Ultimately ... None, for 2 different reasons.
First games like Starcraft, World of Tanks dont mix with Cyberpunk.
Second, I wouldn't want Cyberpunk tained with other influences more than needs to.
I would also womder, saying you'd like open world activities, good story telling or wide open landscapes or such things is something Cyberpunk could (and can) do on its own.
No need to "insert GTA here" slot anywhere.
I largely agree with this -- it's a slippery-slope mentality to use with game design.
But, I think the general idea is using
elements from other games as inspirations for areas of CP2077 that fall a little flat. I would choose:
1.) Melee approach as it worked in the Chronicles of Riddick games. Different, a little awkward on mouse+keyboard, perhaps...but when it clicked, it
clicked. Oh, they were so cool.
2.) The "action" of guns from Halo. Not that Cyberpunk should ape the gun designs, but that different styles of gun
feel really unique. Weapons could also carry more of a visceral kick. Sharper, scarier reports, recoil that feels unique between pistols, SMGs, assault rifles, etc.
3.) Open world play like Mount and Blade. Different factions have control or influence over different areas of NC, and increasing that faction's control affects things that are available on the market, what sort of missions appear in that area, etc.
4.) Limited, party-based gameplay along the lines of the mercenary recruitment from Jagged Alliance. A list of people you can "call" to help out with different missions. They simply meet you at a designated spot on the map and will join you for that mission. You pay them for the gig.