With the recent debacle about new starter decks (at least I milled all regular ones beforehand), don't you agree that a leek would be in order to soothe the souls? While everyone is asking about Radovid and Shani, I'd like to know if the next expansion brings us back Trolololo and Philippa. Can you comment on that, good sir?
It's mentioned before that there's a consideration on swaping the abilities of Filavandrel and Brouver. Can i/we get any update or confirmation on that if it will push through? Also, may I know how you feel about the state of ST now?
There seems to be a lot of confusion regarding the new starter set of cards. Our account base is rather large and performing such updates can be quite time consuming. To help clarify things I wanted to share with you some more details about what to expect:
We will go through all pre-beta accounts - if you played 0 online games after 1.0 and have old Starter Set decks & cards, we will remove them from your accounts. Then, all of the new Starter Set decks & cards will be added to your collection. This will be done through this weekend up till Monday 03.06.2019.
We will go through all post-beta accounts - if you have less than the max number of non-premium copies of a new Starter Set card, we will grant you the missing cards. On the other hand, if you have more than the maximum number of non-premium copies, we will mill the extra copies. If you have the maximum number of copies of the Starter Set cards, we won’t be doing anything. This phase will be carried out sometime next week and will last 2-3 days - we’ll keep you updated.
Finding a solution that is fair to players but isn’t easily exploitable can be a difficult thing. We believe at this time that this solution, while not perfect, should be adequate to resolving any major issues with the Starter Set changes.
To answer @KoncertMajstor's question, here's how it's gonna work with new starter decks:
Accounts which sign up after Patch 2.2 will be assigned starter decks accordingly (this means new accounts).
Accounts which played at least 1 online game after Patch 1.0 (post-Homecoming) see no changes (this means active players).
Accounts which played 0 online games after Patch 1.0 (post-Homecoming) have the old starter decks and all cards that constitute those starter decks removed from their collection. Then, all of the new starter deck cards will be added (in card collection), and all of the new starter decks will be added (this means inactive players).
Thank you for the reply, and thank you Gwent for being so generous in giving us these cards.
Will EXTRA copies of base set cards be millable? Or transmutable?
Example: If I own Sweers, I'll have 2 tomorrow, who will now be in the "Starter set". Will I just have an awkward 2 sweers stuck in my deck? Or will the mill button clean it up for us.
Accounts which sign up after Patch 2.2 will be taken through the FTUX workflow and will be assigned starter decks accordingly.
Accounts which played at least 1 online game after Patch 1.0 ("post-HC") see no changes.
Accounts which played 0 online games after Patch 1.0 ("post-HC") have the old starter decks and all cards that constitute those starter decks REMOVED from their collection. Then, all of the new starter deck cards will be added (in card collection), and all of the new starter decks will be added (in deck selection).
New update for GWENT: The Witcher Card Game is now available for PC, PS4 and Xbox One! With update 2.2, we’ve focused on reworking the tutorial and starter decks to improve the first-time user experience. We’ve also set a minimum number of units to be included in every deck to 13, and added brand new Tavern Board to the game!
Full list of changes:
Opponent AI in Training Mode has been improved.
Matches are now played on one unified game board rather than two distinct halves from different game boards.
Valid decks must now contain a minimum of 13 units.
Changes in Deck Builder UI.
Updated Shupe's VFX when opening goodies.
In-game UI has been updated allowing players to hide usernames by clicking on player avatars. Also, players can now see point totals for each row by clicking on the crown icon (defaulted to RS/R3 on Xbox One/PS4 gamepads).
Added 8 new daily quests that offer Reward Points.
Starter decks have been reworked to showcase more faction cards and faction-specific mechanics.
Complete overhaul of first-time user experience.
Added a new setting allowing you to choose whether you always see the game board of your choice or let it be determined by the chosen game board of whichever player goes second (the Defender).
Improved lighting on game boards.
UI has been updated to make Borders and Avatars visible during matches.
Geralt: Aard's provision cost changed from 11 to 10.
Portal's provision cost changed from 13 to 12.
Cleaver's provision cost changed from 9 to 10.
Thaw's boost amount will now decrease by 1 for every row effect cleared rather than by 2.
Angoulême's provision cost changed from 11 to 10.
Crimson Curse now has the Organic category.
Eredin Bréacc Glas's boost amount changed from 2 to 3.
Nekurat's provision cost changed from 6 to 5.
Draig Bon-Dhu's power changed from 3 to 4.
Artis's provision cost changed from 10 to 9.
Blueboy Lugos's power changed from 5 to 6.
Hjalmar an Craite's provision cost changed from 9 to 10.
Hubert Rejk's provision cost changed from 8 to 9.
Siege Master's power changed from 4 to 5.
Vrihedd Officer's provision cost changed from 6 to 5, his power changed from 2 to 3, and his Deploy damage and boost amounts changed from 3 to 2.
Isengrim's Council provision cost changed from 9 to 8.
Dryad Fledgling's power changed from 3 to 4.
Water of Brokilon's provision cost changed from 9 to 11.
Morvran Voorhis's provision bonus changed from 15 to 16.
Ointment's provision cost changed from 5 to 4.
Fixed an issue whereby it wasn't possible to manually discard Special cards in certain circumstances.
Fixed an issue whereby it wasn't possible to use a played unit's targeting abilities in certain circumstances after manually discarding a card.
Disgraced Brawler now plays the correct voiceover in the German-language version of the game.
Fixed an issue whereby the visual assets in the match-end summary shown for achieving a Winning Streak would not display correctly.
Fixed an issue whereby Nithral's Deploy ability would not trigger if the condition for his secondary Dominance ability was not met.
Fixed an issue whereby a match would desync and end in a Draw if some actions were still resolving as the turn timer expired.
Fixed an issue whereby playing a Special card with a full board would result in the card being discarded.
Fixed an issue whereby Special cards played via Aguara: True Form would not trigger the opponent's Serpent Trap.
Fixed an issue whereby Golyat's Deathwish ability would Summon the opponent's unit from their deck to a random row rather than to the opposite row.
Fixed an issue whereby having equal or more points than the opponent then forfeiting the match would incorrectly give crown progression points to the person who forfeited as if they had won the round.
Fixed an issue whereby Ves would recognize units that give Bleeding or Vitality on Deploy as valid targets for her Order ability on the turn that they were played.
Fixed an issue whereby An Craite Longship would not damage units played by the opponent from the player's graveyard.
I'm literally waiting over 5 minutes on average for a casual match on gwent. Some times even after 5 minutes I just get an error saying "there was an error connecting with one of our services. But fear not - chances are we're already fixing it". The queue stops after this error and I have to re-queue up. Can you please fix this? I'm pretty sure there's a hidden mmr system and I'm pretty sure mine is very low so finding a match is taking forever at the moment.
i am starting to warm up to homecoming, but what i really am struggling to adjust to are the 3D leaders. I wish leaders would have stayed as before, any chance that there might be an option to have the card version instead in future?