It was a great mission. Loved the whole crucifixion thing, asking for and giving forgiveness, corpos making money off of peoples emotions, but the beginning sucked...
I think there is another thread about the obvious spawning of an "obstacle car" every time you approach an intersection during the car chase and that is more annoying than fun...
What was worse for me, was the crash of the car. Bill shouts out that we need to hit the brakes about 5 seconds before the other car crashes, and we were about 120m meters behind them and in no imminent danger of collision. Also the crashing looked awful. They weren't going fast enough that it should be a problem for them to avoid the obstacle. In other words the whole scene came off as amateurish crap compared to what the rest of Cyberpunk 2077 has to offer animation wise.
First time I arrived there I died because Bill was very far behind me and though I heard him shout that he wanted to kill joshua I had no idea that I was suposed to just stand and watch Bill get gunned down so I opened fire on the NCPD guy (forgot his name) and he immediately flatlined me... like 1-shot kill. It would be nice if such things were kind of hinted at a little better or if it was simply not possible to fire at an npc that you are not allowed to kill. I mean you do it plenty of other times in the game, where the gun is simply not available due to relic malfunction, or having been knocked down.
EDIT: It just struck me like 3 seconds after posting. The best way to create this chase scene so it works the way you want and feel dramatic to the player is to have Bill drive the car. The player's role could be to try and shoot the tires of the other car while chasing. Have our car crash into theirs and have the player down on his belly, while Bill gets up faster and goes to the other car to get shot. It wont matter so much that it crashes at a pre-determined spot regardless of how we shoot, just like in the car chase scene with Jackie right after The Rescue.
I think there is another thread about the obvious spawning of an "obstacle car" every time you approach an intersection during the car chase and that is more annoying than fun...
What was worse for me, was the crash of the car. Bill shouts out that we need to hit the brakes about 5 seconds before the other car crashes, and we were about 120m meters behind them and in no imminent danger of collision. Also the crashing looked awful. They weren't going fast enough that it should be a problem for them to avoid the obstacle. In other words the whole scene came off as amateurish crap compared to what the rest of Cyberpunk 2077 has to offer animation wise.
First time I arrived there I died because Bill was very far behind me and though I heard him shout that he wanted to kill joshua I had no idea that I was suposed to just stand and watch Bill get gunned down so I opened fire on the NCPD guy (forgot his name) and he immediately flatlined me... like 1-shot kill. It would be nice if such things were kind of hinted at a little better or if it was simply not possible to fire at an npc that you are not allowed to kill. I mean you do it plenty of other times in the game, where the gun is simply not available due to relic malfunction, or having been knocked down.
EDIT: It just struck me like 3 seconds after posting. The best way to create this chase scene so it works the way you want and feel dramatic to the player is to have Bill drive the car. The player's role could be to try and shoot the tires of the other car while chasing. Have our car crash into theirs and have the player down on his belly, while Bill gets up faster and goes to the other car to get shot. It wont matter so much that it crashes at a pre-determined spot regardless of how we shoot, just like in the car chase scene with Jackie right after The Rescue.
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