**glances at DVD shelves**You don't like drama movies, no ?
Well, not a lot, anyway. A lot of the movies that aren't sci-fi/fantasy are rom-coms rather than, say, tearjerkers.
**glances at DVD shelves**You don't like drama movies, no ?
I like it when you hope until the end that everything will end well and that in fact no that does not happen**glances at DVD shelves**
Well, not a lot, anyway. A lot of the movies that aren't sci-fi/fantasy are rom-coms rather than, say, tearjerkers.
Then you and I probably shouldn't plan a movie outing together.I like it when you hope until the end that everything will end well and that in fact no that does not happen
I find it rather courageous on the part of CDPR to have done this (we like it or not it doesn't matter)
that changes from the "easy" choice of the hero who always wins, saves the world and ends his life happy.
It depends on the story they wanted to write (and maybe DLCs in preparation. If we watch TW3, it's more of a happy endingWhether we like it or not matters a great deal, actually.
It's certainly made me less likely to purchase a CDPR game in the future...
That's why I say it's courageous of them, knowing that it wasn't going to please everyone, CDPR did it anyway. While logic (at least commercial) would like it to please to as many people as possible.And, were I in charge, I'd have been quite open to having a spectrum of "happy" and "sad" endings in order to please all players.
It depends on the story they wanted to write (and maybe DLCs in preparation. If we watch TW3, it's more of a happy ending
That's why I say it's courageous of them, knowing that it wasn't going to please everyone, CDPR did it anyway. While logic (at least commercial) would like it to please to as many people as possible.
There is no rule that says that the main character should die because it is a dystopian worldIf one can't do it, and two can't, how about all three? That would be an interesting concept for a DLC, to get all 3 to work together. Recruiting the through sidemissions, for them to join the same mission. On the moon? Or orbital clinic? Just thinking out loud.
What if you didn't romance Judy (as female V), or is male V? How do you recruit her? And we all know NetWatch is on Alt's digital butt. Anders Hellman is protected by Arasaka Corporation, how to break in and 'rescue' to guy (if he's even willing)?
If V is digitized and uploaded in the Devil-ending, is this the end for that play-through? Or will Alt use her armies to invade Mikoshi, by linking to the satellite-network though a proxy launched into space?
And why should V be rescued at all in this dystopia?
And it's mostly because the ending I got was, like, way depressing. And I hear almost all of the endings are kind of depressing. So all I'm thinking while playing is, "I know this is going to end badly...I'll just kill stuff instead of following the story; it's less of a drag."
the game is still not a bunch of sadness
In the whole story there are a lot of really nice moments (not sad at all), like with River, Kerry, Judy or Panam.
But i understand you're point of view (for me it would have been the opposite that I wouldn't like too much (a collection of "everyone is nice and happy")
Yes, you're right
Just reload a save for read the message (i hope it's the same in english and my translation is not wrong).
Panam :
"I hope you are making progress with your biochip problem."
V :
"We are starting to run out of time ... the chances of overcoming all this are diminishing."
Panam :
"Look, Saul and I, we've been thinking about a way to get the family back on track. We have a plan."
"But the most important thing is that we may be able to help you"
V :
"What kind of plan?"
Panam :
"TRUST ME !"
"If everything goes according to plan, then ... well let's say that the train breakage will be nothing next"
Sadly, nothing about the Arasaka Tower or the Relic
If it's for Arasaka tower, it's a bug (send message too early or else).
If it's about Relic it could be a remainder of content cut or a little teaser for futur DLC.
(I hope it's not too different in English, because there, it would be inevitable that we don't see things the same)
Well, like I said earlier in the thread, making V unsaveable would've been fine had they approached her character arc very differently i.e. have her make peace and come to terms with her mortality. But they don't do that, that's why the ending feels so unsatisfying (but, whatever, DLC will probably change that and she'll probably be saved).
Breaking Bad has one of the most satisfying endings to a story I've ever seen - but that show wasn't built around the idea that Walter could ever be cured, and a huge part of Walter's character arc is literally him coming to terms with his lot and making his peace. Ergo, satisfying ending.
If Breaking Bad was totally different and the whole concept was, "let's cure Walter" with all the plot threads leading up to him being cured, then him dying at the end would've felt incredibly deflating.
So it's not about whether or not the protagonist lives or dies, it's about whether or not that fits in with the story you're actually telling.
Why pointless ?Thing is, we can get stuck on lore stuff all we want but at the end of the day narrative is always king (at least with this story). Lore is always going to be maleable to the narrative's needs.
With that in mind, what we have is a story about trying to save V's life, which we never really achieve - therefore the whole story becomes pointless... unless there's DLC that ends up dealing with it. Sans DLC, the only way in which it wouldn't have felt pointless is if one of the major themes of the story was about the acceptance of one's own mortality, such that we wouldn't expect them to survive and where V is shown to have made her peace... but that's really not explored in this.
So yeah, the story DLC is probably going to deal with this in some way. Also, hardly anyone talks about the fact that Panam straight up texts V saying she has a plan to help with the Relic. We still have no idea what the hell she was talking about.
Why pointless ?
On the contrary I think that the subject is preciously the questions about V looking for himself throughout the story and a fortiori, the player is questionning with him:
The price of freedom, the value of life, the place of the soul, the nature of humanity, the spirit of A.I. etc...
Throughout the quests these questions are asked and V finds - or not - his answers. Johnny himself evolves and ironicly find his place in humanity after is own death...
Yes the end is hard and has bitter and desperate tastes but we are talking about a post modern "cybe-punk" universe ! NO FUTURE guys! It CANNOT end well.
Live fast, live hard, die young, in a world where money wants to buy everything -even your own body- and where the real question is: what is priceless?
That's why it's not in vain!
With the creator of Cyberpunk 2020 himself at the helm, the story could only be well written. I only regret one thing. It feels like they finished too fast and ran out of time... We would have liked more!
It's Worse... as you're not doing a 1-to-1 comparison.Well, like I said earlier in the thread, making V unsaveable would've been fine had they approached her character arc very differently i.e. have her make peace and come to terms with her mortality. But they don't do that, that's why the ending feels so unsatisfying (but, whatever, DLC will probably change that and she'll probably be saved).
Breaking Bad has one of the most satisfying endings to a story I've ever seen - but that show wasn't built around the idea that Walter could ever be cured, and a huge part of Walter's character arc is literally him coming to terms with his lot and making his peace. Ergo, satisfying ending.
If Breaking Bad was totally different and the whole concept was, "let's cure Walter" with all the plot threads leading up to him being cured, then him dying at the end would've felt incredibly deflating.
So it's not about whether or not the protagonist lives or dies, it's about whether or not that fits in with the story you're actually telling.
When you make the end Arasaka, it is explained to you that you can't separate Johnny from V. It would have been possible if you hadn't been so merged with each other but when they perform the operation, it can't be done without killing V on the operating table... The fact is that in reality, it is Johnny who kills V and nobody can do anything about it, not even Johnny.
It seems to me that V dies three times... ( Dex's bullet, the Voodoo boys that burn you like a fuse and another time - I don't remember it but I remember picking it up at the time). Each time the relic reanimates the carrier and reconfigures his neural pathways...
Why pointless ?
On the contrary I think that the subject is preciously the questions about V looking for himself throughout the story and a fortiori, the player is questionning with him:
The price of freedom, the value of life, the place of the soul, the nature of humanity, the spirit of A.I. etc...
Throughout the quests these questions are asked and V finds - or not - his answers. Johnny himself evolves and ironicly find his place in humanity after is own death...
Yes the end is hard and has bitter and desperate tastes but we are talking about a post modern "cybe-punk" universe ! NO FUTURE guys! It CANNOT end well.
Live fast, live hard, die young, in a world where money wants to buy everything -even your own body- and where the real question is: what is priceless?
That's why it's not in vain!
With the creator of Cyberpunk 2020 himself at the helm, the story could only be well written. I only regret one thing. It feels like they finished too fast and ran out of time... We would have liked more!
It's Worse... as you're not doing a 1-to-1 comparison.
CDPR writing Breaking Bad making the show about Walter trying to live/overcome cancer - CDPR/Breaking Bad ending would have been huge job rescuing Jessie and a sick Walter stumbling into the Desert everyone still wondering if he will beat cancer - after spending seasons of the show going over why Walter wanted to live and everyone opining or encouraging him to find a cure.
Only for Walter White to stumble away into the sunset with the main premise unresolved.
It's Worse... as you're not doing a 1-to-1 comparison.
CDPR writing Breaking Bad making the show about Walter trying to live/overcome cancer - CDPR/Breaking Bad ending would have been huge job rescuing Jessie and a sick Walter stumbling into the Desert everyone still wondering if he will beat cancer - after spending seasons of the show going over why Walter wanted to live and everyone opining or encouraging him to find a cure.
Only for Walter White to stumble away into the sunset with the main premise unresolved.
Post automatically merged:
The story they started under Game Director 1 with Mike Pondsmith was vastly edited and changed when they both got a different Game Director as well as the massive rewrites to double the part of Silverhand.
Mike pondsmith said he has been pretty active in the process from what he said in interviews. Nothing he has said in interviews suggests he dislikes what they did with Johnny, or the plotline.