So I notice that CDPR makes the whole world map loaded at once, which makes it impossible to make rooms inside that huge building
Which is in the older game the trick for the massive world is separate outside and inside and have a loading time between it
Like in SKYRIM whenever players go inside the dungeon will have a loading screen, as well as go into any building
But there's another trick used by other games to make the massive world by hiding the loading time
In TONY HAWK's games, I can't remember which one every area is only connected by a really really long tunnel
Which only purpose for that is to hold players long enough for game to unload the previous area and load next area
As in other game that uses similar mechanics is MASS EFFECT
In that game, the elevator will really slow-moving and take really long time to reach the other floors
the elevator's fake in that game It's designed for stall players in there while they unload the previous area and finish loading the next area that's why most of the time we don't see an outside view of the elevator while they faking transport player
But the problem with Cyberpunk 2077 is the elevator in this game is real, the outside view of the world still working while the player traverses up and down the building
That's excellent to make an atmospheric place seeing the world connected but that makes the MASS EFFECT's trick won't work here
That game can load 1 floor at a time and when players go in the elevator the unload old one and load the next one without a loading screen
And Sorry for the long prologue
now it's come to the point I want to give you an IDEA to Make interior for the whole Night City possible
In Japanese house they have something like ENTRANCE HALL or GENKAN that really small area for people to change the shoes
This part is quite being both inside and outside the house at the same time
I got the Idea from here
You can make the GENKAN to Hold the player in there long enough to do the trick of unloading the world map and loading the room map
A little bit like In Elevators in 2077 that 'IDENTIFYING' for a while before players can push which floor they want
And now if you thinking then why one time load the room as soon as players opening the door with that 'IDENTIFYING' trick and cut the GENKAN part
Well Because if there are not have This hold up room people can either try to open one door then while it's not finished loading they go to another door try opening another door and maybe other doors and didn't enter
now the game will try to load many rooms at once while the outside still loading and functioning which I think would really have such an Impact on the performance for sure
And If you find a way to trick people into staying in that place for a while That will make sure players will wait in that Area While the game does the job of loading/unloading
With the GENKAN area loading at the same time as an exterior that makes players can quickly open the outside door almost instantly to get inside the room and the game just won't load the interior of the room unless the player chooses to get inside and interact with the inner door
Then the outside door will close and trap the player in while the 'IDENTIFYING' trick appears on both door
and open the inner door only when finished loading/unloading
In case of players change their minds and are about to go back without getting in the room the outer door should do the same 'IDENTIFYING' trick to hold players a while when they go out
Similar to DEAD SPACE 3's 'AIR LOCK CHAMBER' and 'TEMPERATURE ADJUSTMENT ROOM' that appear in every building to hold players for a while there
And it's not just something that could be used for a small room It should be used in bigger building
like a lot of night club that only have a sign but the doors are always locked
With these, you can make kinda GENKAN area but it's a room where the bouncer stop you there and waits while he talks to someone on a HOLOCALL or just scans you (This version is another 'IDENTIFYING' trick like in the elevator) before letting you in there
Also for the other not-so-normal entry areas like the air shaft or somewhere that players can crawl the way in then maybe use some idea from DEAD SPACE 2 that the air vent having a lock for only certified engineers could use
just make something like that in there to hold player as well could do the job too I think
Alright that's quite a long post but please considered these opinions
I think this is the way to make the whole massive world for the game with seamless transition and easier for the dev team to do it too
I love Night city and which I can open any door and there's something behind it not just LOCKED 99% of them like the game's current patch
well I just do not hope to see the game achieve that much progress in a sooner time or I don't know it will happen at all
But I hope this one could help the DEV team do their job easier
I love this game, I thanks all the hard work everyone in your team make this happen.
Hope this will help you all improve the game
Which is in the older game the trick for the massive world is separate outside and inside and have a loading time between it
Like in SKYRIM whenever players go inside the dungeon will have a loading screen, as well as go into any building
But there's another trick used by other games to make the massive world by hiding the loading time
In TONY HAWK's games, I can't remember which one every area is only connected by a really really long tunnel
Which only purpose for that is to hold players long enough for game to unload the previous area and load next area
As in other game that uses similar mechanics is MASS EFFECT
In that game, the elevator will really slow-moving and take really long time to reach the other floors
the elevator's fake in that game It's designed for stall players in there while they unload the previous area and finish loading the next area that's why most of the time we don't see an outside view of the elevator while they faking transport player
But the problem with Cyberpunk 2077 is the elevator in this game is real, the outside view of the world still working while the player traverses up and down the building
That's excellent to make an atmospheric place seeing the world connected but that makes the MASS EFFECT's trick won't work here
That game can load 1 floor at a time and when players go in the elevator the unload old one and load the next one without a loading screen
And Sorry for the long prologue
now it's come to the point I want to give you an IDEA to Make interior for the whole Night City possible
In Japanese house they have something like ENTRANCE HALL or GENKAN that really small area for people to change the shoes
This part is quite being both inside and outside the house at the same time
I got the Idea from here
You can make the GENKAN to Hold the player in there long enough to do the trick of unloading the world map and loading the room map
A little bit like In Elevators in 2077 that 'IDENTIFYING' for a while before players can push which floor they want
And now if you thinking then why one time load the room as soon as players opening the door with that 'IDENTIFYING' trick and cut the GENKAN part
Well Because if there are not have This hold up room people can either try to open one door then while it's not finished loading they go to another door try opening another door and maybe other doors and didn't enter
now the game will try to load many rooms at once while the outside still loading and functioning which I think would really have such an Impact on the performance for sure
And If you find a way to trick people into staying in that place for a while That will make sure players will wait in that Area While the game does the job of loading/unloading
With the GENKAN area loading at the same time as an exterior that makes players can quickly open the outside door almost instantly to get inside the room and the game just won't load the interior of the room unless the player chooses to get inside and interact with the inner door
Then the outside door will close and trap the player in while the 'IDENTIFYING' trick appears on both door
and open the inner door only when finished loading/unloading
In case of players change their minds and are about to go back without getting in the room the outer door should do the same 'IDENTIFYING' trick to hold players a while when they go out
Similar to DEAD SPACE 3's 'AIR LOCK CHAMBER' and 'TEMPERATURE ADJUSTMENT ROOM' that appear in every building to hold players for a while there
And it's not just something that could be used for a small room It should be used in bigger building
like a lot of night club that only have a sign but the doors are always locked
With these, you can make kinda GENKAN area but it's a room where the bouncer stop you there and waits while he talks to someone on a HOLOCALL or just scans you (This version is another 'IDENTIFYING' trick like in the elevator) before letting you in there
Also for the other not-so-normal entry areas like the air shaft or somewhere that players can crawl the way in then maybe use some idea from DEAD SPACE 2 that the air vent having a lock for only certified engineers could use
just make something like that in there to hold player as well could do the job too I think
Alright that's quite a long post but please considered these opinions
I think this is the way to make the whole massive world for the game with seamless transition and easier for the dev team to do it too
I love Night city and which I can open any door and there's something behind it not just LOCKED 99% of them like the game's current patch
well I just do not hope to see the game achieve that much progress in a sooner time or I don't know it will happen at all
But I hope this one could help the DEV team do their job easier
I love this game, I thanks all the hard work everyone in your team make this happen.
Hope this will help you all improve the game
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