Congregate and Reckless Flurry problem

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These 2 leaders are super weak, even if you make them at 18 prov. That's because they don't have an archetype-defining passive ability.

I picked out for them what was missing in the game. Based on the logic of the mechanics of each faction.

Congregate
Leader
Order: Spawn a Firesworn Zealot on an allied row and gain 1 Coin.
Charges: 3
Your Fee cost 1 Coin less. Bronze Firesworn Fee can be less than 1.

Reckless Flurry
Leader
Order: Split 4 damage randomly between all enemy units, ignoring their Armor.
Charges: 2
The first time non-Neutral unit enter your graveyard, increase base power of this unit by 1.
 
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