“Killing Monsters” portrays the cruel and gritty world of The Witcher and foreshadows the mature mood of the upcoming story-driven RPG, The Witcher 3: Wild Hunt"
It would have been more cruel and gritty had Geralt just walked by and let them beat the woman to death with a hammer. It would've made him much more of an antihero. Saving the woman, despite the initial hesitation, sort of made him take a step toward the usual Mary Sue goodness of protagonists.
As a video though, it's amazing. This is once again a good example of why we most definitely shouldn't get rid of rendered cinematics and use only game engine cutscenes.
Well, then the whole idea wouldn't have much sense. The 'killing monsters' was given another dimension here in which it applies not only to the fiends/dragons/manticores/ghouls etc. but also to people who very often act cruel, mean and nasty as if they were monsters theirselves exactly and what its all about. Moreover it is the concept from the A. Sapkowski's novel on which the whole Game trilogy is based. In the original book it was ( I don't want to quote) sth like this:
-Is this true that you witchers carry two swords and one of them is for killing monsters?
- Both are for killing monsters... - Replies Geralt
How do you know this was the game engine cutscene>?
I didn't know the "killing monsters" had such significance, other than the blatantly obvious fact that the men were the monsters, but it still would've been more cruel had Geralt just let them do what they we're about to do. I for one like true antiheroes who don't fall for the same old heroic tripe present in every other story. The whole damsel in distress -thing is a bit corny.
I suppose if his internal dialogue had happened while they were bashing the woman's head in with a hammer, and he would've arrived at the decision to kill them after they'd already killed the woman, it would've been less corny.
It wasn't, which is why I said we shouldn't get rid of rendered cinematics and only use engine cutscenes. I suppose I could have added the second "shouldn't" to clarify it.
Okay... Why is that? Why do you think Game engine trailers > rendered CG ?
It would have been more cruel and gritty had Geralt just walked by and let them beat the woman to death with a hammer. It would've made him much more of an antihero. Saving the woman, despite the initial hesitation, sort of made him take a step toward the usual Mary Sue goodness of protagonists.
His treatment of the lynch mob wasn't as much cruel as it was yawn-inducing usual shallow carnage.
As a video though, it's amazing. This is once again a good example of why we most definitely shouldn't get rid of rendered cinematics and use only game engine cutscenes.
It's classic CDPR story-telling - a scenario that includes enough data to allow the viewer/player to form an opinion, but NOT enough to give an absolute confirmation that the opinion is fact.
So (if it's in the game) you get to agonise over your decision, and then complain later if there are unforeseen but totally logical "bad" consequences of that decision. Which there will be, but also "good" consequences. Because life.
And you get to participate in 50-page forum threads of passionate discussion about what was the right decision, because it will probably depend on the player/viewer's own paradigms, not an absolute and universal morality.
We love them for it.
Kill them all, take their stuff, burn the bodies.
Problem solved.
I know it's possible RED only makes sequels for the people who played the first games, but from the point of view of someone who hasn't played the Witcher games, and who watched that video, it felt like very yada yada good guy saves a girl -type of shenanigans.
I like my heroes with a very deep streak of antihero in them. Not someone who "always tries to do the right thing." I mean, yawn. David Eddings, much?
Have you seen the Herd of Pigs speech from TW1? It's still the best explanation of the morality (if you can get past the lousy acting)
The whole concept of chaos being evil is something I can't get behind. In WoD if you look at the world from a werewolf point of view, order (the Weaver) is one of the bigger evils. As is athropy (the Wyrm), but chaos (the Wyld) is the good guy. Also, if you think about it, order isn't good. Look at Sardukhar's avatar. Equilibrium. That's order for you.
Have you seen the Herd of Pigs speech from TW1? It's still the best explanation of the morality (if you can get past the lousy acting)
Wow I played TW1 a few times but didn't remember that to have it in the back of my head and just put it here like some quote you recall everytime you need it. Well yeah it is a very good example and it is also interesting to actualy hear the english version of TW1. Zoltan sounds like some old grumpy pensioner man and characters animations were soooo bad back then hahah Still a great game tho! I can never forget the warewolf police comissioner whom I let free because he acted in a good cause. .. The clerk-spy gambler guy don't remember his name now ->great character! Magister and the Mage were badasses as well...