Hey guys, wanted to share a more detailed post (now that im back on my trusty desktop and not on mobile ) about the 'Heritage' card drop + reworks - the last new cards Gwent will ever see - coming tomorrow.
This is based on the patch notes that came out a few hours ago, you can find them here:
I did NOT see the dev commentary video regarding these reworks, this is my opinion without external influences.
ONE-BY-ONE CARD REWORK ANALYSIS
-Ale of the Ancestors - this is a nice buff, but the card remains a low tempo play and you need to build part of the deck around it to maximize it, maybe it could be fun in a mushy truffle + dwimveandras spam deck.
-Tainted Ale - quite unusual rework, maybe it will be useful to counter certain meta decks that rely on boosty engines, but with only 3 charges it seems to still be overpriced, i dont think it will see much use outside of uninteractive decks.
-Cyprian WIley - this is a massive buff, being able to target 4pt units allows you to target most of the bronze engines in the game, he was always similar to toad prince, and being able to banish is much better than if he was just 'do 4 damage' as it bypasses armor and shields. I do expect to see him a lot more often now.
-Eskel Pathfinder - he is going to be really strong, but only in certain decks. The most popular primary category in the game is 'Human', by far, as almost all factions consist mostly of humans except MO and ST. So if you have a deck without humans, this can be a tool to kill defenders, tall punishment, dangerous engines, everything, unless you have the bad fortune of facing a similar deck to yours.
-Geralt Aard - for the first time EVER, a Geralt card goes below 10 prov, and can be used in GN decks... Still sucks and probably wont be used, maybe in ST movement decks only.
-Ivo and Gregoire - boring and probably not enough to make them see play.
-Marlene - really odd rework, now there is no way to give veil to your units on the turn they're played, and you get a card similar to that resilience bronze wagon that nobody plays anyway.
-Nivellen - got really expensive, but the buff is significant, probably worth to include it in ST movement decks.
-Regis Bloodlust - this is the reworked card that will get most attention. "OOOHH, 20 POINTS!!!"
At first it seems incredibly risky to even include it in deck, a card that cant ever reach R3, but players are already figuring out ways to dodge its negative effects, such as transforming it or locking it.
-Armored workshop - nice buff but probably not enough to include in most decks apart from dwarves perhaps.
-Inspirational ballad - really weird design, i get that its a nod to Geralt's Hansa in the books (dandelion, zoltan, regis, geralt), but its weird to include those 4 tags in a deck. Its slow and awkward, but 24 possible points for a 4prov card seems crazy.
-Oxenfurt scholar - seems super solid now for highly polarized decks. Getting an instant 9/10pt cards for 4p is really strong, especially when the condition is only in the deckbuilder.
-CONSTRUCTS - these 4 forgotten neutral golds got awesome reworks similar to what dragons got a few months ago, but they are cheaper and seem to be way more reliable, mostly consisting of deploy abilities.
BTW, there are 6 constructs in the game, the 5th is living armor, the 6th is NG's exclusive imperial golem.
The ideal order to play these 4 reworked bad boys is: Primordial Dao, Frenzied Dao, Colossal Ifrit, Enraged Ifrit.
-MONSTERS - Alpha werewolf seems really strong now, with Morvudd's old ability on ranged and big carryover value in the melee.
Mourntart also got a massive buff, yes it lost 3 provisions but its worth it to have her ability on deploy rather than order, so you no longer need to rely on petri's philter, expect massive 40+pt Mourntarts.
Im not sure i like the rework on Plague Maiden and cockatrice for poisons, even though lore-wise it makes sense. I mean i admit its interesting, i just dont like seeing one of my most beloved archetypes fused with one of my most hated mechanics.
-NILFGAARD - Finally Vilgefortz was changed! Traeharn is still an issue, but that bastard is not on every single NG deck, Vilgefortz is, or at least was until now... I really like this rework.
-SKELLIGE - Udalryk was a strong contender to 'weakest gold in the game', even most 4p bronzes outclass him, but now he pairs up perfectly with Hym, one of my favourite cards ever.
-SYNDICATE - Hvitr and Aelydia's rework seems awkward, i doubt this will make them see play.
-Wheel of Fortune got a massive buff, becoming more similar to the SY bear, where you need to wait until RNG is kind in a turn to use it, i like it.
Arena endrega, i love this rework, pairs up nicely with insanity units, can be a very effective way to get tons of coins.
Mutant killer also became amazing in a salamandra deck, i am using one right now and this bad boy could get 30+pts in ideal situations, i am already coming up with ways to get more of these guys...
PREDICTIONS + PLANNED 'DECKS OF THE DAY'
I think we'll see a lot of Regis Bloodlusts, so get that tall punishment prepared.
We'll also see a lot of NG new cards and NR cursed Adda. A bit less, some ST dwarves and SY passiflora. Also some MO vampires, as they have a very loyal fanbase.
Personally i can already promise some decks i will do and share:
-A construct deck. They seem really strong and i love cards that are linked to each other, i only wish there were more...
-A NR Adda deck, with Draug and revenants and all those units i love. Maybe even some sabrina's inferno to spice things up!
-An inspirational ballad deck. Yes, i am building a deck around a 4p card, i am a sucker for theme decks after all.
-An oxenfurt scholar deck. Lets see how much i can milk out of this card.
-A SK alchemy deck around Ottkel or whatever is his name.
-A SK Queensguard swarm deck around Heulyn or whatever is her name.
-A MO swarm deck with the new poisons, maybe also the reworked alpha werewolf and the new Wild Hunt DW unit.
-A SY Passiflora deck with an absolute absurd amount of [CENSORED].
-A NG Van Attre deck to abuse this new cards and prove they're OP and might need an hotfix.
-MAYBE a Mushy truffle + ale of ancestors deck. Perhaps Alzur Spellatael.
-These are not decks but i expect to use Cyprian Wiley and Eskel pathfinder on many of my new decks.
This is based on the patch notes that came out a few hours ago, you can find them here:
I did NOT see the dev commentary video regarding these reworks, this is my opinion without external influences.
Patch Notes 11.9
Update 11.9 is coming tomorrow, and with it, the last card drop for GWENT. We truly hope you enjoy these 12 cards and are excited to see, what you create with them. We are also making changes to existing cards to support the new card drop, as found below. For a rundown of the most important...
forums.cdprojektred.com
ONE-BY-ONE CARD REWORK ANALYSIS
-Ale of the Ancestors - this is a nice buff, but the card remains a low tempo play and you need to build part of the deck around it to maximize it, maybe it could be fun in a mushy truffle + dwimveandras spam deck.
-Tainted Ale - quite unusual rework, maybe it will be useful to counter certain meta decks that rely on boosty engines, but with only 3 charges it seems to still be overpriced, i dont think it will see much use outside of uninteractive decks.
-Cyprian WIley - this is a massive buff, being able to target 4pt units allows you to target most of the bronze engines in the game, he was always similar to toad prince, and being able to banish is much better than if he was just 'do 4 damage' as it bypasses armor and shields. I do expect to see him a lot more often now.
-Eskel Pathfinder - he is going to be really strong, but only in certain decks. The most popular primary category in the game is 'Human', by far, as almost all factions consist mostly of humans except MO and ST. So if you have a deck without humans, this can be a tool to kill defenders, tall punishment, dangerous engines, everything, unless you have the bad fortune of facing a similar deck to yours.
-Geralt Aard - for the first time EVER, a Geralt card goes below 10 prov, and can be used in GN decks... Still sucks and probably wont be used, maybe in ST movement decks only.
-Ivo and Gregoire - boring and probably not enough to make them see play.
-Marlene - really odd rework, now there is no way to give veil to your units on the turn they're played, and you get a card similar to that resilience bronze wagon that nobody plays anyway.
-Nivellen - got really expensive, but the buff is significant, probably worth to include it in ST movement decks.
-Regis Bloodlust - this is the reworked card that will get most attention. "OOOHH, 20 POINTS!!!"
At first it seems incredibly risky to even include it in deck, a card that cant ever reach R3, but players are already figuring out ways to dodge its negative effects, such as transforming it or locking it.
-Armored workshop - nice buff but probably not enough to include in most decks apart from dwarves perhaps.
-Inspirational ballad - really weird design, i get that its a nod to Geralt's Hansa in the books (dandelion, zoltan, regis, geralt), but its weird to include those 4 tags in a deck. Its slow and awkward, but 24 possible points for a 4prov card seems crazy.
-Oxenfurt scholar - seems super solid now for highly polarized decks. Getting an instant 9/10pt cards for 4p is really strong, especially when the condition is only in the deckbuilder.
-CONSTRUCTS - these 4 forgotten neutral golds got awesome reworks similar to what dragons got a few months ago, but they are cheaper and seem to be way more reliable, mostly consisting of deploy abilities.
BTW, there are 6 constructs in the game, the 5th is living armor, the 6th is NG's exclusive imperial golem.
The ideal order to play these 4 reworked bad boys is: Primordial Dao, Frenzied Dao, Colossal Ifrit, Enraged Ifrit.
-MONSTERS - Alpha werewolf seems really strong now, with Morvudd's old ability on ranged and big carryover value in the melee.
Mourntart also got a massive buff, yes it lost 3 provisions but its worth it to have her ability on deploy rather than order, so you no longer need to rely on petri's philter, expect massive 40+pt Mourntarts.
Im not sure i like the rework on Plague Maiden and cockatrice for poisons, even though lore-wise it makes sense. I mean i admit its interesting, i just dont like seeing one of my most beloved archetypes fused with one of my most hated mechanics.
-NILFGAARD - Finally Vilgefortz was changed! Traeharn is still an issue, but that bastard is not on every single NG deck, Vilgefortz is, or at least was until now... I really like this rework.
-SKELLIGE - Udalryk was a strong contender to 'weakest gold in the game', even most 4p bronzes outclass him, but now he pairs up perfectly with Hym, one of my favourite cards ever.
-SYNDICATE - Hvitr and Aelydia's rework seems awkward, i doubt this will make them see play.
-Wheel of Fortune got a massive buff, becoming more similar to the SY bear, where you need to wait until RNG is kind in a turn to use it, i like it.
Arena endrega, i love this rework, pairs up nicely with insanity units, can be a very effective way to get tons of coins.
Mutant killer also became amazing in a salamandra deck, i am using one right now and this bad boy could get 30+pts in ideal situations, i am already coming up with ways to get more of these guys...
PREDICTIONS + PLANNED 'DECKS OF THE DAY'
I think we'll see a lot of Regis Bloodlusts, so get that tall punishment prepared.
We'll also see a lot of NG new cards and NR cursed Adda. A bit less, some ST dwarves and SY passiflora. Also some MO vampires, as they have a very loyal fanbase.
Personally i can already promise some decks i will do and share:
-A construct deck. They seem really strong and i love cards that are linked to each other, i only wish there were more...
-A NR Adda deck, with Draug and revenants and all those units i love. Maybe even some sabrina's inferno to spice things up!
-An inspirational ballad deck. Yes, i am building a deck around a 4p card, i am a sucker for theme decks after all.
-An oxenfurt scholar deck. Lets see how much i can milk out of this card.
-A SK alchemy deck around Ottkel or whatever is his name.
-A SK Queensguard swarm deck around Heulyn or whatever is her name.
-A MO swarm deck with the new poisons, maybe also the reworked alpha werewolf and the new Wild Hunt DW unit.
-A SY Passiflora deck with an absolute absurd amount of [CENSORED].
-A NG Van Attre deck to abuse this new cards and prove they're OP and might need an hotfix.
-MAYBE a Mushy truffle + ale of ancestors deck. Perhaps Alzur Spellatael.
-These are not decks but i expect to use Cyprian Wiley and Eskel pathfinder on many of my new decks.
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