Just read through all of that - absolutely massive piece of work to just do and give out here for no money at all. Thank you very much! I graduated as a translator, so I double appreciate the effort here!I found a very interesting interview with Paweł Sasko in Polish. I will translate the most important stuff, since some things were already discussed in other interviews.
Wow. If I'm reading this right, it means there isn't really a canon end game? That you can 'miss' the main ending?
Sorta reminds me about S.T.A.L.K.E.R. Shadow of Chernobyl: sure thing, it was never that branching and the decisions were not as decisive in terms of end game.I've been pushing for ways to "finish" the game outside the "critical path" for some time, and it seems - depending on what that comment actually refers to - that at least in this regard there's been somewhat likeminded people among CDPR designers.
Still, it was possible to miss the so-called "true endings", paths to which were also different in both locations and length compared to "false endings". This game was released in 2007 and was an FPS title developed by a team with, well, less experience in RPG development than CDPR has. Again, thanks @Shavod for translating all that and sharing it with, this is definitely one of the most interesting and promising pieces about Cyberpunk 2077 I've learned so far (and I try to learn A LOT), Imma replay the living heck out of this game.