Share your picks as part of the Balance Council. You can give an explanation or thought process behind your picks. But, please lets not argue with why someone has picked a card to be nerfed/buffed. It is every individual player's choice. If the Sun suddenly rises in South West and someone's opinion/explanation makes you change your pick, feel free to do that.
These are my picks:
Power Buff:
Oak Critters: One of the ST's many dead on arrival cards which can be made playable with a simple power buff. It would play for 10 in 4 turns on devotion decks.
Hawker Smuggler: In this era of "carry over? no problem" this card is one of the worst and most powercrept card in the game. Any bronze in 6P should be seriously powerful. So, this card, I have picked for both power and provision buff. It should be a 5 for 5 to trick ST players to play a few Handbuff games.
Malena: She has a decent ability which can be used for moving allies for synergy. Movement sucks and this can help to suck a little less
Power Nerf:
Calveit: One of the most OP and strongest ability in the entire game. I wouldn't want a provision nerf, 8 power is not needed for such a powerful ability
Sergent: With so many synergies, it is basically in every single NG deck. It should get the spotter treatment and be made 3 power.
Rosa: 'But it is a card on order' doesn't apply to her as she is basically Seltkirk who can play the card he kills without taking any damage.
Provision Nerf:
Mutagen Generator: This is unlockable Hawker Smuggler on 1 ton of steroids. Can easily play for 30+ points of carryover. Trades with Heatwave fairly.
Battle Stations: Play 2 engines, thin your deck by 2 with added tactics synergy calls for a minimum 12P
Precision Strike: This is actually a buff. When we have Onslaught at 16P which is basically better than this in every possible sense with tons of added synergy, this leader is unfairly kept at 14P for doing 5 damage.
Provision Buff:
Forest Protector: With cards like Bride Of Sea and Lydia at 8 and 9 provisions (with the 8P card having the potential to play a gold special), this card is kept at 11 unfairly.
Hawker Smuggler: Same as above as Power Buff. It should be a 5 for 5 to seem decent.
Circle Of Life: Severely power crept card. Not sure even at 4P it would be playable. It should boost by 3 to be good/playable at 4P in current meta. But still, at 4P some poor souls can consider adding this card.
What are your picks?
These are my picks:
Power Buff:
Oak Critters: One of the ST's many dead on arrival cards which can be made playable with a simple power buff. It would play for 10 in 4 turns on devotion decks.
Hawker Smuggler: In this era of "carry over? no problem" this card is one of the worst and most powercrept card in the game. Any bronze in 6P should be seriously powerful. So, this card, I have picked for both power and provision buff. It should be a 5 for 5 to trick ST players to play a few Handbuff games.
Malena: She has a decent ability which can be used for moving allies for synergy. Movement sucks and this can help to suck a little less
Power Nerf:
Calveit: One of the most OP and strongest ability in the entire game. I wouldn't want a provision nerf, 8 power is not needed for such a powerful ability
Sergent: With so many synergies, it is basically in every single NG deck. It should get the spotter treatment and be made 3 power.
Rosa: 'But it is a card on order' doesn't apply to her as she is basically Seltkirk who can play the card he kills without taking any damage.
Provision Nerf:
Mutagen Generator: This is unlockable Hawker Smuggler on 1 ton of steroids. Can easily play for 30+ points of carryover. Trades with Heatwave fairly.
Battle Stations: Play 2 engines, thin your deck by 2 with added tactics synergy calls for a minimum 12P
Precision Strike: This is actually a buff. When we have Onslaught at 16P which is basically better than this in every possible sense with tons of added synergy, this leader is unfairly kept at 14P for doing 5 damage.
Provision Buff:
Forest Protector: With cards like Bride Of Sea and Lydia at 8 and 9 provisions (with the 8P card having the potential to play a gold special), this card is kept at 11 unfairly.
Hawker Smuggler: Same as above as Power Buff. It should be a 5 for 5 to seem decent.
Circle Of Life: Severely power crept card. Not sure even at 4P it would be playable. It should boost by 3 to be good/playable at 4P in current meta. But still, at 4P some poor souls can consider adding this card.
What are your picks?