Been reading a few posts on how Netrunner builds were screwed because of the 2.0 update and can attest that, yes in fact, my build was also nerfed to nearly nothing as well. I invested heavily in the Ultimate hack build and was definitely OP. Just a quick example, would usually start with a Suicide that's spreads to 1 other, then a System Reset (spread to another), Detonate grenade (spread to another) and perhaps a Cyberpsychosis if needed (spreads to another). This would usually clear out any situation without me even taking out my gun or other quick hacks.
Anyway I digress. All gripes aside a few things do bother me about the revamped system. One is the insanely high cost of hacks now. I did go through the buffs and although there are a few ways to reduce cost, they are either so miniscule they don't matter or they extremely conditional (like standing right next to your target) which defeats the purpose of hacking. I have tried to increase my RAM capacity but only get up to about 38 slots. And considering Memory wipe is 32 f'ing slots is pretty ridiculous. Just a side note, I saw a "perk" about memory wipe that was something like any quick hack used after memory is untraceable (or something like that). Totally useless seeing as I can't afford any hack after memory wipe... Not even PING because ping is now 7 freaking ram units.
Also, although I understand the "give and take" philosophy of buffs now, I am not a fan of how some buffs come with such large nerfs that they essentially cancel out. An example I've seen (not just for hacks) is on mod slots for weapons. Almost all of them are yin/yang on a plus/minus balance. Like increasing mag size but decreasing base damaging. Something like that.
Again just a few gripes. It is what it is for the revamp, whether it's good or bad is a matter of taste. Perhaps if it was the other way and we got the 2.0 style of CP and they switched it with 1.0, we would all be griping about being OP net runners