Interface design for fantasy games. Medieval style or industrial minimalism?
Design as known conveys certain mood and atmosphere. If you read some medieval book or even a manuscript with fancy initials, you get a different feeling than when you read a streamlined industrial manual.
In the early days of RPGs, it was quite customary to use medieval design for fantasy games, and industrial design for cyberpunk ones. It kind of makes sense. They convey the mood appropriately. Some examples which demonstrate the two:
Deus Ex:
Planescape: Torment:
You can clearly feel the difference. With modern games, you can also find similar trends. For example, take Pillars of Eternity which has a beautiful fantasy design:
(this image seems to be from a prototype or beta, but it's close to the final design stylistically).
On the other hand, some other games started using minimalistic design with industrial touch even for fantasy settings. Part of that I guess is driven by consolization trend, which pushes developers to simplicity (since controllers are more limited). So that's what we see in the Witcher 3:
It's surely minimalistic. I get an impression that simplification reduces certain feeling of the fantasy setting that the more expressive richer style provides. What do you personally prefer?
Design as known conveys certain mood and atmosphere. If you read some medieval book or even a manuscript with fancy initials, you get a different feeling than when you read a streamlined industrial manual.
In the early days of RPGs, it was quite customary to use medieval design for fantasy games, and industrial design for cyberpunk ones. It kind of makes sense. They convey the mood appropriately. Some examples which demonstrate the two:
Deus Ex:
Planescape: Torment:
You can clearly feel the difference. With modern games, you can also find similar trends. For example, take Pillars of Eternity which has a beautiful fantasy design:
(this image seems to be from a prototype or beta, but it's close to the final design stylistically).
On the other hand, some other games started using minimalistic design with industrial touch even for fantasy settings. Part of that I guess is driven by consolization trend, which pushes developers to simplicity (since controllers are more limited). So that's what we see in the Witcher 3:
It's surely minimalistic. I get an impression that simplification reduces certain feeling of the fantasy setting that the more expressive richer style provides. What do you personally prefer?
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