I absolutely agree!!!
I wanted to create this topic too.
The game is disgustingly boring and repetative.
The devs dont give a shit about balance, just the money: journey, cosmetics etc (and insanely prices I think!!!).
They stopped caring, they stopped answering questions - yeah they don't give a shit. And the game became shit.
Still around 70% of cards are useless crap, no REAL balance patch for more than a year.
But the problem is even bigger!
Gwent beta had archetypes: some stronger, some weaker. They could create new archetypes, buff existed with new cards, etc.
H.cming doesn't have archetypes, just the cards. There are no good cards, no bad cards. Some cards are simply BETTER than the others. And this will ALWAYS be the problem!!!
Provisions seemed to be a good balance idea, but now I am not sure...
Example: ciri nova. Is it good? I think not. Lets buff it to 10 power. Good? Still not (purify, heatw, vincent, invo, killed). Ok, buff it to 10 provision. And??? It becomes super strong cause u can add good 10prov cards! So how exactly they suppose to "balance" it? It's too weak or too strong. And that's the problem with many cards.
Example 2: SK being good with no matter what leader and the same cards. Is it ok???
In h.cming universe I can't see what can be done...
What can be done anyway (must be done!!!):
1) devs should start to care about balance. Real. Test things first. Remember ptr? TEST IT GODDAMN. They ever tested matta? Oneiro? SK??
If you release new cards, then after a week a hotfix to nerf it - you admit you are not professionals and you have not tested it. How many times did that happen now??? Cmon, you're taking people's money and time. Work damn it. Have a honor. It's a real shame now...(((((
2) They should release A REAL balance patch at least every month - the game must breathe and feel alive! (Right now it's just a dead trash). Dandelion Vainglory point at YOU, lazy designer!!!
3) They should concentrate on creating archetypes (actually resurrecting the killed ones) - discard, consume, reveal, movement, mulligans, weather (fog), self damage, lock, shields - there were so many if them(((((( there are possibilities to bring it back to life!!!
This must be done asap.
Also, increase provisions for any direct damage cards, so many interesting cards can survive at least one turn. Still it is goddamn removal fiesta with cheap damage cards!!!
Stun.blow - 6 prov, assassin - 6, parasite and sk.6-dam cards - 8 prov, heatwave - 12, yen invo - 12, rebuke - 7 prov etc etc etc.
What the hell??? A year ago they nerfed damage cards THEN created new ones! And they game is removal fiesta again.
It's so sad: the game has sooooooooooo many potential and it's all wasted ;(((((
I wanted to create this topic too.
The game is disgustingly boring and repetative.
The devs dont give a shit about balance, just the money: journey, cosmetics etc (and insanely prices I think!!!).
They stopped caring, they stopped answering questions - yeah they don't give a shit. And the game became shit.
Still around 70% of cards are useless crap, no REAL balance patch for more than a year.
But the problem is even bigger!
Gwent beta had archetypes: some stronger, some weaker. They could create new archetypes, buff existed with new cards, etc.
H.cming doesn't have archetypes, just the cards. There are no good cards, no bad cards. Some cards are simply BETTER than the others. And this will ALWAYS be the problem!!!
Provisions seemed to be a good balance idea, but now I am not sure...
Example: ciri nova. Is it good? I think not. Lets buff it to 10 power. Good? Still not (purify, heatw, vincent, invo, killed). Ok, buff it to 10 provision. And??? It becomes super strong cause u can add good 10prov cards! So how exactly they suppose to "balance" it? It's too weak or too strong. And that's the problem with many cards.
Example 2: SK being good with no matter what leader and the same cards. Is it ok???
In h.cming universe I can't see what can be done...
What can be done anyway (must be done!!!):
1) devs should start to care about balance. Real. Test things first. Remember ptr? TEST IT GODDAMN. They ever tested matta? Oneiro? SK??
If you release new cards, then after a week a hotfix to nerf it - you admit you are not professionals and you have not tested it. How many times did that happen now??? Cmon, you're taking people's money and time. Work damn it. Have a honor. It's a real shame now...(((((
2) They should release A REAL balance patch at least every month - the game must breathe and feel alive! (Right now it's just a dead trash). Dandelion Vainglory point at YOU, lazy designer!!!
3) They should concentrate on creating archetypes (actually resurrecting the killed ones) - discard, consume, reveal, movement, mulligans, weather (fog), self damage, lock, shields - there were so many if them(((((( there are possibilities to bring it back to life!!!
This must be done asap.
Also, increase provisions for any direct damage cards, so many interesting cards can survive at least one turn. Still it is goddamn removal fiesta with cheap damage cards!!!
Stun.blow - 6 prov, assassin - 6, parasite and sk.6-dam cards - 8 prov, heatwave - 12, yen invo - 12, rebuke - 7 prov etc etc etc.
What the hell??? A year ago they nerfed damage cards THEN created new ones! And they game is removal fiesta again.
It's so sad: the game has sooooooooooo many potential and it's all wasted ;(((((