I think that it's okay to enjoy something as smutty for its own sake; that's a part of life. CD Projekt Red aims to make this a mature title about a dark future. Because sex is such a big part of life, it's fine to include it in a brutally honest way, just as we do with violence, extreme psychological states, gore, and the struggle to succeed in a dystopia.
On top of the smuttiness, take that or leave it, I think that portraying all aspects of sexuality reveals something about the characters' experiences. This gives us a better window into the cloying search for satisfaction in the characters' present and redemption from their pasts. Sex can be a powerful experience, and the simple, smutty pleasure can help to buoy someone (e.g. V) against their inner demons, giving them strength in the moment to grow. Sex is also a strong enough desire to dement a person; having sex is, in many ways, a reprieve from wanting sex, which can give someone room to change, too.
If immersion is the goal, censoring a powerful part of the experience works against that. If relating to what is happening with the character is the goal, censoring a powerful experience of theirs works against that.
I think that if the sex doesn't sacrifice any other part of the game, then it can only add, as long as it's optional and fits well into an overall tasteful experience (even if that tastefulness is used to portray something arguably ugly).
There's a line (based very much on different cultures and customs) with this. I would say that "mindless" sexuality (as well as violence, foul language, or other such taboo elements) is almost wholly rejected around the world. The key is ensuring that, regardless of how extensively a taboo is explored, it will be acceptable as long as it's intelligently qualifiable. What determines whether something is considered "intelligent" is up to that difference in culture.
By and large, graphic sex being included in a game simply to include it would be pretty frowned at by most cultures. It doesn't mean the game itself will flop completely, but it can leave a lot of players shaking their heads and sneering at something that seems to feel out-of-place, off-balance, or over-the-top in an experience that's otherwise very smooth.
I'll use Duke Nukem Forever's use of nudity and sexualization of women as an example. It went to very sudden and intentionally graphic extremes in ways that were not balanced with the rest of the experience. There was a lot of negative feedback as a result. The same elements in the original Duke Nukem, however, were well received and even celebrated as extremely humorous. The original was reducto ad absurdum: a satire of classic '80s action films and video game heroes. The sequel simply tried to be as edgy and gross as possible to get attention. Similarly, the Metro series handled sexuality in a trite and generally pointless way for games that were otherwise rather grounded and gritty -- a far cry from the satirical way games like GTA 5 present all characters as exaggerations of reality, including the sexualized ones.
As Cyberpunk seems to be aiming at a believable, evocative, narrative experience, having anything (sex included) be "mindless" or "just 'cause" would actively detract from its overall experience. Instead, I feel it's vitally important for it to be handled meaningfully and intelligently. That's not to say that it can't be edgy and graphic, but if so, it needs to serve a believable, evocative, and narrative purpose for the rest of the game. I don't think that many societies would consider being able to have graphic sex with other characters in a game simply because they're there to be intelligently qualifiable. Not to say that there's anything more or less wrong with it, inherently, than a game that lets you run around and kill people at random for no reason...it's just that such a thing would significantly damage the experience of Cyberpunk, in my opinion.
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