FULL DISCLOSURE, IM NOT TALKING ABOUT PHANTOM LIBERTY, I DONT CARE ABOUT PHANTOM LIBERTY, THIS IS ABOUT THE BASE GAME
While the previous skill system wasn't abysmal as most Ytbers said it, in my opinion it was average. It got the job done. Part of the reason is because the skill system was based on a solid foundation. And that could be summed up in a formula
Attribute points = 2 x perk points
It made sense, 50 attribute points and 90 or (for some people) 100 perk points. You could build and be very creative with it. Regardless of how crap the perks were it still worked, because of that solid, well made, efficient asf foundation.
Now after the update 2.0, In my opinion again, they did a fantastic job. You added quality to every fibre of that skill system. Good job guys. But where did you go wrong. Well !! you absolutely f****ed the one thing you weren't supposed to touch at all. You ruined the foundation of you skill system. You decreased the number of perk points.
Now it looks more like,
Attribute points = perk points + 10
You ruined it. My current build has 13 attribute points just sitting there not doing anything, and I only have 3 perk points to spare. And on top of that for PL you guys are giving us additional attribute points, PLEASE DONT, just give us perk points. These attribute points are more worthless than a third world country's currency (Cause I am from one and I know it)
Im not saying bring back the old system, but for the base game 10 to 20 additional perk points needs to be a requirement for any build to work at its maximum potential. Either that or just reduce the attribute points, because they are useless.
Some thing like this
Attribute points = 1.5 x or 1.4 x perk points
Let us discuss more on this, but please please like chooms, not gonks.
While the previous skill system wasn't abysmal as most Ytbers said it, in my opinion it was average. It got the job done. Part of the reason is because the skill system was based on a solid foundation. And that could be summed up in a formula
Attribute points = 2 x perk points
It made sense, 50 attribute points and 90 or (for some people) 100 perk points. You could build and be very creative with it. Regardless of how crap the perks were it still worked, because of that solid, well made, efficient asf foundation.
Now after the update 2.0, In my opinion again, they did a fantastic job. You added quality to every fibre of that skill system. Good job guys. But where did you go wrong. Well !! you absolutely f****ed the one thing you weren't supposed to touch at all. You ruined the foundation of you skill system. You decreased the number of perk points.
Now it looks more like,
Attribute points = perk points + 10
You ruined it. My current build has 13 attribute points just sitting there not doing anything, and I only have 3 perk points to spare. And on top of that for PL you guys are giving us additional attribute points, PLEASE DONT, just give us perk points. These attribute points are more worthless than a third world country's currency (Cause I am from one and I know it)
Im not saying bring back the old system, but for the base game 10 to 20 additional perk points needs to be a requirement for any build to work at its maximum potential. Either that or just reduce the attribute points, because they are useless.
Some thing like this
Attribute points = 1.5 x or 1.4 x perk points
Let us discuss more on this, but please please like chooms, not gonks.