of Sloth - Ability changed to:
Order: Play a bronze unit from your hand, then look at the top 3 units from your deck and draw 1.
Doppler - Power changed from 1 to 2.
Ability changed to:
Deploy (Melee): Choose a unit in your hand, then boost self by the number of units in your hand with the same primary category.
Deploy (Ranged): Boost self by 1 for each unique primary category among units in your hand.
Monsters
Ruehin - Power changed from 4 to 3.
Ability changed to:
Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.
Skellige
Draig Bon-Dhu - Power changed from 4 to 5.
Ability changed to:
Deploy: Move a bronze Warrior from your deck to your graveyard.
Zeal. Order: Trigger the Veteran ability of an allied unit in your graveyard.
Cooldown: 1
Svanrige Tuirseach- Power changed from 6 to 3.
Provision cost changed from 7 to 8.
Ability changed to:
Deploy: Boost self by the base power of the last Skellige unit that went to your graveyard this round.
Northern Realms
Griffin Witcher Mentor - Ability changed to:
Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back to your deck.
Adrenaline 4: Draw your 2 top units and boost them by 1, then shuffle 2 cards from your hand back to your deck instead.
Scoia'tael
No changes.
Nilfgaard
Imposter - Has a new part of ability:
Whenever you play an Aristocrat on your side of the battlefield, if there are at least 4 different statuses on your opponent's side of the battlefield, boost it by 1.
Guillaume de Launfal - Power changed from 6 to 2.
Ability changed to:
Deploy: Boost self by the number of allied Knights on this row, then boost self and an enemy unit by half of their combined power.
Order, Grace 14: Move all statuses from an enemy unit to self.
Ivar Evil-Eye - Power changed from 4 to 5.
Milton de Peyrac-Peyran - Provision cost changed from 6 to 7.
Palmerin de Launfal - Provision cost changed from 8 to 7.
Tibor Eggebracht - Provision cost changed from 13 to 12.
Spotter - Power changed from 4 to 3.
Syndicate
Tunnel Drill - Ability changed to:
Profit 2.
Fee 2: Damage an enemy unit by 3.
Cooldown: 1
Whenever you play a Crime, reduce the Cooldown by 1.
Game Fixes
Arachas Queen now respects the trigger order when played with both Syanna and Weavess: Incantation.
Menagerie Keeper now recognises War Council as a Tactic in hand.
The November Season has begun and brings back three Journeys for all players to (re)experience. Dive into the world of Aretuza and join Regis or Dandelion on their adventures while checking out this month's Seasonal Modes below.
Your deck is replaced with 16 Elder Bears with different power. Leader abilities are disabled.
Order in all things 15.11 - 22.11
At the start of the match, sort players' deck from highest to lowest provision.
Banished 22.11 - 29.11
After mulligan, banish both players decks. Whenever a card appears in any deck, banish it.
Double Down 29.11 - 06.12
Whenever you play a unit from your hand, play a unit with the same Provision Cost from your deck. Your starting deck is doubled in size at the start of the match.
This season is planned to end on December 6th, 10:00 A.M. CET.
In Update 10.11 we have returning Journeys, a new Resource Exchange, balance changes and more!
Join Burza and Jean for an overview of the upcoming changes:
New Features
Returning Journeys - Aretuza, Regis, and Dandelion make a comeback! Choose which Journey you want to progress, or simply continue where you left off!
• Contracts - Unlock even more rewards by playing matches with your favorite vanities.
• New trinkets - You will now be able to unlock additional rewards, including avatars, cardbacks, music vanities, an Aretuza board, and auras for Regis and Dandelion.
Resource Exchange - Trade Reward Points for Meteorite Powder, Ore, Scraps, or Ultimate Kegs in this new feature available in the Reward Book.
Changes
Neutral
Geralt: Igni - Default power limit changed from 35 to 40.
Initiative power limit changed from 20 to 25.
Geralt: Yrden - Ability changed to:
Deploy (Melee): Reset the power of all units on a row.
Adrenaline 2: Reset the power of all units on an allied row instead.
Monsters
Tir ná Lia - Order ability split into:
Order: Spawn and play Red Riders.
Devotion: Also Spawn Frost on your opponent's Melee (0) and Ranged (0) rows equal to the amounts lost during the last round transition.
Skellige
Patricidal Fury - Ability changed to:
Order: Spawn a Deafening Siren on an enemy row and damage it by 1.
Charges: 3
Once all Charges are used up, Spawn and Play Arnjolf the Patricide.
Reckless Flurry - Damage changed from 3 to 4.
Number of Charges changed from 3 to 2.
Arnjolf the Patricide - Power changed from 12 to 13.
Deploy ability changed to:
Deploy: Spawn a Deafening Siren on the opposite row and damage it by 1.
Sove - Power changed from 11 to 12.
Ability changed to:
Deploy (Melee): Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damage enemy unit and gain Immunity.
Northern Realms
Kennet and Gar - Provision cost changed from 9 to 7.
Reaver Hunters - Provision cost changed from 5 to 6.
Reaver Scout - Provision cost changed from 4 to 5.
Scoia'tael
Guerilla Tactics - Damage changed from 2 to 1.
Boost changed from 2 to 3.
Frog Mating Season - Provision cost changed from 9 to 8.
Milva: Sharpshooter - Power changed from 2 to 3.
Shaping Nature - Each boost and Vitality increased by 1.
Dryad Enchantress - Now has Symbiosis.
Power changed from 4 to 3.
Vitality changed from 3 to 4.
Armor boost changed from 3 to 4.
Naiad Pondkeeper - Provision cost changed from 5 to 4.
Nilfgaard
Imprisonment - Provision bonus changed from 15 to 14.
Milton de Peyrac-Peyran - Boosts changed from 4 to 3.
Traheaern var Vdyffir - Power changed from 3 to 5.
Provision cost changed from 6 to 8.
Alba Pikeman - Power changed from 3 to 4.
Spotter - Provision cost changed from 5 to 6.
Order ability changed to:
Order: Lose all Armor and look at the top units in your deck up to that amount, then choose one and gain Vitality equal to its power. If it's a bronze Soldier, boost self by its power instead.
Syndicate
Sigi Reuven: Mastermind - Provision cost changed from 12 to 13.
Deploy ability changed to:
Deploy: Look at Collusion and a random unit from each Gang from your deck, then play 1.
Game Fixes
Mulligan cards (e.g. Cursed Scroll, Morvran Voorhis, Snowdrop) can no longer be abused to gain card advantage.
Bjorn Stormursson no longer ignores Immune units in hand.
Boholt is no longer boosted by Soldiers Spawned on your side of the board by the opponent.
Draig Bon-Dhu no longer ignores Immune Warriors.
Mutagenerator no longer triggers when playing Disloyal units.
There it is! The final spots have been secured for this year's GWENT World Masters tournament happening in December.
And here is how the knockout stage unfolded:
The first surprise came when Pajabol was eliminated by Bart933 in the first series on Saturday, meaning he will miss the grand finale of GWENT esports even though he appeared in all 3 Opens.
Spellingbee winning the second series of the day qualified him directly for the GWENT World Masters spot due to his great result in the first part of the Play-In!
Poisound was next to secure his spot by defeating Danirai in a clean 3-0 sweep.
So after Saturday, Spellingbee and Poisound were locked in with 2 more series on Sunday.
In the first of those, Puzzle.Express managed to take down Bart933, moving him into the final series of the Play-In tournament!
In the end, we got to see a reverse sweep by Danirai, eliminating Puzzle.Express and securing the third and final spot for this year's big finale.
We thank all the contestants that fell so short of qualifying while showing amazing performances throughout the year to even be in this position!
Congratulations and good luck to the 3 final GWENT World Masters contestants:
Join the celebration and take part in the special, time-limited Saovine event! Follow the story of Geralt and Dandelion, who are trying to solve a murder mystery!
Collect the special event currency - Pearls, and exchange them for Halloween-themed rewards, like avatars, frames, or even cardbacks!
SHUPE THE TROLL PRESENTS
TIME-LIMITED OFFERS
Trinkets from our previous Saovine events like the Bat Wings or the Pumpkin Trinket are back in the shop! For details visit the in-game store!
The latest card drop, dubbed “Chronicles” features 24 new cards — 12 golds and 12 bronzes of various types, including a selection of Knights of Toussaint, founding members of Clan Brokvar, as well as denizens of "Tir ná Lia", where riders of the Wild Hunt hail from.
The card drop is available for free as part of the game’s latest update, which also features regular gameplay balance changes.
Presenting the Chronicles Pack:
Starting today, the GWENT in-game store is hosting a special, limited-time offer. The Chronicles Pack contains all of the new cards from the Chronicles card drop in their premium animated versions, as well as the all-new Foltest Army Commander Skin. The pack will be available until December 6th, 10:00 AM CET.
24 new cards, a special murder mystery Saovine Event, and a bunch of changes to existing cards await you in the 10.10 Update!
Developer Update:
New Features Chronicles - Explore the lands of myth and legend, and retrace the steps of those that forged their status. The Chronicles card drop introduces four new cards to each of the six factions.
Saovine Event - Celebrate the upcoming Saovine! This event will be held in Reward Book where you can unlock special vanities by playing GWENT and completing quests. If you are curious what happened during the Saovine Party in Lady Orianna's Estate dont forget to also read the story by unlocking Story Nodes from Geralt's and Dandelion's perspective.
Event starts on October 27th and ends on November 7th.
ChangesNeutral Radeyah - Provision cost changed from 11 to 10.
Shupe's Day Off - Shupe: Mage power changed from 2 to 4.
Shupe: Hunter power changed from 4 to 6.
Shupe: Knight power changed from 8 to 10.
Sihil - Provision cost changed from 12 to 11.
Ability changed to:
Damage an enemy unit by 1.
Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.
Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead.
New Card: Masterful Sihil - Special.
Damage an enemy unit by 3, then play a bronze card from your hand, then move Masterful Sihil back to your hand.
Monsters Imlerith's Wrath - Ability changed to:
Damage an enemy unit by the power of your highest-power unit. If it was on a row with Frost, destroy it instead.
Skellige Arnjolf the Patricide - Power changed from 11 to 12.
Svalblod Totem - Ability changed to:
Resilience.
Deploy: Spawn a Svalblod Fanatic on both sides of this card.
Order: Damage an allied unit by 2.
Cooldown: 1
Brokvar Archer - Provision cost changed from 5 to 4.
Drummond Berserker - Provision cost changed from 5 to 4.
Seagull - Updated the tooltip to reflect its behaviour better as it is intended to react to units that become either damaged or destroyed.
Northern Realms Mobilization - Provision bonus changed from 16 to 15.
Ability changed to:
Spawn a base copy of a bronze allied Soldier on its row and boost both units by 3.
King Foltest - Now Spawns non-Neutral units only.
Princess Pavetta - Now shuffles non-Neutral units only.
Blue Stripes Scout - Now Spawns non-Neutral units only.
Scoia'tael Guerilla Tactics - Provision bonus changed from 16 to 15.
Call of the Forest - Provision cost changed from 10 to 9.
Simlas Finn aep Dabairr - Provision cost changed from 12 to 13.
Nilfgaard
Lockdown - Renamed to Toussaintois Hospitality
Ability changed to:
Order: Spawn and play Buhurt.
Whenever you boost one or more enemy units during your turn, boost a random allied unit by 1.
Artorius Vigo - Provision cost changed from 8 to 9.
Braathens - Power changed from 4 to 3.
Cahir Dyffryn - Power changed from 5 to 7.
Ability changed to:
Melee: Whenever an enemy unit receives a boost during your turn, boost self by the same amount.
False Ciri - Power changed from 4 to 1.
Ability changed to:
Disloyal.
Deploy: Play a bronze Tactic from your graveyard and give it Doomed.
At the end of your turn, boost self by 1.
Grace 8: Move self to the opposite row and Purify self.
Milton de Peyrac-Peyran - Power changed from 5 to 6.
Provision cost changed from 7 to 6.
Ability changed to:
Deploy: Boost an enemy unit by 4, then boost self by 4.
Order: Boost self by the last boost you gave to an enemy unit this round.
Palmerin de Launfal - Power changed from 5 to 4.
Provision cost changed from 7 to 8.
Ability changed to:
Deploy: Choose an unboosted enemy unit, then play the top card from your deck and boost that unit by that card's provision cost.
If you control Milton de Peyrac-Peyran, you may choose from the top 3 cards of your deck instead.
Rainfarn of Attre - Power changed from 5 to 7.
Provision cost changed from 7 to 10.
Ability changed to:
Disloyal.
Deploy: Boost an allied unit by the combined power of units adjacent to self.
Ducal Guard - Power changed from 4 to 5.
Nauzicaa Sergeant - Provision cost changed from 5 to 6.
SlaveDriver - Power changed from 4 to 3.
Van Moorlehem Servant - Updated tooltip to reflect the inability to copy Infusions.
Syndicate New Keyword:Gang - Criminal organisations including Blindeyes, Crownsplitters, Cutups, Firesworn, Salamandra and Tidecloaks.
Collusion - Provision cost changed from 10 to 9.
Conjurer's Candle - Profit amount changed from 5 to 4.
Gellert Bleinheim - Adrenaline condition changed from 5 to 6.
Sigi Reuven - Now has the Agent and Aristocrat tags.
Shady Vendor- Profit amount changed from 2 to 1.
Game Fixes
Affan Hillergrand no longer ignores Immune Soldiers.
Ardal aep Dahy's Deploy abillity can now be cancelled before selecting a target.
Disloyal units played in the Double Down seasonal mode no longer play a seconnd card from the opponent's deck.
Eist Tuirseach no longer fails to trigger Dimun Warship's Deathwish when bringing it back from the graveyard.
Fallen Rayla now correctly reacts to units that are Spawned before play.
Infused Deathwishes placed on Morkvarg will now trigger correctly when Morkvarg isn't Doomed.
Dudu transforming into Tibor Eggebracht no longer gives the opponent a second card draw.
Whenever you play a unit from your hand, play a unit with the same Provision Cost from your deck. Your starting deck is doubled in size at the start of the match.
*NEW* Between a Rock and a Hard place 13.09 - 20.09
At the start of every round, 4 Rocks are spawned on every row.
Dual Casting 20.09 - 27.09
Once per turn, when you play a special card, spawn and play a copy of it immediately after.
*NEW* Bearly Balanced 27.09 - 04.10
Your deck is replaced with 16 Elder Bears with different power. Leader abilities are disabled.
This season is planned to end on October 4th, 10:00 A.M. CEST.
For Update 10.9 we took a close look at a lot of Nilfgaard cards and brought a brand new Keyword called "Flanking" to the game.
On top of that, we have game fixes, events and new seasonal modes for you to check out!
Developer Update:
New Features
New Keyword: Flanking - If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn.
Shupe's Event (8th September - 20th September) - Shupe is back from his adventures. Go to the shop to hear his tales and get some cool vanities by playing more GWENT! Also, Shupe will be giving special deals to all his favourite umans during the event! Get 30% off on select vanities during this Sale.
Check out the new upcoming seasonal modes:
1. "Between a Rock and Hard Place" - (13th September - 20th September)
2. "Bearly Balanced" - (27th September - 4th October)
Changes
Neutral
Alissa Henson - Provision cost changed from 7 to 8.
Garrison - Provision cost changed from 9 to 11.
Ability changed to:
Resilience.
Deploy: Spawn and play a base copy of a bronze Soldier from your starting deck.
Order: Boost an allied Soldier and all its copies by 1 and give them 1 Armor.
Peasant Militia - Power changed from 2 to 4.
Ability changed to:
Whenever you play a unit with Deploy, boost self by 1.
Monsters
Bridge Troll - Ability changed to:
Deathwish: Boost the lowest-power allied unit by 4.
Celaeno Harpy - Provision cost changed from 5 to 4.
Endrega Warrior - Ability changed to:
Deploy: Consume your adjacent units. For each Consumed Insectoid, gain 1 Charge.
Zeal. Order: Spawn a Drone on this row.
Charges: 1
Giant Toad - Power changed from 3 to 4.
Ability changed to:
Deploy: Consume an allied unit.
When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.
Hybrid - Ability changed to:
Deploy (Melee): If a unit was destroyed during this turn, boost self by 5.
Deploy (Ranged): Consume an allied unit.
Siren - Power changed from 3 to 4.
Provision cost changed from 4 to 5.
Ability changed to:
Order: Consume an allied unit.
Deathwish: Boost adjacent units by 2.
Succubus - Adrenaline condition changed from 3 to 4.
Skellige
No changes.
Northern Realms
Royal Inspiration - Updated card recommendations.
Knighthood - Provision cost changed from 10 to 9.
Knight Errant - Power changed from 3 to 2.
Armor changed from 0 to 1.
Scoia'tael
Milva: Sharpshooter - Provision cost changed from 10 to 11.
Nilfgaard
Imperial Formation - Ability changed to:
Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier.
Charges: 4
Affan Hillergrand - Power changed from 5 to 3.
Provision cost changed from 7 to 10.
Ability changed to:
When you use your last leader Charge, play this unit from your deck.
Order: Boost all allied Soldiers with Armor by 1.
Albrich - Provision cost changed from 6 to 7.
Ability changed to:
When moved to the top of your deck, boost a random allied unit by 2 and boost self by 2.
Ardal aep Dahy - Deploy ability's minimum power requirement changed from 0 to 2.
Cadaverine - Provision cost changed from 9 to 7.
Emhyr var Emreis - Power changed from 7 to 4.
Armor changed from 0 to 2.
Provision cost changed from 10 to 13.
Ability changed to:
Deploy: Play a bronze Soldier or Aristocrat from your hand, then draw a card.
Whenever your opponent plays a unit, give it Spying.
Order: Seize a 1-power enemy unit with Spying.
Devotion: At the end of your turn, refresh this card's Order.
Rience - Provision cost changed from 13 to 12.
Stefan Skellen - Provision cost changed from 9 to 11.
Ability changed to:
Deploy: Spawn and play Ace up the Sleeve for each 3 Tactics in your starting deck.
New card: Ace Up the Sleeve - Special, Tactic
Doomed.
Damage an enemy unit by 2.
Tibor Eggebracht - Power changed from 13 to 15.
Provision cost changed from 9 to 13.
Ability changed to:
Immunity.
At the end of your turn, Infuse a random enemy unit with "Whenever this unit receives a status, damage self by 1".
Whenever this card enters the battlefield, your opponent draws a card.
If your opponent has passed or their hand is full, damage self by 12 instead.
Vrygheff - Power changed from 4 to 7.
Provision cost changed from 8 to 6.
Ability changed to:
Zeal. Order: Trigger the end of turn abilities of 2 allied bronze Soldiers.
War Council - Is now an artifact.
Provision cost changed from 8 to 12.
Now has the Location tag.
Ability changed to:
Resilience.
Deploy: Look at the first 3 cards from the top of your deck and play one of them.
Order: Spawn and play Battle Preparation.
Alba Pikeman - Power changed from 4 to 3.
Ability changed to:
Flanking.
Order: Give an enemy unit Bleeding (1).
Charges: 0
At the end of your turn, gain 1 Charge. If this unit has at least 3 Charges, gain 1 Armor instead.
Alba Spearmen - Ability changed to:
Deploy: Damage 2 enemy units by the number of statuses on units adjacent to the targets.
Ard Feainn Crossbowman - Ability changed to:
Flanking.
Deploy: Damage an enemy unit by 2.
Barricade: At the end of your turn, damage a random enemy unit by 1 if you played a Soldier this turn.
Ard Feainn Light Cavalry - Armor changed from 0 to 1.
Provision cost changed from 4 to 5.
Ability changed to:
Flanking.
Barricade: At the end of your turn, damage the last unit played by your opponent by 1.
Ard Feainn Heavy Cavalry - Power changed from 3 to 4.
Armor changed from 2 to 0.
Provision cost changed from 4 to 5.
Ability changed to:
Flanking.
At the end of your turn, gain 1 Armor.
Ranged: When this unit reaches 5 Armor, move self to the Melee row.
Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self.
Combat Engineer - Ability changed to:
Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.
Daerlan Soldier - Power changed from 3 to 2.
Provision cost changed from 5 to 4.
Ability changed to:
Deploy: If you control a Soldier, Summon all copies of this unit from your deck to this row.
At the start of the game, Spawn a copy of self in your deck.
Ducal Guard - Ability changed to:
Flanking.
At the end of your turn, boost self by 1 if you used your leader ability this turn.
Impera Bridgade - Provision cost changed from 5 to 4.
Ability changed to:
Deploy: Damage all Spying units on the opposite row by 1.
Magne Division - Power changed from 3 to 2.
Provision cost changed from 4 to 5.
Ability changed to:
Play a Tactic from your hand, then draw a card.
Nauzicaa Brigade - Power changed from 3 to 1.
Armor changed from 0 to 1.
Provision cost changed from 4 to 5.
Ability changed to:
If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.
Nauzicaa Sergeant - Provision cost changed from 4 to 5.
Ability changed to:
Deploy: If your opponent has won a round this game, Spawn and play Battle preparation.
Ointment - Ability changed to:
Boost an allied unit by 5. If it was a bronze Soldier, trigger its end of turn ability.
Recruit - Power changed from 3 to 4.
Ability changed to:
Order: Play a bronze Soldier from your deck, then shuffle self into your deck.
Slave Driver - Power changed from 2 to 4.
Provision cost changed from 4 to 5.
Ability changed to:
Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.
Slave Hunter - Provision cost changed from 5 to 4.
Ability changed to:
Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each adjacent Soldier.
If the target is left at 1 power, Spawn a 1-power Locked copy of it to the right of self.
Slave Infantry - Provision cost changed from 5 to 4.
Spotter - Power changed from 5 to 4.
Ability changed to:
Deploy: Look at the top 3 units in your opponent's deck, then choose one and gain Armor equal to its power.
Order: Look at the top units in your deck up to the amount of Armor on self, then choose one and gain Vitality equal to its power. If it was a bronze Soldier, boost self by that amount instead.
Van Moorlehem Servant - Ability can no longer copy Infusions.
This change was made in a prerelease hotfix. This means that tooltip is not updated and ability still has old effect vs AI. Both of those issues will be resolved in 10.10 - we apologise for the inconvienience!
Syndicate
Salamandra Hideout - Now has the Salamandra tag.
Failed Experiment - Fee changed from 3 to 4.
Game Fixes
Units with Veteran are no longer blocked from having their base power increased if Locked during round transition.
The Infusion from Bjorn's Drakkar no longer fails to trigger if the damage dealt to the target was fully mitigated by Armor.
Fallen Rayla now correctly Poisons units that are replayed through Teleportation.
Flyndr's Crew no longer loses all its Counters when Locked in hand by Prophet.
Radeyah now Spawns a random Neutral stratagem, rather than a fixed one, on the Melee row if the leader has been changed to Neutral through Renfri.
Eternal Eclipse Initiate, Master of Puppets, and the Curse of Pride are no longer able to bypass Defenders under certain circumstances.
Lake Guardian: Dawn Aspect and Gudrun Bjornsdottir now have provision cost matching the scenarios.