Two major points:
- For a battle between two armies, I envision units fighting each other, sometimes using artifacts and spells.
- For maximum creativity, possibilities, strategic choices and overall interestingness, maximization of the amount of possible interactions is important.
Currently there are several abilities and mechanics that actually do the opposite. Some major examples:
- Artifacts: The fact that artifacts don't need units to work makes no sense, unless they're robot warriors. Their removal is binary. Very limited unit interactions.
- Immunity: No targeted damage possible - no unit interactions, no fight between units. Nothing should be immune. If it bleeds, we can kill it.
- Usurper: Removing opponent's leader abilities - Completely removing leader - unit interactions.
It's all so binary/conditional. Can we think of something better, perhaps:
- Artifacts: There are interesting suggestions for artifacts on this forum (give them armor, charge only when a unit is played next to it).
- Immunity: Instead of immunity, why not give units more interesting abilities; armor, resistance (reducing damage received) or regeneration when damaged?
Let Eredin give a unit some frost armor to protect it. Lore-friendly, less binary and more fun.
- Usurper: Change this dude's abilities into something creative instead of (literally) uncreative.
- For a battle between two armies, I envision units fighting each other, sometimes using artifacts and spells.
- For maximum creativity, possibilities, strategic choices and overall interestingness, maximization of the amount of possible interactions is important.
Currently there are several abilities and mechanics that actually do the opposite. Some major examples:
- Artifacts: The fact that artifacts don't need units to work makes no sense, unless they're robot warriors. Their removal is binary. Very limited unit interactions.
- Immunity: No targeted damage possible - no unit interactions, no fight between units. Nothing should be immune. If it bleeds, we can kill it.
- Usurper: Removing opponent's leader abilities - Completely removing leader - unit interactions.
It's all so binary/conditional. Can we think of something better, perhaps:
- Artifacts: There are interesting suggestions for artifacts on this forum (give them armor, charge only when a unit is played next to it).
- Immunity: Instead of immunity, why not give units more interesting abilities; armor, resistance (reducing damage received) or regeneration when damaged?
Let Eredin give a unit some frost armor to protect it. Lore-friendly, less binary and more fun.
- Usurper: Change this dude's abilities into something creative instead of (literally) uncreative.